D&D General #Dungeon23

Eyes of Nine

Everything's Fine
Back from camping trip a day early - time to get Wed, Thu and Friday done. What I had planned on Monday for these three days was: Market of the Gods, Temple of Lolth the Redeemer, and the Triton city Fallensea
 

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Cadence

Legend
Supporter
Room 89 - Customer Service Desk

This 175' long, roughly 15'diameter tunnel slopes steadily down to a 30'x30' room split in half by a long wooden 4' tall counter. The west half of the counter has a solid front with a sign that says "Ring Bell" in Giant, Dwarven, and Common, and a large brass push-button bell on top. The wooden piece across the east half lifts to let people pass. 15' in front of the counter a dark string is stretched across the tunnel and a second is 5' further on. The strings are DC 18 to spot with Darkvision, DC 15 in regular light - and are attached to a second bell under the counter, as is the liftable counter board. Either Bell will summon the attendant Jötunn in room 90. They will also come forth if they here Berghildr leaving after dumping the weeks supplies or other similar noise. A large comfortable chair with three mammoth horns on the back sits behind the counter if negotiations run long.

View attachment 276504


Room 26 - The Well

Unlike the rough merging of the Worm Tunnel (52) with the Main Hall (13), the entrance to this 25' long cave seems to have been put in intentionally, and the hall floor and adjacent wall tiles are undamaged. The door of thick bars is currently unlocked but can be securely (DC 22 to break open, DC 16 to pick the lock). The 10' tall and wide tunnel slopes down 5' over its length to a 3' deep pool that slowly fills from the north and empties to the south. A brass grate blocks both the 1' diameter incoming stream from the north and the similarly sized exiting stream leaving to the south. Two buckets sit ready for anyone needing water, and a Tortle sits on a thick blue rug.

Quite elderly now, Wolbol is the last of his kind left in the Vault (at least as far as he knows) and enjoys the steady quiet burbling of the stream as it goes by. Chatting with those who come to get water and going down to the main gate (12) once a week to get his own food adds just enough excitement most of the time. If it isn't quite enough, he may put on a show for some of the youngsters ever few months.

Wolbol is a sorcerer, but his stats can be modeled using an Illusionist Wizard, but AC 16 (natural armor), HP 36 (8d8); Str 13 (+1), Dex 8 (-1), Con 11 (+0), Wis 12 (+1); Languages: Aquan, Elvish, Sylvan, and Common; Hold Breath, Claw, and Shell Defense as Tortle.
He has Hypnotic Pattern instead of Phantom Steed. A family legend involves an ancestor who saved a dream creature - perhaps a Baku - which led to their penchant for illusion and mental spells.

Tortle name courtesy of https://www.fantasynamegenerators.com/dnd-tortle-names.php .

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The next room created (#78) is in post #645 D&D General - #Dungeon23 .
 
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Hriston

Dungeon Master of Middle-earth
IMG20230225134338.jpg

40. Upon entering this 150 sq. ft. triangular empty room, a wall 10’ behind the party slides across the doorway, blocking it for 1 hour 40 minutes to 10 hours.

41. This 10’ x 10’ room is empty.

42. This 40’ x 40’ room is empty.

IMG20230225134356.jpg
43. This 10’ x 20’ room is inhabited by a giant lizard.
 

M_Natas

Hero
Day 56 - Gnoll experiments

We were able to overpower the gnoll guards. But the withered body in the cage awoke, broke out and attacked us ... We just managed to smash it to pieces, but ... the parts were still moving, crawling around ...

We stuffed them into a box and went further into the cave ...

There we found... I can hardly describe it, it's... that's how the undead gnolls are made, apparently. A gnoll corpse lay on a kind of altar in a magic circle, cut open, disemboweled. The air was dry, the flesh desiccated. The fingers trembled slightly, the leg twitched now and then.

Perhaps I am the first person to have seen such a gnoll ritual.
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Cadence

Legend
Supporter
Room 26 - The Well

Unlike the rough merging of the Worm Tunnel (52) with the Main Hall (13), the entrance to this 25' long cave seems to have been put in intentionally, and the hall floor and adjacent wall tiles are undamaged. The door of thick bars is currently unlocked but can be securely (DC 22 to break open, DC 16 to pick the lock). The 10' tall and wide tunnel slopes down 5' over its length to a 3' deep pool that slowly fills from the north and empties to the south. A brass grate blocks both the 1' diameter incoming stream from the north and the similarly sized exiting stream leaving to the south. Two buckets sit ready for anyone needing water, and a Tortle sits on a thick blue rug.

Quite elderly now, Wolbol is the last of his kind left in the Vault (at least as far as he knows) and enjoys the steady quiet burbling of the stream as it goes by. Chatting with those who come to get water and going down to the main gate (12) once a week to get his own food adds just enough excitement most of the time. If it isn't quite enough, he may put on a show for some of the youngsters ever few months.

