D&D General what's your favorite starting town?

Gosh, this list can be endless.

Silverymoon has a bit of everything, but does not have overwhelming amounts of lore that you need to dig through.
 

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ccs

41st lv DM
Mordentshire

That'd make for a great start!
Really get to know all the NPCs, areas, etc etc etc
PCs return from an adventure & discover that while they were out someone bought the old House out on Gryphon Hill.
Soon Vistani start trucking in shipments of weird equipment.
Then they meet that nice young Alchemist over dinner at the Weathermay estate....

And before long the poo really hits the fan. :)
 

TheSword

Legend
My two favourites would be...

Sandpoint from Rise of the Runelords. A great starting point. Big but not too big. Lots going on in, under and around. NPCs get brougbt back in a fair bit across the series. I repurposed it as First Tower in Eberron and it works well.

Second favourite is Dagger Dale from Doom of Daggerdale and the Randal Morn series in the early AD&D forgotten realms. A town under occupation by the Zhentarim with a chance to turn it around. Lots of interesting stuff in the locale and a good history.
 

ccs

41st lv DM
I think my favorite start point is The Downs, the small farming community on the edge of The Olde Wood, from module N2 The Forest Oracle.
Or rather a small inn (one of the encounter areas) a ways down the road....

Why? Because even though N2 is a complete trainwreck of awful writing (really, it'll cause you some psychic damage) & seemingly non-sensical encounters, and an insanely dangerous wandering monster chart, it's really a nearly blank slate. It's a bundle of 1/2baked, mostly one off encounters wrapped in a nice generic wilderness map with a fairly straight forward plot leading you to/through them.

The "town" itself? Isn't detailed at all beyond a couple of very vague NPCs.
The set encounters? There's enough of them to provide a good # of weeks worth of play - once you re-write & expand them a bit....
As such it can be constantly molded & tailored & re-aranged & detailed as I desire and still keep the same plot.

In the 80 & early 90s I used N2, or parts of it, pretty much straight up. Just like I used Hommlett, The Keep on the Borderlands, Saltmarsh, etc.
But 2006 - present? A total of 6 of my campaigns have launched out The Downs. 3x x1, PF x1, and 4 for 5e. All 4 of the 5e campaigns were started from that heavily re-written inn encounter (ok, technically all 4 launched from the same evening at that inn....)
I've invested a fair amount of effort in re-writing/expanding/detailing The Downs, the surrounding areas/encounters, & the NPCs.
 

I've used a few small towns of my own creation at times to start a campaign, but my favorite was always the City of Greyhawk.... so much stuff there....
 

aco175

Legend
Small town- I would 2nd Daggerford and Phandalin. There is a ton of them and they are small enough to be manageable. If you have 4e, than Fallcreast is good as well and in the back of the DMG

If you need catacombs and sewers and such, then you need more like Waterdeep.
 

R_J_K75

Legend
Small town- I would 2nd Daggerford and Phandalin. There is a ton of them and they are small enough to be manageable. If you have 4e, than Fallcreast is good as well and in the back of the DMG

If you need catacombs and sewers and such, then you need more like Waterdeep.
Waterdeep was always fun. So much trouble for your players to get into. Volos Guide to Waterdeep was great.

I once put a gate into Undermoutain on the toilet seat of the outhouse behind the PCs house in dock ward. They were so intrigued that when they used it it made no sound so the wizard sent his owl familiar down it. Needless to say it was never seen again.
 


Marc_C

Solitary Role Playing
Way back when it was Restenford in the L1 The Secret of Bonehill. I currently don't have a favourite town but Phandalin is good.
 

embee

Lawyer by day. Rules lawyer by night.
Having enjoyed running the Starter Kit/Essentials Kit combo, I gotta say Phandalin.

When you combine the two kits, you get a real nice sandbox campaign that your PCs can use to go from levels 1 through 6 (maybe even 7 if you run "Sacrifice of Innocence" and go a little heavy with the random encounters). Plus, at the end, you can use Tresandar as the home base for your party, using profits from the mine to restore the manor.

It has the advantage of being close to a port like Neverwinter, meaning that you can get your party to Waterdeep or Baldur's Gate using ship travel (with nautical encounters - natch!) and there are enough other sites in the area to throw in some one-shots (White Plume Mountain and the Sinister Secret of Saltmarsh).

Couple that with the fact that Phandalin is still frontier-ish enough, you can control what the party does and doesn't have access to. Want to spend all your loot on plate mail? Too bad. Phandalin is a mining town. It doesn't have or need an armorer. Go schlep up to Neverwinter and have it made (and spend several weeks there while your armor is being crafted).

My general rule is to just use whatever last names are common to determine what a town has: Baker, Miller, Thatcher, Weaver, Chandler, Cooper, Turner, Carver, Carpenter, Brewer, Chessman (cheeseman), Bacon (pork butcher), Fisher, Fletcher, Gardiner, Glover, Ironmonger, Kellogg (‘kill hog’ a pork butcher), Mason, Slater, Spicer, Spurrier (spur maker), Tapper (wine merchant, Weaver Woodward (in charge of forests), Bowman, Shoemaker, Arkwright (chests), Boatwright, Cartwright, Shipwright and Wainwright (wagons), Calvert (calf herder), Cowherd or Coward (cows), Goddard (goat herd), Neatherd (oxen), Shepherd (sheep), Stoddard (stud of horses), and Swinnart (swine herd), Webb, Webber, Webster, Fuller, Tucker, and Walker.

The party won't be underpowered but they won't be overpowered either. And there's plenty of fun stuff that a crafty party can get their mitts on.
 

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