The Empire of the Raven

The Empire of the Raven 1

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The Old World is in a new age of prosperity and exploration. Gold is flowing out of the Shieldwall Mountains, many colonists are flocking on the ships leaving for the New World, and fleets of merchant profiteers, backed by their powerful noble patrons are embarked on many quests to recover the lost treasures and gold of the Dark Continent.

Yet not all is well.

The Theocracy of Zadene has split from the Church and there is talk of a fourth holy war between the Empire and the Theocracy. Those merchant fleets that do manage to return usually bring back stark raving madmen who saw the many Vile Horrors hidden away in the dark infested jungles of the Dark Continent. There are reports of entire colonies who have met horrific fates by some unknown horror in the New World.

The Empress, who has lived for over 800 years, demands answers and wants results. Those who please her are rewarded with titles and riches. Those who fail are sent to the obliettes deep below the Royal Palace where they will rot to contemplate their failure.

The world of Raventerra is a world of magic, exploration, and where a fast swordarm and a faster dragonshot will get results. It is also a world of terrible horror as the former Angel of Death, now known as The Grim seeks to corrupt all under its sway.


The Old World is in a new age of prosperity and exploration. Gold is flowing out of the Shieldwall Mountains, many colonists are flocking on the ships leaving for the New World, and fleets of merchant profiteers, backed by their powerful noble patrons are embarked on many quests to recover the lost treasures and gold of the Dark Continent.

Yet not all is well.

The Theocracy of Zadene has split from the Church and there is talk of a fourth holy war between the Empire and the Theocracy. Those merchant fleets that do manage to return usually bring back stark raving madmen who saw the many Vile Horrors hidden away in the dark infested jungles of the Dark Continent. There are reports of entire colonies who have met horrific fates by some unknown horror in the New World.

The Empress, who has lived for over 800 years, demands answers and wants results. Those who please her are rewarded with titles and riches. Those who fail are sent to the obliettes deep below the Royal Palace where they will rot to contemplate their failure.

The world of Raventerra is a world of magic, exploration, and where a fast swordarm and a faster dragonshot will get results. It is also a world of terrible horror as the former Angel of Death, now known as The Grim seeks to corrupt all under its sway.


The Old World is in a new age of prosperity and exploration. Gold is flowing out of the Shieldwall Mountains, many colonists are flocking on the ships leaving for the New World, and fleets of merchant profiteers, backed by their powerful noble patrons are embarked on many quests to recover the lost treasures and gold of the Dark Continent.

Yet not all is well.

The Theocracy of Zadene has split from the Church and there is talk of a fourth holy war between the Empire and the Theocracy. Those merchant fleets that do manage to return usually bring back stark raving madmen who saw the many Vile Horrors hidden away in the dark infested jungles of the Dark Continent. There are reports of entire colonies who have met horrific fates by some unknown horror in the New World.

The Empress, who has lived for over 800 years, demands answers and wants results. Those who please her are rewarded with titles and riches. Those who fail are sent to the obliettes deep below the Royal Palace where they will rot to contemplate their failure.

The world of Raventerra is a world of magic, exploration, and where a fast swordarm and a faster dragonshot will get results. It is also a world of terrible horror as the former Angel of Death, now known as The Grim seeks to corrupt all under its sway.


The Old World is in a new age of prosperity and exploration. Gold is flowing out of the Shieldwall Mountains, many colonists are flocking on the ships leaving for the New World, and fleets of merchant profiteers, backed by their powerful noble patrons are embarked on many quests to recover the lost treasures and gold of the Dark Continent.

Yet not all is well.

The Theocracy of Zadene has split from the Church and there is talk of a fourth holy war between the Empire and the Theocracy. Those merchant fleets that do manage to return usually bring back stark raving madmen who saw the many Vile Horrors hidden away in the dark infested jungles of the Dark Continent. There are reports of entire colonies who have met horrific fates by some unknown horror in the New World.

The Empress, who has lived for over 800 years, demands answers and wants results. Those who please her are rewarded with titles and riches. Those who fail are sent to the obliettes deep below the Royal Palace where they will rot to contemplate their failure.

The world of Raventerra is a world of magic, exploration, and where a fast swordarm and a faster dragonshot will get results. It is also a world of terrible horror as the former Angel of Death, now known as The Grim seeks to corrupt all under its sway.


The Old World is in a new age of prosperity and exploration. Gold is flowing out of the Shieldwall Mountains, many colonists are flocking on the ships leaving for the New World, and fleets of merchant profiteers, backed by their powerful noble patrons are embarked on many quests to recover the lost treasures and gold of the Dark Continent.

Yet not all is well.

The Theocracy of Zadene has split from the Church and there is talk of a fourth holy war between the Empire and the Theocracy. Those merchant fleets that do manage to return usually bring back stark raving madmen who saw the many Vile Horrors hidden away in the dark infested jungles of the Dark Continent. There are reports of entire colonies who have met horrific fates by some unknown horror in the New World.

