D&D 5E Tasha’s cauldron character thread

darjr

I crit!
Tashas drops tonight in the dndbeyond and some lucky folk have it already. So what characters are you making? Care to post em where or your character ideas using Tasha’s?
 

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cbwjm

Seb-wejem
I am tempted to make a tabaxi swarmkeeper with a swarm of kittens if my current character dies in the campaign my friend is running, though that would mean that we'd have 3 tabaxi in the group... Maybe I'll go leonin instead.
 

One of my players is running a tiefling Twilight cleric when we start Icewind Dale on Wednesday. I might have a Rune Knight but he hasn't committed yet.
 


I love the Fey ranger, personally, and if i was creating a new PC now I'd probably make one of those, probably with some of the alternate ranger class features. It's just such a different ranger to the sterotypical grim solitary wilderness adventurer. Can't decide whether I'd go with a gnome (because of the illusion cantrip and communication with woodland creatures) or a halfling (for the lucky trait) - both are so fey-thematic...
 

Iry

Hero
I'm actually a little stunned by how many things have been weakened. Some of those things certainly needed to be pulled back in a little bit, like the Rune Knight being able to give +Int to AC every turn. But in many places they went too far in the other direction, like the (once again) Rune Knight only being able to impose disadvantage P times per long rest with the previously mentioned ability.
 

Vael

Legend
The two Psionic subclasses for the Fighter and Rogue may make me consider a non-caster class for the first time (I know), but we'll see. We're about to start our next campaign, I will probably be playing something from Tasha's. Artificer and Bard have been next in the queue of classes I want to play, and both the Creation and Eloquence Bards look interesting.
 

I'm actually a little stunned by how many things have been weakened. Some of those things certainly needed to be pulled back in a little bit, like the Rune Knight being able to give +Int to AC every turn. But in many places they went too far in the other direction, like the (once again) Rune Knight only being able to impose disadvantage P times per long rest with the previously mentioned ability.
I'm really hating how they're turning towards "X per long rest" as the go-to mechanic. I'd much rather things generally revolve around per-encounter balance.
 

Iry

Hero
I'm really hating how they're turning towards "X per long rest" as the go-to mechanic. I'd much rather things generally revolve around per-encounter balance.
I don't mind it on principal, but I would like to see more Short Rest refreshing abilities if Short Rests are supposed to be an important balancing point for the 6-8 encounter (including skill challenge) day. I think there's a lot of quiet dissonance with Short Rests being an entire hour, and parties often (DM dependent) feeling compelled to keep pushing, or stop, without an easy to recognize middle ground for Short Rests.
 

I don't mind it on principal, but I would like to see more Short Rest refreshing abilities if Short Rests are supposed to be an important balancing point for the 6-8 encounter (including skill challenge) day. I think there's a lot of quiet dissonance with Short Rests being an entire hour, and parties often (DM dependent) feeling compelled to keep pushing, or stop, without an easy to recognize middle ground for Short Rests.
I felt like 4e got it right with 5 minute short rests. You cannot refresh the abilities the middle of a combat, but it gave a clear delineation between times when you completely put adventuring on hold and when you just catch a breather. I've seen too many tables where short rest characters are literally nerfed to death because of the new paradigm.
 

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