Echolocation
Explorer
Session 45
Courtesy of Angharad's player
Team BAD met up in one of the satellite buildings of the RHC, along with team B, and Frank. Frank is potentially the royal tecnologist.. People say he is you know.
And as the construct from the steel mill activates for the first time in our company, we find out its name and title. Alexander Grappa, the Mindmaker. And the fact he is under magical compulsion to not tell us everything, but he could tell us some things and that he will be able to help us get to the Bleak Gate. Wooooooooo. The Bleak Gate again. naughty word.
After the chat with the probably evil at some point robot, team BAD ended up running into Bartholomew Price, the lead editor for the Price of Progress Publication, and that he had information for the team. Price had heard what happened at the Flint Tribune the day before, and he had seen some dwarves working on construction on the lower floors of ther Tribune, and since he had heard rumors that dwarves had been involved, he thought he'd come forth with the info. The dwarves had been working for a Soknik Repairs. And what'd be even better, if he could come join us on the investigation. Lissandra quite quickly and diplomatically shut down that avenue, with a chance later down the line for him tagging along.
Shortly after a chat with Sergeant Deb about the missions against Lorcan Kell and his band of doo doo heads, Team BAD would met up with a group meeting with Delft and the B team. In brief, we were to assist Team B with their terrorist attack problem, while also working on our own tasks of getting to the Bleak Gate and finding the fugitive fey. Maybe Ella should learn some time magic so there is enough hours in the day for Team BAD. Each of the dead dwarves at the attack had been found with white powder in their shoes, but it didn't seem to be a dangerous substance.
And post meeting, Dima mentioned to Lisandra that shed spoken to Heid, and that from him a letter had come, which gave us some information to work with. One the leader of the dwarf cultists in flint was a man known as Grundun Zubov, and that he thinks that peace between Danor and Risur would interfere with a glorious Doomsday! And that just ain't right. Secondly, Kvarti, a nice marksdwarf that we had met before had been hired by them. And from an interrogation with the 2 dwarf prisions we have, focusing on a female dwarf, the team worked out they're naughty word annoying. That's about it, Titans, cultists are frustrating to talk with.
At Soknik Repairs, which seemed to be a tinkers workshop in a way, lots of things being repaired, peddle cranked machines, clocks. Lots of little devices, which you wouldn't expect to see at a store where concrete repairing dwarves had been from.. The clerk after some questioning bolted for the streets as glass cases in the store started to explode. Faint gunshots could be heard as the cases were destroyed. With a splitting of duties, Ella sent Angharad off after the boy, helped along by a haste spell. The boy didn't get far. While Ella using Ravens Flight, an icky, bad spell for bad people, quickly moved to where she had an idea that Kvarti was, and with frankly a pleasant conversation, he came along peacefully. Lisandra had opened a door to the back of the shop, and found a hidden trapdoor under a rug, that lead downwards into darkness. The tunnel when illuminated would show paintings on the walls of the witches who once ruled Cauldron Hill.
The party would let Ella go first, making use of her ability to see in the dark, while the two humans hung back, having a quiet time in the light left by Lisandra's badge. Travelling for a while in this tunnel would lead to a lower area again, as well a portcullis concelaed to the side. Ella would end up disabling the portcullis and its pressure plate with Emmett, a truly wonderful construct dragon who deserves more time in the game Drift. Past this portcullis, icy skeletons would be found, more white powder and a swarm of hecking ants. After a tussle with them , a shotgun wielding mimic was found, that insisted it was a dwarf, who was knocked unconcious, while another died, Angharad not caring about her taking her own life. The white powder was worked out to be sodium borate, a pesticide and a softening agent for cleaning laundry. An envelope with a broken seal to a Brigette Coulson.
And that is what happened last time on Zootgeist.
