D&D 5E The Fall Of The Dwarves: What Races Do People Actually Play?

What races are people actually playing, and how much of it is Tolkien fantasy as against other stuff?

AF4847B0-224A-4E69-B2BA-7ABE6393B9A6.jpeg


Fortunately D&D Beyond provides a better source of data than we've ever had. The most recent data from less than a week ago in December 2020 alas does not provide percentages.
  1. Human
  2. Half-Elf
  3. Dragonborn
  4. Tiefling
  5. Half-Orc
In February 2019, using stats found via this very site:
  1. Human
  2. Variant Human
  3. Half Elf
  4. Tiefling
  5. Dragonborn
  6. Wood Elf
  7. High Elf
  8. Half-Orc
  9. Goliath
  10. Mountain Dwarf
  11. Lightfoot Halfling
  12. Hill Dwarf
Which is a bit of a change from what people were creating in launch month for D&D Beyond (mid 2017)
  1. Human
  2. Elf
  3. Half-Elf
  4. Dwarf
  5. Tiefling
  6. Dragonborn
  7. Genasi
  8. Halfling
  9. Half-Orc
  10. Gnome
  11. Goliath
The percentages are presented in different ways in 2019 and the launch month, with launch month merging the various subraces. So to compare like with like:
  • Wood elves and high elves taken together in the 2019 data are more popular than half-elves (or variant humans)
  • Meanwhile if we split the wood elves and high elves from 2017 they are probably both behind tieflings and dragonborn
  • Dwarves taken together in 2019 are only just behind dragonborn. They've still fallen from ahead of tieflings and dragonborn to behind them
  • Halflings combined in 2019 are neck and neck with half-orcs and ahead of goliaths
  • Genasi combined in 2019 are a little behind goliaths and slightly ahead of combined gnomes
Interesting that dwarves have fallen so heavily out of favour - and half orcs have climbed so strongly into favour; I guess there's been a lot of talk here. The thematics of tieflings and dragonborn (entirely unsurprisingly IMO) have made them core races and even the dwarfs are disappearing in favour of half-orcs (which IMO is a surprise).
 
Last edited by a moderator:

log in or register to remove this ad

DND_Reborn

The High Aldwin
dwarves are basically just bearded guys.
Which makes them awesome!

(Being a bearded guy, myself, I can say this and know it is true. ;) )

Seriously though, as I outlined in another thread, about half our PCs at the tables I've run/played at are "common" Tolkien races and half were everything else. Humans, Elves, and Dwarves were the most popular 3 IIRC.
 

log in or register to remove this ad


Ace

Adventurer
SNIP

There's the whole things of 'my Dwarves are different - they're steppe riding nomad horse archers' which to my mind just tends to provoke the thought "but why are your steppe riding nomad horse archers Dwarves?"
There was a 3E era game that actually had dwarven steppes nomads along with a five elements magic system. I can't remember the name for the life of me and its telling that the game has fallen low on the Google search threshold.
 

DND_Reborn

The High Aldwin
Seems Dwarves are perfectly set up for a long series of campaign... Something in which where they have a complete surprise of a "Return," p'haps... Possibly with some kind of "Revenge" being sought... yes... A "Rise" of sorts... good... good... It's bubbling... coalescing... This will work... I want to run it... I've seen this somewhere before...HAHA! YES!
I still have this book...
1608424448966.png
 

Warpiglet-7

Cry havoc! And let slip the pigs of war!
Which makes them awesome!

(Being a bearded guy, myself, I can say this and know it is true. ;) )

Seriously though, as I outlined in another thread, about half our PCs at the tables I've run/played at are "common" Tolkien races and half were everything else. Humans, Elves, and Dwarves were the most popular 3 IIRC.
Me too and all any of this is...is a culture shift.

people grow to resent the old way of doing things.

advancement used to be more about perceived skill and not guaranteed. Conquering and wealth acquisition, monstrous evil humanoids were not gauche. Tough stout conservative dwarves were viable. The game was a game and not story hour.

there has been a shift. People want more winning and more “telling their stories” as central goals. Dwarves are being replaced by Dragonborn and tieflings. It’s more about disaffected loners and less champions of a dominant culture.

happens most generations. We can label it as progress and the way it should have been all along. But it’s ok to think it sucks. Just preferences.

I have tried to dip into old and new. I think dwarves rock. But I play warlocks....so I say dip into what resonates trends or traditions be damned
 


I am a dedicated caster player and try to optimize. In 5E, Hill Dwarves are one of my go-to races. And when I play a dwarf cleric I know I will be a hardy caster, not some wimpy wimpy elf. HA!

I have often tried to portray my dwarven characters as more cultured than they are stereotypically shown. One dwarf PC of mine came from an upper-middle class merchant family. She liked good quality clothes, jewelry, food and drink and had an eye for such things. She preferred to live in well-furnished dwellings. And she could make cutting remarks when she encountered something which she considered low quality.

In worlds which are human dominant and dwarves are a strong minority, their greediness could lead them to dominate the finance and banking industry. Eberron has taken this approach via House Kundarak.
 

cbwjm

Seb-wejem
A group I'm currently running are playing a dragonborn, warforged, halfling, half-elf, and lizardfolk.
A group I'm currently playing in are playing a genasi (me), tabaxi, tabaxi, aaracokcra, and a halfling.
A group before that had an aasimar, warforged, human (me), and dragonborn.
A group before that which I was running had a dwarf, elf, elf, human, halfling, half-orc.

That's all I can really remember. Been in or ran a few other games but these are the ones that stick out.
 

Dwarven society is often portrayed as hidebound. So what happens to the dwarf whose nature falls outside of society's convention? The rigidity of their society actually presents compelling opportunities for "outsider" stories. I have played upon this idea with past PCs.
 

Warpiglet-7

Cry havoc! And let slip the pigs of war!
Dwarven society is often portrayed as hidebound. So what happens to the dwarf whose nature falls outside of society's convention? The rigidity of their society actually presents compelling opportunities for "outsider" stories. I have played upon this idea with past PCs.
It does.

however, a lot of folks find playing against type too constraining since there is a “type.”

not me, but people have differing opinions
 

Remove ads

Latest threads

Remove ads

AD6_gamerati_skyscraper

Remove ads

Recent & Upcoming Releases

Top