D&D 5E Is a magic weapon worth a feat?


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Laurefindel

Legend
No.

We recently did a character snake draft, where we were "picking" feats, ASIs, abilities, and magic items. Magic items ... they just don't compare. Feats are permanent. You can't take them away. You don't have to worry about finding a "better" feat that will obsolete yours.

In addition, players will almost always psychologically prefer inherent boosts to power (things the characters will always be able to do) to things that are external (magic items).

Now, if you really load the scale, and are talking about artifact-level items, of course the calculus changes. But as a general rule, no.
Sauron invested many ASIs in that ring of his, and look where that got him! #truestory
 

HammerMan

Legend
Sauron invested many ASIs in that ring of his, and look where that got him! #truestory
Not D&D but in an old WoD game there was a Mage ability called something like soul flower, or soul gem... you basically made a small item that radiated your signature. In a LARP me and another Storyteller totally frecked a bunch of new players out with the idea that someone poured there essence into a ring.
 



Shiroiken

Legend
It really, really depends on the item. A +1 weapon or armor is less powerful than a +2 Str/Dex, since it only grants part of the benefit (attack/defense). A +2 weapon or armor is better than a +2 ASI, since while you only get it to attack/defense, it's twice the value. Overall, I'd probably not take a feat to gain a magic item, but others might.
 

Ancalagon

Dusty Dragon
The feat Eldritch Adept (from Tasha's) can give you access to warlock invocations, and some of those grant magical weapons I believe (although it's a pretty narrow path)
 

TheSword

Legend
It depends on the item. A +1 items may not be worth it. But gauntlets of ogre power? Staff of fire? +2 weapon?

Incidentally the benefit of a +1 weapon is that 1/3 of the monsters in the game now take full damage from you.
 

No. I am philosophically opposed to this kind of "modular" design mentality. Magic items, their value, and their effects on a character and campaign are vastly different from feats. Trying to equate them is something that I think should be discouraged.

I would be happy with feats that increase item performance, allow enchantments, or grant of a number of different item-related benefits. But that's a very different concept.
 

Horwath

Legend
problem is with power level of items.

categories of: common, uncommon, rare, etc... is way out of whack.

if items would be more balanced across those categories, I would say.

3 common items(permanent): half feat.
1 uncommon item: half feat.
1 rare item: feat

warlock invocations as mentioned before are also all over the place and you can get one extra with a feat.
120ft darkvision that pierce magical darkness? possibly worth a full feat.
Getting 2 skill proficiency? clearly half-feat.
 

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