DM Notes
By the glory of Roll20, I've made a landing page that tracks the party's progression in taking down Kell. It's a bit hard to read everything from a distance, but hopefully the screenshots below make sense:
Courtesy of Angharad's player
Team BAD met up in one of the satellite buildings of the RHC, along with team B, and Frank. Frank is potentially the royal tecnologist.. People say he is you know.
And as the construct from the steel mill activates for the first time in our company, we find out its name and title. Alexander Grappa, the Mindmaker. And the fact he is under magical compulsion to not tell us everything, but he could tell us some things and that he will be able to help us get to the Bleak Gate. Wooooooooo. The Bleak Gate again. naughty word.
After the chat with the probably evil at some point robot, team BAD ended up running into Bartholomew Price, the lead editor for the Price of Progress Publication, and that he had information for the team. Price had heard what happened at the Flint Tribune the day before, and he had seen some dwarves working on construction on the lower floors of ther Tribune, and since he had heard rumors that dwarves had been involved, he thought he'd come forth with the info. The dwarves had been working for a Soknik Repairs. And what'd be even better, if he could come join us on the investigation. Lissandra quite quickly and diplomatically shut down that avenue, with a chance later down the line for him tagging along.
Shortly after a chat with Sergeant Deb about the missions against Lorcan Kell and his band of doo doo heads, Team BAD would met up with a group meeting with Delft and the B team. In brief, we were to assist Team B with their terrorist attack problem, while also working on our own tasks of getting to the Bleak Gate and finding the fugitive fey. Maybe Ella should learn some time magic so there is enough hours in the day for Team BAD. Each of the dead dwarves at the attack had been found with white powder in their shoes, but it didn't seem to be a dangerous substance.
And post meeting, Dima mentioned to Lisandra that shed spoken to Heid, and that from him a letter had come, which gave us some information to work with. One the leader of the dwarf cultists in flint was a man known as Grundun Zubov, and that he thinks that peace between Danor and Risur would interfere with a glorious Doomsday! And that just ain't right. Secondly, Kvarti, a nice marksdwarf that we had met before had been hired by them. And from an interrogation with the 2 dwarf prisions we have, focusing on a female dwarf, the team worked out they're naughty word annoying. That's about it, Titans, cultists are frustrating to talk with.
At Soknik Repairs, which seemed to be a tinkers workshop in a way, lots of things being repaired, peddle cranked machines, clocks. Lots of little devices, which you wouldn't expect to see at a store where concrete repairing dwarves had been from.. The clerk after some questioning bolted for the streets as glass cases in the store started to explode. Faint gunshots could be heard as the cases were destroyed. With a splitting of duties, Ella sent Angharad off after the boy, helped along by a haste spell. The boy didn't get far. While Ella using Ravens Flight, an icky, bad spell for bad people, quickly moved to where she had an idea that Kvarti was, and with frankly a pleasant conversation, he came along peacefully. Lisandra had opened a door to the back of the shop, and found a hidden trapdoor under a rug, that lead downwards into darkness. The tunnel when illuminated would show paintings on the walls of the witches who once ruled Cauldron Hill.
The party would let Ella go first, making use of her ability to see in the dark, while the two humans hung back, having a quiet time in the light left by Lisandra's badge. Travelling for a while in this tunnel would lead to a lower area again, as well a portcullis concelaed to the side. Ella would end up disabling the portcullis and its pressure plate with Emmett, a truly wonderful construct dragon who deserves more time in the game Drift. Past this portcullis, icy skeletons would be found, more white powder and a swarm of hecking ants. After a tussle with them , a shotgun wielding mimic was found, that insisted it was a dwarf, who was knocked unconcious, while another died, Angharad not caring about her taking her own life. The white powder was worked out to be sodium borate, a pesticide and a softening agent for cleaning laundry. An envelope with a broken seal to a Brigette Coulson.
And that is what happened last time on Zootgeist.
DM Notes
By the glory of Roll20, I've made a landing page that tracks the party's progression in taking down Kell. It's a bit hard to read everything from a distance, but hopefully the screenshots below make sense: