D&D General What DM-skills are you bad at?

J-H

Hero
Giving evocative descriptions for people and places.
"You climb the tree"
instead of
"You work your way up from branch to branch as emerald fronds wave and rattle at your passing."

"You see a yuan-ti wizard"
instead of
"You see a yuan-ti woman with greenish skin, scales on her cheeks, and long black hair. Her white-less eyes assess you coolly while she idly twirls an arcane focus between the fingers of her right hand."
 

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pogre

Legend
I have realized over the years I am not good at giving space for PC to PC interaction and development. Pauses in the game lead me to pushing the action instead of allowing players to explore their characters. The good news is that what my table of players are mostly interested in and they make me feel like an awesome DM.

However, after watching a lot of streams recently I have figured out my style would actually frustrate a lot of players.
 

So when I DM I always do accents, women's voices etc and I am not great at it, but honestly I think the fact that I am not makes my players laugh harder.

When I am a PC I never feel comfortable doing voices in character though. I don't know why.

As for things I struggle with as a DM - player conflict and evil players. One of my regular players wants to play an evil character all the time. Evil as in I will steal from other players while they are sleeping and I am on watch or I have no problem with murdering someone for 2 gold if I can get away with it or rescue the slaves and the first thing he wants to do is figure out who he can sell them to. That is no fun for me and honestly it is no fun for the other players who are pretty "good". I have talked about it with him and he has agreed to play a more neutral character and operate with some boundaries, but he mopes around like it would be a lot more fun if he just do the things he wants that from my point of view literally break the game. Does this equal taking away player agency?
It does take away player agency, but only because it upholds the social contract of the group. Sometimes the many are more important than the few.
 

loverdrive

Prophet of the profane (She/Her)
I suck ass at scheduling. Gathering a party is such damn nightmare I ended up paying another dude so he would do it for me.

I'm also bad at accents, but I speak Netflix English and there are no accents in Russian anyway.
 


S'mon

Legend
Not setting the scene/describing monsters well. I found I would race to the action a bit too quick. I’m trying to slow down and paint a clearer picture.

I think I have this problem too. A little goes a long way, but the players need a few words of evocative description for their imagination to build from. I struggle not to just point at the battlemap or VTT and go 'there it is'.
 

S'mon

Legend
It does take away player agency, but only because it upholds the social contract of the group. Sometimes the many are more important than the few.

If the metagame social contract is that the PCs have to accept each other's PCs into the group, it's really unfair to bring in a character who will kill other PCs, steal from them etc, or whose behaviour is abhorrent to the other PCs. And standards change over time - in 1970s Doctor Who or Blake's 7 you could have nice guys and ruthless murderers in the same party, but I don't think that works in D&D or most modern games.
 

DammitVictor

Trust the Fungus
Supporter
I have a terrible problem with my memory, which leads to all sorts of continuity errors in my games. I run my games in a very improv-heavy style because I pretty much have to, which means that if I come up with something on the fly early in the session, I will probably come up with it again-- entirely on the fly-- if it comes back up later in the session.

Also, yes... I am terrible with anything visual, whether drawn on paper or drawn on screen. I can't do maps.
 



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