The Empress, who has lived for over 800 years, demands answers and wants results. Those who please her are rewarded with titles and riches. Those who fail are sent to the obliettes deep below the Royal Palace where they will rot to contemplate their failure.

The world of Raventerra is a world of magic, exploration, and where a fast swordarm and a faster dragonshot will get results. It is also a world of terrible horror as the former Angel of Death, now known as The Grim seeks to corrupt all under its sway.


The Old World is in a new age of prosperity and exploration. Gold is flowing out of the Shieldwall Mountains, many colonists are flocking on the ships leaving for the New World, and fleets of merchant profiteers, backed by their powerful noble patrons are embarked on many quests to recover the lost treasures and gold of the Dark Continent.

Yet not all is well.

The Theocracy of Zadene has split from the Church and there is talk of a fourth holy war between the Empire and the Theocracy. Those merchant fleets that do manage to return usually bring back stark raving madmen who saw the many Vile Horrors hidden away in the dark infested jungles of the Dark Continent. There are reports of entire colonies who have met horrific fates by some unknown horror in the New World.

The Empress, who has lived for over 800 years, demands answers and wants results. Those who please her are rewarded with titles and riches. Those who fail are sent to the obliettes deep below the Royal Palace where they will rot to contemplate their failure.

The world of Raventerra is a world of magic, exploration, and where a fast swordarm and a faster dragonshot will get results. It is also a world of terrible horror as the former Angel of Death, now known as The Grim seeks to corrupt all under its sway.


The Old World is in a new age of prosperity and exploration. Gold is flowing out of the Shieldwall Mountains, many colonists are flocking on the ships leaving for the New World, and fleets of merchant profiteers, backed by their powerful noble patrons are embarked on many quests to recover the lost treasures and gold of the Dark Continent.

Yet not all is well.

The Theocracy of Zadene has split from the Church and there is talk of a fourth holy war between the Empire and the Theocracy. Those merchant fleets that do manage to return usually bring back stark raving madmen who saw the many Vile Horrors hidden away in the dark infested jungles of the Dark Continent. There are reports of entire colonies who have met horrific fates by some unknown horror in the New World.

The Empress, who has lived for over 800 years, demands answers and wants results. Those who please her are rewarded with titles and riches. Those who fail are sent to the obliettes deep below the Royal Palace where they will rot to contemplate their failure.

The world of Raventerra is a world of magic, exploration, and where a fast swordarm and a faster dragonshot will get results. It is also a world of terrible horror as the former Angel of Death, now known as The Grim seeks to corrupt all under its sway.


The Old World is in a new age of prosperity and exploration. Gold is flowing out of the Shieldwall Mountains, many colonists are flocking on the ships leaving for the New World, and fleets of merchant profiteers, backed by their powerful noble patrons are embarked on many quests to recover the lost treasures and gold of the Dark Continent.

Yet not all is well.

The Theocracy of Zadene has split from the Church and there is talk of a fourth holy war between the Empire and the Theocracy. Those merchant fleets that do manage to return usually bring back stark raving madmen who saw the many Vile Horrors hidden away in the dark infested jungles of the Dark Continent. There are reports of entire colonies who have met horrific fates by some unknown horror in the New World.

The Empress, who has lived for over 800 years, demands answers and wants results. Those who please her are rewarded with titles and riches. Those who fail are sent to the obliettes deep below the Royal Palace where they will rot to contemplate their failure.

The world of Raventerra is a world of magic, exploration, and where a fast swordarm and a faster dragonshot will get results. It is also a world of terrible horror as the former Angel of Death, now known as The Grim seeks to corrupt all under its sway.


The Old World is in a new age of prosperity and exploration. Gold is flowing out of the Shieldwall Mountains, many colonists are flocking on the ships leaving for the New World, and fleets of merchant profiteers, backed by their powerful noble patrons are embarked on many quests to recover the lost treasures and gold of the Dark Continent.

Yet not all is well.

The Theocracy of Zadene has split from the Church and there is talk of a fourth holy war between the Empire and the Theocracy. Those merchant fleets that do manage to return usually bring back stark raving madmen who saw the many Vile Horrors hidden away in the dark infested jungles of the Dark Continent. There are reports of entire colonies who have met horrific fates by some unknown horror in the New World.

The Empress, who has lived for over 800 years, demands answers and wants results. Those who please her are rewarded with titles and riches. Those who fail are sent to the obliettes deep below the Royal Palace where they will rot to contemplate their failure.

The world of Raventerra is a world of magic, exploration, and where a fast swordarm and a faster dragonshot will get results. It is also a world of terrible horror as the former Angel of Death, now known as The Grim seeks to corrupt all under its sway.
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