D&D General How Was Your Last Session?

100th session in the campaign! It was unexpected, interesting, and humbling. If you've been following my recaps, you'll recall that the tiefling sorcerer now rules the Zhentarim. The halfling bard has become Open Lord of Waterdeep but is secretly under the mental domination of an archdevil. Net result is that both of these characters are sliding into evil. The other characters are increasingly uncomfortable. Distrust is growing. The party is fracturing. It has led to some amazing play.

In this session it emerged that two of the players HATE this. Two other players LOVE this. In other words, the interparty conflict began to spill over into real life. One part of me is fascinated by the differences in player psychology. Another part of me feels awful that some players are genuinely distressed.

When the campaign started, I was very clear that there would be no PvP. But now that we're nearing the climax of the campaign I wanted to dial up the emotional stakes. I wanted to put meaningful moral choices in front of the players that would have genuine consequences. And I was willing to risk conflict within the party because that's a staple of fantasy fiction. BUT. I did this without discussing it with the group and getting buy in from all involved. That was a mistake. And so here we are.

We spent nearly an hour discussing our feelings and agreeing to a way forward. Hopefully some of the damage done has been repaired.

As to the adventure itself...

The PCs were in Thay to purchase the Draconomicon from the Red Wizards. In this campaign, the Draconomicon is a magical tome that records the history of dragonkind in real time. With it in their possession, the PCs could uncover all the secrets of their archfoes, the Cult of Tiamat, and put a stop to their plans once and for all.

However, the Cult of Tiamat sent hundreds of dragons to seize the Draconomicon, destroy Thay, and punish the Red Wizards. As Thay burned all around them, the PCs grabbed the Draconomicon. They raced through a portal leading to the Red Wizards enclave in Waterdeep. There, they battled Abishai that had infiltrated the enclave.

Victorious, they returned to Waterdeep Palace. They attuned to the Draconomicon. At that point I revealed nearly every single secret and plot point remaining in the campaign. If you're familiar with the Scales of War from 4E, it's basically the endgame from that adventure path. Tiamat has nefarious designs on the multiverse and multiple schemes nearing fruition. The players have to decide which to stop first...with no guarantee they can stop them all.

Overall, a satisfying but emotional 100th session.
 

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Longspeak

Adventurer
My session yesterday...

The crew are involved in the search for whatever is disappearing people in the city. They got involved because people started disappearing who were last seen at their circus and now they're suspects, but the truth it it's been happening for a while.

Last night, they went to talk to the sole person to ever be found after disappearing, a man who turned up in the Temple Quarter and attacked people. They met him chained and straightjacketed. When they complained, the guard explained the prisoner doesn't talk or communicate in any way, destroys any bedding or other furniture they supplied, tried to use anything he could get his hands on as a weapon, and when deprived of that, began biting off his own fingers, leading to the binding of his arms. They have to feed him by sliding in a bowl of food for him to eat like a dog, because he won't stop trying to bit anyone who comes close enough to feed him with a spoon.


They examined the man... no magic affecting him. No thoughts to detect. Can't speak with animals. There's no intelligence in his gaze; he has no intentions, only instinct. Whatever made him a man is... gone.

They've concluded the man's soul was taken. This does not bode well for the others who've gone missing.


Meanwhile, they've seen their friend do an unusual thing or two. At some point they will begin to suspect she knows more than she's letting on. But not yet.
 

Musing Mage

Pondering D&D stuff
My 1st Ed campaign came back from a 6 month COVID induced hiatus for a single session to finish off a lingering arc.

I had spent months seeding and setting up a False Hydra storyline, which culminated in the group confronting the beast and its thralls - the last remnants of the townsfolk and a few adventurers.

Without getting into the nitty gritty specifics of the fight, our heroes (A 7th level human Magic-user, 5th level dwarf fighter, 5th level human ranger, 4/3 half-elf Ranger/Cleric, 3rd level human fighter (NPC), 2 HD orc (NPC), 1st level human thief (NPC)) had an epic fight that they were easily controlling until suddenly the dice said, 'psych! Time to lose!'

It was a bittersweet end to the story as our heroes went down swinging, losing their lives but also leaving the monster with no means of surviving much longer itself, unable to move and with no food.

But the adventure is complete... nothing worse than a lingering scenario...

Two of my 5 usual players had been sitting this arc out, so their characters will continue on, and the others will have new characters when we finally reconvene more regularly.

All in all, a good death for all involved and no one seemed dissatisfied with the conclusion.
 

jasper

Rotten DM
Good. I didn't even get to dm. We were having a labor day kill & grill party. It was suppose to be two tables from the people who RSVP. But the second table did not make. So I got to socialize with guests who were not gaming, and after half left I got to drop in to Volo's Wake as a player. And the last gamers in the house help clean up. But between me and my spouse, we both pick up various of our guests are suffering from physical problems, and lots of depression problems from the lock up.
 

