So Cyberpunk 2077


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One's a suspended cop and the other's a merc: Together they fight crime!
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MGibster

Legend
Because I constantly have to take the gear I'm give, my character looks really stupid and it's a blessing I can't see him most of the time. Most of the head choices are just plain terrible!
 

Because I constantly have to take the gear I'm give, my character looks really stupid and it's a blessing I can't see him most of the time. Most of the head choices are just plain terrible!

Just wear what looks cool and screw the numbers. Style over Substance man. Its the cyberpunk way.

Armadillo mods literally spam your Armor well over 2000 pretty easy from even mid levels, so just roll with whatever you want.
 

Because I constantly have to take the gear I'm give, my character looks really stupid and it's a blessing I can't see him most of the time. Most of the head choices are just plain terrible!
I completed my first play-through yesterday, and I managed to find some neat looking stuff for my V, mostly by visiting clothing shops often, and sometimes safe-scumming (before you enter the shop, store, then look at the inventory, if it sucks, load again.) The other part of the "strategy" was crafting Armadillo mods. When you craft them, they will be at your level. I think you need good crafting skill to also get Epic mods, but I think it doesn't actually matter much (and getting good at crafting require spending a lot on Technical Ability and crafting a lot of crap. I think the crafting system is crtainly not the game's strong points...)
 

MarkB

Legend
I completed my first play-through yesterday, and I managed to find some neat looking stuff for my V, mostly by visiting clothing shops often, and sometimes safe-scumming (before you enter the shop, store, then look at the inventory, if it sucks, load again.) The other part of the "strategy" was crafting Armadillo mods. When you craft them, they will be at your level. I think you need good crafting skill to also get Epic mods, but I think it doesn't actually matter much (and getting good at crafting require spending a lot on Technical Ability and crafting a lot of crap. I think the crafting system is crtainly not the game's strong points...)
Yeah, the crafting system could definitely use some work - especially batch-crafting for upgrading components. And some of the requirements are really out of whack.

I wound up wearing a basic Common jacket for around the last quarter of my first playthrough, simply because it was the only one that went well with both my hat and trousers. Never did find anything that looked nearly as good and had mod slots, despite a lot of shopping around.
 

TerraDave

5ever, or until 2024
Well, this has been interesting.

Who would think, an RPG (turned video game) getting regular coverage in the Financial Times and Wall Street Journal?

Anyways. A big media property linked to an RPG being somehow really messed up does fit the longstanding paradigm.

It has meant vast publicity. I am glad many people still like the game. They will probably fix the bugs.
 

What really irks me is how they simply re-did the inventory management, crafting, and 'bullet sponge' enemies from Fallout (which is that games weakness) and slapped on a Tiered equipment section as well.

I would have loved to have seen a much more realistic inventory management system (at any one given time you're literally hauling around 20 guns, 6 different outfits, 3 weeks groceries, a few bags of trash, and 4 dozen grenades).

And speaking of those groceries, what's the point? I cant see anyone bothering to eat or drink in the game.

Ditto the Cyberware. It's just a little too fiddly. Having different cybereyes change your HUD and so forth would have been a nice touch. Plus also there being some kind of trade-off for your cyberware (which is a key theme of the transhumanism of the genre as well).

Also the driving. A missed opportunity for some cyber-controleled cars... and drones.

It's a good game, but if they had have pared that stuff back and focussed simpler but stronger inventory management, cyberware and gear, it could have been a really great game.
 

What really irks me is how they simply re-did the inventory management, crafting, and 'bullet sponge' enemies from Fallout (which is that games weakness) and slapped on a Tiered equipment section as well.

I would have loved to have seen a much more realistic inventory management system (at any one given time you're literally hauling around 20 guns, 6 different outfits, 3 weeks groceries, a few bags of trash, and 4 dozen grenades).

And speaking of those groceries, what's the point? I cant see anyone bothering to eat or drink in the game.

Ditto the Cyberware. It's just a little too fiddly. Having different cybereyes change your HUD and so forth would have been a nice touch. Plus also there being some kind of trade-off for your cyberware (which is a key theme of the transhumanism of the genre as well).
Why are you hulling all that around? At most, I'm carrying my primary weapon and maybe a secondary weapon and what ever i'm currently wearing. I either sell or scrap anything beyond that. The different cyberware have mod slots that can be fitted with mods that do different things.
 

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