Wolbol is a sorcerer, but his stats can be modeled using an Illusionist Wizard, but AC 16 (natural armor), HP 36 (8d8); Str 13 (+1), Dex 8 (-1), Con 11 (+0), Wis 12 (+1); Languages: Aquan, Elvish, Sylvan, and Common; Hold Breath, Claw, and Shell Defense as Tortle.
He has Hypnotic Pattern instead of Phantom Steed. A family legend involves an ancestor who saved a dream creature - perhaps a Baku - which led to their penchant for illusion and mental spells.

Tortle name courtesy of https://www.fantasynamegenerators.com/dnd-tortle-names.php .

View attachment 276567

Room 78 - West Worm Way

This 150 foot long hallway matches the East Worm Way (#52) to the east of the Fey Suite (and the missing Dwarvish Hall in ____ below). The hallway originated as the 10' diameter passage of a great purple worm or one of its kin. The floor was then widened by the Dwarves who lived where the Fey Suite to the east now is.

The east end miss-matchedly connects with the small bit of hall at the west of the Fountain Room (#53) in the Fey Suite.

Fifty feet west of the Fey Suite, Dwarvish mining tunnels open to the north (#79) and south (#82). From here to the west there are drag marks as if from a triangular stretcher. Going between the mining tunnels is a wheeled track.

The west end transitions at A to a rough water carved passage and chamber (#83).


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The next room created (#40) is in post #652 D&D General - #Dungeon23 .
 
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Bill Zebub

“It’s probably Matt Mercer’s fault.”
Just got back from traveling and don't have the energy for anything more than to return to the goblin caves, temporarily, and add an Empty Room:
2.25.jpeg

2.25 Empty Room
  • First Glance:
    • An Empty Room
  • Closer Look:
    • Still Empty
  • Secrets
    • There was once something here. It was very interesting. But it is not here anymore.
 

Eyes of Nine

Everything's Fine
Week 8

Pretty excited about this week's entry

Interrupted by a camping trip, but got it done

A hex of rolling hills covered in giant trees, with rivers leading to a large lake in the southern portion

There is actually a massive city in the trees, populated by eladrin, astral elves, goblins, and lolthbound goblins. One of the most powerful factions is the Webroads guild, who manage the domesticated giant spiders whose silk is used for most if not all of the pathways and sky roads connecting all the various trees

One interesting note though is there are hedgerows along the ground none higher than 10-15 feet. These hedgerows define both the borders between the city districts, but also is grown for fencing around buildings or other areas, as traditional fencing is done with wood or stone elsewhere. The webroads do not cross the hedgerows except at the openings in the hedges themselves. A large community of Gorses (a type of pixie) maintains the hedges, grows new ones, and also serves as guardians and gatekeepers

Speaking of gates the outbound gate is guarded by an Asteroid Spider, served by a cadre of astral Elves. There is also an inbound gate here, that drops people almost directly into the center of the Market of the Gods. This market is perhaps the busiest and most well stocked of any in the lower half of the Tower, perhaps the entire tower itself…

Finally, rounding out this very highly populated hex is the Triton city, Fallensea in Lake Alora. There is trade, but sometimes tensions can run high between the surface dwellers and the Tritons

This week I did ask some questions that I would be curious to see the answers to about this hex

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1677391485685.png
 

Cadence

Legend
Supporter
Week 8

Pretty excited about this week's entry

Interrupted by a camping trip, but got it done

A hex of rolling hills covered in giant trees, with rivers leading to a large lake in the southern portion

There is actually a massive city in the trees, populated by eladrin, astral elves, goblins, and lolthbound goblins. One of the most powerful factions is the Webroads guild, who manage the domesticated giant spiders whose silk is used for most if not all of the pathways and sky roads connecting all the various trees

One interesting note though is there are hedgerows along the ground none higher than 10-15 feet. These hedgerows define both the borders between the city districts, but also is grown for fencing around buildings or other areas, as traditional fencing is done with wood or stone elsewhere. The webroads do not cross the hedgerows except at the openings in the hedges themselves. A large community of Gorses (a type of pixie) maintains the hedges, grows new ones, and also serves as guardians and gatekeepers

Speaking of gates the outbound gate is guarded by an Asteroid Spider, served by a cadre of astral Elves. There is also an inbound gate here, that drops people almost directly into the center of the Market of the Gods. This market is perhaps the busiest and most well stocked of any in the lower half of the Tower, perhaps the entire tower itself…

Finally, rounding out this very highly populated hex is the Triton city, Fallensea in Lake Alora. There is trade, but sometimes tensions can run high between the surface dwellers and the Tritons

This week I did ask some questions that I would be curious to see the answers to about this hex

View attachment 276635
View attachment 276636

I like the writing down of questions!
 



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