Eis

Explorer
Thursday night we completed Tomb of Horrors, it ended officially with our party naked and unable to access the deeper parts of the Tomb so officially over. Our DM then graciously allowed us to play on to see the end game of the Tomb since we were very close before we got teleported outside sans equipment and clothing......so....we also got to see Acererak pick his teeth with us, well two of us since the other two were crushed by a trap shortly before that

Then Friday another friend and I joined an already established Saltmarsh campaign. That was really fun, A friend from ToH was running it and I have never played with him as a DM before, he did a great job. The DM from ToH is playing a tabaxi warlock and managed to pull off an epic darkness/devil's sight combo that worked to such great effect. I play a warlock in another campaign and I can never get the right positioning to trigger that without affecting my own party but he had like 8 sahuagin stumbling around attacking with disadvantage while he sliced and diced them, it was really cool. Much fun was had by all
 

jasper

Rotten DM
Interesting. I DMed for one family. The father I knew from the Air Guard and JrROTC from High School. The Daughter was the mover and shaker and the one who wanted to play. The Mom wanted to make daughter happy. Daughter has anxiety issues. Mom has problem of finding words. So there were pauses in the game. And it was a teaching D&D session as much as a newby session. The Daughter does have a nice collection of dice.
 

Wasteland Knight

Adventurer
I had Session 3 of a new campaign I’m running last night. PF1e based on Shackled City with some extras pulled from other APs.

Until this game spontaneously coalesced via VTT, I had not played an RPG session for almost 5 years, nor had I run a session for almost 15 years.

Last night was the first true “dungeon crawl” session, and I felt SO rusty as a GM. The players are all guys from my HS gaming group, so it was a trip to be rolling dice (virtually) after, in some cases, 20 years since sitting together at the table.

The session ended with a running battle against Darkfolk and Skulks, which the party won after a seriously tough fight..

Everyone had a great time, and I do believe this campaign is going to carry on for a while. Not bad for something that happened after an offhand comment in a FB group:LOL:
 

I had Session 3 of a new campaign I’m running last night. PF1e based on Shackled City with some extras pulled from other APs.

Until this game spontaneously coalesced via VTT, I had not played an RPG session for almost 5 years, nor had I run a session for almost 15 years.
Congratulations and welcome back!
 

Nearing the climax of my modified Dragon of Icespire Peak campaign. The player characters reached 5th level at the end of the session. In my version, Phandalin has been infiltrated by a cult of Abbathor, the dwarven god of greed. The dwarves working at the Miner's Exchange are secret cultists that have been thwarting the PCs from behind the scenes.

In this session, the five PCs engaged in a pitched battle with the cultists in a temple beneath the Miner's Exchange. I used the map of the Temple of Asmodeus from Dragon Heist, which led to some nice tactical combat. Most of the foes had high ACs, so there were a lot of misses and some frustration on the part of the players. But they eventually took out eight cultists, a couple of oozes, and the high priest of Abbathor. For the high priest, I used the stat block of a CR4 earth cultist from Princes of the Apocalypse. (I've never run that adventure but I've looted the hell out of it.) Once he went down I had him transform into a CR5 earth elemental. That made for a very satisfying end boss.

Unfortunately, Town Master Harbin Wester wasn't rescued from the sacrificial altar in timely fashion. He was dissolved by a black pudding and now only his bones remain. Hmmm...I wonder who will lead the town now?

Next session: The white dragon arrives in Phandalin and delivers an ultimatum!
 
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Puddles

Adventurer
My last session was the first session of a new 5e group (consisting of 1 brand new player and 2 newish players), and my first time DMing over the internet rather than in person.

It went great! We got through 2/3rds of the content I prepared and everyone had a great time. It was my first time running ‘theatre of the mind’ combat, but it remained tactical thanks to a lot of planning of the terrain and how the enemies would behave. Each player had lots of options on their turn and there were some cool moments.

There was a non-combat encounter to cross a gorge that ran through a ruined city they were exploring. There were no enemies around, but as I had decided the goblins they were pursuing had come this way, it had many points of interest such as a locked trap door and a portcullis blocking a bridge that ran across the gorge. Because of this the players spooked themselves and spent much longer sneaking around than I had thought. Maybe a lesson for myself to sign post a bit more when the way is clear of enemies?

At the end of the session they had just been ambushed by Ice Mephits in the north of the ruins, so next session will begin with a combat encounter. They earned 209xp each so will advance to 2nd level after the Mephit fight! :D
 

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