D&D 5E Climbing walls etc?

HammerMan

Legend
Am i missing something? my rogue needs to climb a wall -theres no dexterity bonus instead its a skill based on strength?
TBH I never liked Dex helping to climb so yeah...

and as for Int and knowledge's. I think some classes should have bonuses to skills... All clerics should have +2 religion, all fighters should have +1 perception +1 intimadate ON TOP of all classes should give prof in a skill and if your background gives you the same skill it should turn into expertise.
 

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iserith

Magic Wordsmith
Am i missing something? my rogue needs to climb a wall -theres no dexterity bonus instead its a skill based on strength?
Notably, climbing is just speed (effectively half your normal speed to climb). There is no check required by default. Only if there is some kind of situation that makes the climbing uncertain and have a meaningful consequence for failure - such as the wall being slippery or there being no handholds or being attacked while climbing - does the DM call for an ability check. Typically that will be a Strength (Athletics) check.
 


HammerMan

Legend
So, the variant rule on page 175, using skills with different abilities. Am I the only DM who actually uses this? Now a rogue who is proficient in athletics, I’d totally let them climb with proficiency and dex.
I use it sometimes. I am like 75/25. If someone asks to use a different stat they need to justify it (no your str mod is not helping you on arcana checks) I would say 1/4 (maybe less) of the time we end up useing other stats...
 

Lyxen

Great Old One
So, the variant rule on page 175, using skills with different abilities. Am I the only DM who actually uses this? Now a rogue who is proficient in athletics, I’d totally let them climb with proficiency and dex.

I use it, but would not allow it for this since Dex is already the god stat. And in any case, I would certainly not allow acrobatics proficiency to be used instead of athletics for something that falls that squarely into Athletics definition.
 

It's proficiency plus whatever stat the GM ( or you and the GM) decide. Most often this will be strength, but a longer easier climb maybe CON and a tricksy/twisty short climb could DEX, or a spiralling ever shifting climb could be INT.
 

HammerMan

Legend
I use it, but would not allow it for this since Dex is already the god stat. And in any case, I would certainly not allow acrobatics proficiency to be used instead of athletics for something that falls that squarely into Athletics definition.
this is the #1 thing I deny. "I want to climb the wall with acrobatics" says the str 10 untrianed in athletics rogue with a 20 dex... no Your dex gives you enough bonuses. However I have on limited occasions (especially if it is not a repeted ask) allowed such things.
 

but they should give you the option. 5th edition is all about not pidgeon holing you into a spot (dex rogues and strength rogues ).

Agreed with clerics and knowledge. really feels like a miss
5e does pigeonhole you quite a bit. - It really pushes Rogue into investing in Dex for example. However if you decide to play a bit of a couch-potato and actively dump Str, you aren't going to be good at things requiring athleticism like jumping and climbing.
If you want to play a low-strength character who is still reasonably athletic and a good climber, you can invest proficiency, or even expertise in the skill.

Or, instead of getting better at difficult climbs, you can make the climbs easier using a rope and grapple for example.

So, the variant rule on page 175, using skills with different abilities. Am I the only DM who actually uses this? Now a rogue who is proficient in athletics, I’d totally let them climb with proficiency and dex.
I use that variant rule a lot.
In most cases however, a difficult climb is going to require the 5e definition of Str.
 

Li Shenron

Legend
Am i missing something? my rogue needs to climb a wall -theres no dexterity bonus instead its a skill based on strength?
You can rule a different ability modifier as per the PHB variant. IMO it is better to rule based on the situation, not on what is convenient for the character. Also, you don't always have to call for a roll if you think a PC should be able to succeed certainly (rule zero).

Agreed with clerics and knowledge. really feels like a miss
Why? I don't think a cleric is automatically proficient to know about other religions. And about their own, I don't see why it should normally require to roll.
 

DND_Reborn

The High Aldwin
I did this in my current campaign. Reworked the Backgrounds and gave Expertise on one of the two skills they got. It's been fine.
Agree. We've been doing the same since the beginning so Rogues with Expertise aren't necessarily better than Fighters at Athletics or Wizards at Arcana. No issues at all.

The only difference is with our rule you give up one background skill to gain expertise in the other.
 

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