Helldritch
Hero
You may not know how to use a specific tool, that is ok. But do not blame the tool for your failure. Alignment as a tool works for a majority of people. At least on D&D. Does it work for everyone? Of course not. We would not have such threads if that was the case.You really think that such arguments are a peculiarity of EN World? That's your implication? Dude, arguments about alignment go back to frelling usenet.
I have said, several times over, that it may work well for you, and that's fine.
So, I have been arguing it probably ought to go simply on the basis that it doesn't seem to work reliably. Now, I admit that you, as an individual, probably don't care if some other player has issues. They are, quite simply, not your problem.
To reuse my own analogy, yeah, if a Ford Pinto owned by someone you don't know, a thousand miles away, blows up, that's not really material to you, sure. I grant that.
But, folks presenting a game to the mass market really should consider the failures, as well as the successes. In a discussion about looking at what the game going forward should look like, the behavior of your personal entourage is... not really informative.
In a thread that's had a bunch of discussion revealing that the definition of "Good" is not universal.. that assertion maybe doesn't have the power you want.
Those against alignment are vocal but I still have to see a really good argument against it. That some systems do not have alignment work is not a good indicator either as systems are independent of each other. What works in one might not work in an other.
The beauty of the alignment tool is that it is almost too simple. This is both its strength and it weakness. It is so simple that it can be easily abused and misinterpreted. Lawful is a pretty simple word, but in the context of our game it can mean a lot of things to different persons who will put a different emphasis on one meaning or the other depending on their personal experiences.
Some will view alignments as absolute (which I am not, at least not all the time) and others as the guidelines it is supposed to be. In point of view, only outsiders should have an absolute view on alignments. But for some reasons, I have seen some DM impose an absolute view of alignment on mortals. Which should not be.
Take Dereck Crownguard from Dragonlance. He is not such a likable fellow and is on Sturm's back like it is not possible. Yet, that knight is a Lawful Good knight of the Rose and it shows in his achievements. Yet, he disagree with Sturm (also LG) at every occasions. This is a perfect example that alignment is not a monolithic thing that is always the same thing from one character to the other. Alignment is there to give a basic idea, at a simple glance, of how to play a character.
With that in mind, if you use alignment as the guide line it should be, it is clear that two LG or two CE characters or NPCs will never be entirely the same. Exceptions and variations will be necessary and expected. But for two words, I can, as a DM, play a monster's (or NPC) expected behavior at a simple glance. That is a huge advantage for the alignment system. I do not need to flip through the pages of the MM for the fluff text, I only need those two words and the stat block of the creature.
Where alignment fails is in the hand of an absolutist view of DM that will impose it on the characters of his players. Just think about the lawful Stupid paladins of 1ed. They were so powerful that some DM were putting the paladin in extreme moral dilemna in which the paladin was always forced take stupid decisions because of his alignment. That was not how the paladin was supposed to be played. And yet...
So yep, alignment is a good tool when used as it should be. A simple basic guideline. Nothing more, nothing less.
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