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  1. EzekielRaiden

    D&D General D&D Combat is fictionless

    I don't really think that what you've said indicates the combat rules are completely fiction-free. What you've showed is that the rules, as they exist, cannot handle certain common/realistic events that occur in actual combat, such as two opponents rushing at each other simultaneously. I think...
  2. EzekielRaiden

    D&D General What is adversarial DMing?

    I disagree with the conflation of "challenging" and "adversarial." A good DM presents a meaningful challenge, though what counts as such will vary between tables and even sessions at the same table. An adversarial DM isn't interested in providing a real challenge; in fact, I would say the term...
  3. EzekielRaiden

    D&D General The Role and Purpose of Evil Gods

    In that case: your "evil gods" become Ares-equivalents, or something like the Aztec view of why blood and heart sacrifices were necessary. That is, the world itself is a Lovecraftian horror of the "that is not dead which can forever lie" variety, and blood sacrifices keep it completely asleep so...
  4. EzekielRaiden

    D&D General In defence of Grognardism

    A perfect lack of bias is impossible, even in principle, because the DM always has knowledge the players don't. There is never a situation where the players are, on the net, better-informed about the state of play than the DM is; at absolute best, with perfect communication and understanding...
  5. EzekielRaiden

    D&D General The Role and Purpose of Evil Gods

    Why did Greece have Ares? There was no need for multiple gods of war, as Athena covered that space quite nicely and was definitely better-liked than Ares. He has no other major qualifications for relevance, other than having been born earlier than Athena was. The other gods, even his own father...
  6. EzekielRaiden

    D&D General D&D's Evolution: Rulings, Rules, and "System Matters"

    Abuse of authority is a form of cheating, for one thing. For another, "cheat" (in every online dictionary I have access to) specifies deception or fraudulent behavior, which is exactly what DM abuse-of-authority results in. The players are defrauded of the experience they were led to expect; the...
  7. EzekielRaiden

    D&D General D&D's Evolution: Rulings, Rules, and "System Matters"

    As long as you view all possible rules, no matter how well-designed, as "encumber[ing,]" as "cruft," it will never be possible to have a conversation about this that is meaningfully productive. When you begin from the assumption, "The only quantity of [thing] that is good is zero," it's not...
  8. EzekielRaiden

    D&D General Styles of Roleplaying and Characters

    Understandable, on the first bit. That second bit would be...extraordinarily difficult to design. It's hard enough to design just two systems that are reasonably similar enough that you can translate a character between them without much issue. What you're asking for is...an awful lot more than...
  9. EzekielRaiden

    D&D General Styles of Roleplaying and Characters

    No single person in particular. There is a rather popular strain of thought right now, that can be summarized very loosely as, "D&D can and should embrace the entirety of these ranges." That one system not only can, but should, simultaneously serve the needs of neo-Gygaxian murder-hole delvers...
  10. EzekielRaiden

    D&D General Styles of Roleplaying and Characters

    Oftentimes with this sort of thing, I find it useful to consider how any given person would fill in the blanks of the following phrase: "When I'm playing, I want to avoid the tedious [] so that I can get to the good stuff, like []." I like this, because it gives people the freedom to speak out...
  11. EzekielRaiden

    D&D 5E 3/4 Caster: Its Absence and Design Space in 5E

    Not really. I mean, a tiny bit, but not really. Tons. Which is why I'm not at all keen on EVER going back to the ways it does things. I'm aware. I'm also aware of (a) the serious balance problems it created and (b) the very good reasons why 5e didn't replicate that. (One of the few design...
  12. EzekielRaiden

    D&D 5E 3/4 Caster: Its Absence and Design Space in 5E

    I find the juxtaposition of these statements somewhat humorous. The absence of real non-caster options is heavily driven by the fact that if you don't have magic, 5e doesn't have much design space for you to play in. And people heavily play the magic classes in part because having cool tools to...
  13. EzekielRaiden

    D&D 4E Anyone playing 4e at the moment?

    For my part, "epicness" doesn't really need to be magical (though it is almost always supernatural--more on that later), nor does it need to mess with physics per se. An epic-type adventure needs to stretch the bounds of what seems possible or achievable, usually by going up against fantastical...
  14. EzekielRaiden

    D&D 5E 3/4 Caster: Its Absence and Design Space in 5E

    It would, perhaps ironically, be much easier to have magic that is cool on its own if having magic weren't a prerequisite for doing the vast majority of cool things that the rules enable characters to do.
  15. EzekielRaiden

    D&D 5E 3/4 Caster: Its Absence and Design Space in 5E

    Unless I'm mistaken, a 3/4 caster would go up to 7th level spells, so they'd miss out on 8ths and 9ths. While I generally agree that that's not too much of a reduction in power, it could still be made to work. You'd start off with 1st level spells, and gain a higher spell level at levels 4, 6...
  16. EzekielRaiden

    D&D 5E o/~ We dislike the spells, the spells that go boom. o/~ (Thunder Damage)

    In general, I hold that magically-created things die off much faster than physical ones You could view it as being effectively "double-decayed": the magic that permits the phenomenon to happen decays at some rate as you move away from the source, and the effect itself then also decays as you...
  17. EzekielRaiden

    D&D 5E Bards Should Be Half-Casters in 5.5e/6e

    I have re-read it. You are specifically saying that the use of "jack," in this context, to disparage generalists is a modern invention of classism. It's not. It's been used in both classist and non-classist ways for literally centuries, long before anything "modern," unless we're treating...
  18. EzekielRaiden

    D&D 5E Bards Should Be Half-Casters in 5.5e/6e

    If by "modern" we mean "no later than the late 18th century, and possibly much earlier," with even the earliest English references often intended to be insulting, then sure. That is, one of the first recorded uses of "jack of all trades" (or, rather, the original Latinized equivalent, "Johannes...
  19. EzekielRaiden

    D&D 5E Bards Should Be Half-Casters in 5.5e/6e

    It reads to me as "they have some music, and they have some not-music. How much of each thing you do is up to you, because the Bard's greatest strength is versatility."
  20. EzekielRaiden

    D&D General DM's: How transparent are you with game mechanics "in world?"

    I never (or almost never) tell my players the specific numbers, but I give them reasonable qualitative descriptions, e.g. "Your hit lands, but it seems to leave the creature barely affected," or "wow, that was a solid hit! Another one like that and it's a goner!" On the flipside, I try to be...
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