DND_Reborn
The High Aldwin
I am brainstorming how I want to do rules for mastercrafting weapons and armors for 5E in a setting where actual magic items are rare and unique.
I need weapon rules for:
giving a +1 to attack rolls
granting a +1 to damage rolls
both +1 to attack and damage
making an item out of adamantine
making an item out of mithral
I need armor rules for:
reducing weight and/or STR requirement (could be tied to mithral?)
giving a +1 to AC
And anything else people have suggestions for? Maybe advantage to saves for the items?
I am mostly curious to see what house-rules people might already be using and have had a chance to test?
I know for one thing is that all such items must be custom-made-- no "off the rack or shelf" items here. FWIW, I am not terribly happy with the crafting rules in XGtE, especially since it makes it super easy to craft +1 or +2 weapons (uncommon/rare) and +1 armor (rare).
Thoughts?
I need weapon rules for:
giving a +1 to attack rolls
granting a +1 to damage rolls
both +1 to attack and damage
making an item out of adamantine
making an item out of mithral
I need armor rules for:
reducing weight and/or STR requirement (could be tied to mithral?)
giving a +1 to AC
And anything else people have suggestions for? Maybe advantage to saves for the items?
I am mostly curious to see what house-rules people might already be using and have had a chance to test?
I know for one thing is that all such items must be custom-made-- no "off the rack or shelf" items here. FWIW, I am not terribly happy with the crafting rules in XGtE, especially since it makes it super easy to craft +1 or +2 weapons (uncommon/rare) and +1 armor (rare).
Thoughts?