D&D General Digital Maps for Roll20

DiceGrimorium

Adventurer
As we all know, a lot of dangers are hiding in the forests of the continent. And especially suspicious are fallen tree trunks that block the road.

Is it a simple thing that occurred naturally or is someone behind it? Could it be a group of bandits wanting to distract the innocent people travelling through here and then rob them?

Forest Path Vol. 6 22x33

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DiceGrimorium

Adventurer
There's a dark place that lies somewhere where the desert sun casts its shadow. This temple, dedicated to the wicked gods that rule this arid land, has seen countless liters of blood spilled in their forbidden name.

Foul rituals are cast to awaken ancient horrors, and literal rivers of blood flow beneath its putrid halls.

Someone important to the brave heroes is now captured by the wizards who rule this temple. Will the adventurers be able to rescue their friend before it is too late?

Desert Sacrifice Temple 30x30

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DiceGrimorium

Adventurer
The group of adventurers have finally managed to secure a nice dinner with the elusive noble, whose vast wealth can help them finance their expedition to the lands beyond the Known World.

But there's a reason to the elusiveness of the noble, for they have many enemies and seldom assist in this fine property.

Will the battles this night be fought with words only? Or will swords be drawn and sorceries cast atop posh mahogany dinner tables?

Noble House 22x33

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DiceGrimorium

Adventurer
Lost in the snowy woods, cold and hungry, the party continues on their never-ending mission to stop all evil in the world.

Tired, they are on the border of collapse. But at the last moment they're fortunate enough to find a strange contraption in the middle of nowhere.

A successful investigation reveals that this is in fact a teleporter. A way to get them away from this vicious cold.

But will the place they reach be any better? And most importantly, could anything be coming out from the other side to here?

Snowy Forest Clearing 22x33

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DiceGrimorium

Adventurer
Always a dangerous terrain, this dark swamps can provide a challenging encounter for the party of adventurers that dare cross it.

Positioning will be very important in any battle that takes place here for something monstrous could be stalking the dark waters and, should they fall, it could spell the end of the brave heroes.

Oh, and did I mention these old bridges don't seem very stable at all? Because they don't.

Swamp Bridges 30x30

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DiceGrimorium

Adventurer
The party now has to make their way through the acid-filled mountain, just one of the many obstacles before they reach the fearsome black dragon.

A few green crystals dot the environment, capable of holding powerful magic. The group could try to use them before their enemies, but will they be fast enough?

And there's no need to mention the perils of moving around a green river of death. There might be some creatures capable of withstanding such volatile substance, but parties of adventurers are seldom known for their immunity to it.

Acidic Passage 22x33

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DiceGrimorium

Adventurer
The group has gained passage to the secret section of the Great Library. Entering through a well-guarded teleporter, the might heroes are now able to peruse tomes of forbidden lore and spells.

But their quiet study time will have to be cut short unfortunately. Beings from another dimension have discovered the right coordinates and are now planning to raid the secret knowledge contained in these ancient books.

Will the heroes put an end to the invasion, or will they use it as an opportunity to claim some eldritch tomes for their own?

Secret Library 22x22

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DiceGrimorium

Adventurer
A huge chamber now lies before the mighty adventurers. The coveted elemental sword now within their grasp.

But getting to it won't be easy, for plenty of obstacles await anyone brave enough to take hold of the fiery blade. Great balls of fire in the halls, deadly lava in the canals below and super heated magic chains will all try to bring the players down.

And if that wasn't enough, the fire elementals, guardians of the sword, will surely defeat anyone who isn't worth of taking hold of the ancient sword.

Fire Sword Chamber 30x30

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