D&D 5E Players Killing Players for stupid reason

Zardnaar

Legend
I agree. From past experiences I've taken a strict no strangers policy. Its just not worth the self inflicted pain.

I wrote 10 rules for it and top of that was no inter PC conflict or you get booted and if need be I'll retcon the previous 24 hours.
Eg player A kills player B. Retcon player A gets booted and their character rides off into the sunset.

It just causes problems and any player doing it isn't worth playing with.

Hence why I don't run my games as a democracy it's an autocracy of one.

Most of my rules essentially boil down to shape up or ship out.
 

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TheSword

Legend
I wrote 10 rules for it and top of that was no inter PC conflict or you get booted and if need be I'll retcon the previous 24 hours.
Eg player A kills player B. Retcon player A gets booted and their character rides off into the sunset.

It just causes problems and any player doing it isn't worth playing with.

Hence why I don't run my games as a democracy it's an autocracy of one.

Most of my rules essentially boil down to shape up or ship out.
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Lanefan

Victoria Rules
I agree and that's pretty much how I handle it. If players come to blows in game/in character and roleplay the circumstances as a DM I'm OK with it, and I will referee the situation as I would any other combat. At that point as we are all grown adults they should know what the outcome could be. We are all friends so this rarely, if ever happens and if it does there are no hard feelings. If a player just wantonly and maliciously goes after another player for no good reason then I'll step in and put an end to it. If a player isn't there we just remove their PC from play for the session so that solves that.

I've seen some PvP crime that was downright hilarious and although it was when we were younger I kind of miss those games. From a game consistency perspective I don't like having players need to make new characters over something like PvP crime but otoh it does ruin the immersion and suspension of disbelief if every argument between characters is resolved nice and neat like a "Family Ties" episode. IRL I've seen friends/acquaintances fight and things get out of hand and its usually pretty quick. To think that a PC wouldn't or shouldn't end up dead at the hands of another PC is somewhat unrealistic to me. "Let's Get Ready to Rumble...Fighting"!!
Pretty much the same here except for the bolded bit: here if a player's not present the PC carries on just like it would have were the player present. For this reason (and to get around occasional player forgetfulness) character sheets stay with the DM between sessions.

And yes, some of the PvP stuff that's gone on around here has been pure gonzo hilarity:

Party's in town and has a falling-out. Two PCs leave and find a different inn. A third PC follows them, finds out what room they're in, casts Sleep on them, then sneaks into their room and carefully arranges them into a "compromising position" on the bed without waking them. He then leaves the room door wide open and tells anyone he can find, including the rest of the PCs, about "what's going on upstairs"...

One of the sleeping PCs then woke up, shrieked in horror on realizing the "position" he's in and with who, and - forgetting he was on the second floor of the inn - ran screaming out the window, much to the concern of bypassers in the street below.

This took quite some time to play out at the table because everyone was laughing so hard. :)
 

R_J_K75

Legend
Pretty much the same here except for the bolded bit: here if a player's not present the PC carries on just like it would have were the player present. For this reason (and to get around occasional player forgetfulness) character sheets stay with the DM between sessions.

And yes, some of the PvP stuff that's gone on around here has been pure gonzo hilarity:

Party's in town and has a falling-out. Two PCs leave and find a different inn. A third PC follows them, finds out what room they're in, casts Sleep on them, then sneaks into their room and carefully arranges them into a "compromising position" on the bed without waking them. He then leaves the room door wide open and tells anyone he can find, including the rest of the PCs, about "what's going on upstairs"...

One of the sleeping PCs then woke up, shrieked in horror on realizing the "position" he's in and with who, and - forgetting he was on the second floor of the inn - ran screaming out the window, much to the concern of bypassers in the street below.

This took quite some time to play out at the table because everyone was laughing so hard. :)
We played a 2E pickup game years ago on a Sunday afternoon outside of our normal campaign. About 4 of us, and the DM had us roll up 5th or 6th level PCs, and he rolled each of us a few random magical items. I rolled up a Transmuter. I watched the DM roll my items and I got a wand of polymorphing fully charged. An hour into the game the DM turns to me and says I knew I should've never given you that damn thing, Needless to say I threatened everyone in the party with it who wouldn't do my bidding. I even made an example out of the fighter and polymorphed him about 7 or 8 times throughout the game. Somehow he failed every saving throw vs RSW but made his systems shock check every time. At first he was kind of mad but halfway through we were all dying laughing at the monstrous behemoth I turned him into.
 

Dire Bare

Legend
If you and your gaming group are around 13 years old . . . . nah, still don't do it. It's incredibly unkind and immature and behavior not conducive to everybody in the group having fun.
 

Ancalagon

Dusty Dragon
This thread is over 5 years old, and I hope seriously that someone has pointed out by now that killing PLAYERS is MURDER.

Don't kill your players.

Probably don't kill your PCs, but that won't land you in jail at least.

Given the importance of this key piece of knowledge, it may be worth stating twice.
 


Horwath

Legend
PC vs. PC killing should be avoided almost always.
So should many other PvP actions; stealing, betraying, etc... Unless, story really demands it.

And I have noticed that the PC that is getting killed, usually has it coming. And that problem should have resolved far before it was escalated to execution.


I.E. in current campaign that I am playing, I have spotted our bard 2 times already when he is looting corpses that he tries to pocked few GPs extra for himself.

I RPed as laughing it off and commenting something like: "hey, I think you made a mistake there", but as DM didn't comment on his action, I am afraid that if it happens the 3rd time, there will be no laughing it off, but an arrow sneak attack to the back of the head...
 

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