BookTenTiger
He / Him
I love to have my characters hooked into an adventure, both as a player and as a DM.
Here's what I do as a DM:
When the characters are ready to approach a new place / adventure / dungeon, I write down what motivates each character. What are their goals, or what do they like to do to express themselves as characters? Here's what I would put for my current campaign:
Bard: son taken by evil guards long ago, wants to know more about powerful hag, restoring religion of her people...
Barbarian: hunting & fighting powerful foes
Warlock: killing undead, finding loot
Cleric: defeating the BBEG
Just last session they arrived in a new town outside a new dungeon. I added or adjusted NPCs, monsters, and so on so that it matched the characters' motivations, and still led them towards the dungeon:
Bard: recognizes the man who took her son, finds out her (now grown) son might be in the swamp dungeon!
Barbarian: rival hunters want to hunt an Alpha Grick in the dungeon
Warlock: the entrance to the dungeon is through a cursed and haunted graveyard
Cleric: the BBEG of the dungeon, a powerful hag, hates the campaign's BBEG and might know her secrets!
Now there are tons of things for the characters to do and interact with that match their motivations and "hook" them into the adventure.
And if a player doesn't show up, or they don't interact with the right NPC, there are tons of hooks there for them to wander into!
Here's what I do as a DM:
When the characters are ready to approach a new place / adventure / dungeon, I write down what motivates each character. What are their goals, or what do they like to do to express themselves as characters? Here's what I would put for my current campaign:
Bard: son taken by evil guards long ago, wants to know more about powerful hag, restoring religion of her people...
Barbarian: hunting & fighting powerful foes
Warlock: killing undead, finding loot
Cleric: defeating the BBEG
Just last session they arrived in a new town outside a new dungeon. I added or adjusted NPCs, monsters, and so on so that it matched the characters' motivations, and still led them towards the dungeon:
Bard: recognizes the man who took her son, finds out her (now grown) son might be in the swamp dungeon!
Barbarian: rival hunters want to hunt an Alpha Grick in the dungeon
Warlock: the entrance to the dungeon is through a cursed and haunted graveyard
Cleric: the BBEG of the dungeon, a powerful hag, hates the campaign's BBEG and might know her secrets!
Now there are tons of things for the characters to do and interact with that match their motivations and "hook" them into the adventure.
And if a player doesn't show up, or they don't interact with the right NPC, there are tons of hooks there for them to wander into!