D&D 5E Shield Saltiness


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That's not a great axe; that's a Pollaxe. It's a polearm:

Haft lengths up to 8' long. And considered to be polearms:

This is almost the same design I saw. It was not a poleaxe. Yep, it was meant for a big man, I am 6' 1" at 230lbs and it was heavy. My friend, a monster of a man, could wield it with relative ease. The axe was a bit bigger than him. A bit under 7 feet for sure, but not at the 8'. Sure text says anything between 6' to 9' but the design is also important. It would not be wielded nor used as a poleaxe.
 


"Hey, town guard/lackey of the Burgomeister. I don't know if you've noticed but there are —ing werewolves roaming the streets of your town at night! A saber-toothed tiger escaped from a zoo last week. That house over there used to hold a cult of evil murderers (you are welcome, by the way). A hag was catching and eating little children (again, you are welcome), This is not a civilised society and I'm keeping my armour and shield."
 

Players can't be bothered to track encumbrance. Or arrows. Or food. Or spend an action to strap a shield on. Maybe we shouldn't bother them with tracking spell slots. Where does it end? Is Hit Points too much even? Give me a break. 5e already allows waaaaay too much in a single 6 second round as it is. You can spend an action to put on a damn shield. And track your damn resources, you whiney players.
 

DEFCON 1

Legend
Supporter
Players can't be bothered to track encumbrance. Or arrows. Or food. Or spend an action to strap a shield on. Maybe we shouldn't bother them with tracking spell slots. Where does it end? Is Hit Points too much even? Give me a break. 5e already allows waaaaay too much in a single 6 second round as it is. You can spend an action to put on a damn shield. And track your damn resources, you whiney players.
Are you tracking all of that stuff for them then? Cause if you ain't, it obviously means you don't care about it either. ;)
 


Oofta

Legend
For the OP, the DM is technically correct and it's his game. Personally I let someone buy a magical shield that, like Captain America's shield can be wielded as a bonus action.

RANT:
It never ceases to amaze me how much some people want to penalize people that want to wear armor (or use shields). Probably the same ones that complain about the ubiquity of dex based characters. I wouldn't have a problem with it if armor were as effective in the game as it is in real life.

So for the most part I ignore it and assume that people have everything equipped if they are attacked. Otherwise I'd have to figure out somehow to stop that wizard from casting mage armor, that monk that just mystically senses an attack they can't see coming dodging out of the way, the barbarian having arrows bouncing off their pecs because they're flexing.

It's not realistic, but then again, neither is someone in studded leather armor* being able to do a leisurely the backstroke while someone in chain immediately sinks like a rock (there's a video of an older guy that goes for a swim in chain armor).

*There is no such thing, the closest is probably brigandine where metal armor is sandwiched between leather and riveted in.
 
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Bonus action shields?

Doesnt that let Great weapon guys whip out a shield every second round?

Round 1: [attack action with great sword] and then equip shield as a bonus action (for +2 AC)
Round 2: bonus action stow the shield and then [attack action with the great sword]
Round 3: GOTO 1

etc
 
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MonkeezOnFire

Adventurer
From personal experience in a game where I play a paladin the DMs decided that donning or doffing a shield as an item interaction is fine. This was somewhat influenced by my paladin being given a magic item that has the ability to transform into any other type of melee weapon as a bonus action and that RAW going from sword and board to two hander wouldn't work and they wanted me to be able to use the cool thing they made.

In the game I run I'm even more lenient. As an item interaction I allow swapping out any number of weapons/shield as long as it is before you take your action.

Nothing really breaks and it allows martial characters flexibility for carrying weapons that suit different situations.
 

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