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    The Horned Rat: A Review

    One of the great joys of the Warhammer Fantasy RPG lies in its ability to blend grim darkness with wild, fantastical creativity, and this is on full display in The Horned Rat. Over the course of its tangled adventures you and your party of hard-bitten heroes go from hunting cat-killers in the...
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    Warhammer Fantasy RPG: Middenheim – City of the White Wolf

    Packed with fascinating places, dangerous people and enough story hooks to snag an entire ocean of adventurers, Middenheim – City of the White Wolf is a top-notch setting guide that never makes the mistake of forgetting its purpose of helping GMs to spice up their games. The positive...
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    Warhammer: Age of Sigmar - Soulbound Review

    None of the Warhammer games have ever bothered with much in the way of subtlety and Age of Sigmar - Soulbound follows this fine tradition with a fiery enthusiasm. This isn’t necessarily a bad thing. It’s a game that revels in having powerful characters performing mighty deeds, all set against...
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    Warhmamer 40K Wrath & Glory (Cubicle 7 Re-Release) Review

    You know, this is mostly fair. Reading it back I could have probably provided a few more examples. Trying to squeeze all the info into a pretty limited word-count can be tricky, and in hindsight I probably could have covered the core of it a shade more. Thanks for the feedback.
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    Warhmamer 40K Wrath & Glory (Cubicle 7 Re-Release) Review

    1. You do not need any card packs or other accessories. 2. Honestly, the array of NPCs is okay but not especially impressive. You're generally looking at maybe 4-5 stat blocks per faction you might be fighting.
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    Warhmamer 40K Wrath & Glory (Cubicle 7 Re-Release) Review

    While it has its quirks and complications, the simple fact that Wrath & Glory works at all is strangely impressive. For the first time, it allows you to play out almost any story you could imagine in the war-torn future of Warhammer 40K with just one rulebook and just one ruleset. That may...
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    Enemy Within Part One: Enemy in Shadows - A Review

    The latest edition of Warhammer Fantasy RPG is built on a charming blend of old-school rules and modern sensibilities, and while Enemy in Shadows certainly does a wonderful job of capturing everything great about the setting, it sometimes feels held back by its devotion to a decades-old script...
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    Robotech: The Macross Saga RPG Review

    It was hard to know what to expect when opening up a Robotech RPG. Would it be a game about giant robots punching each other through space or 80s pop-star drama? Would it be a campy slice of entertainment or a weirdly edited tangle of confusion? The answer, it turned out, was "yes". Formed...
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    Band of Blades: A Tightly-Woven Military Fantasy

    For all the swords, magic and monsters that run through the pages of Band of Blades it stands utterly distinct from traditional fantasy RPGs. Where others dream of shelf-spanning sagas, it instead captures the compact, carefully-plotted feel of a modern TV series – one soaked in all the...
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    Choose Your Hand: A Review of Cultzilla's Deck of Illusions & Deck of Many Things

    Rocking beautiful art and solid quality, Cultzilla’s duo of magical decks are worthwhile investments if you’re hungry for a little more atmosphere at the table, have a party willing to risk a little chaos and don’t mind dropping some extra cash on your game. Both the Deck of Illusions and...
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    Rough Nights & Hard Days: A Review

    Built with the aim of rejecting linear adventure writing, this slim collection of tales for Warhammer Fantasy RPG’s fourth edition blends the tangled storytelling of a Shakespearean farce with a generous helping of the blood, darkness and doom that are the setting’s calling-cards. To...
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    Things from the Flood: A Review

    Sequels can be a tricky thing to handle, especially when they promise a darker, edgier tone. Despite its much gloomier tone, however, Things from the Flood manages to avoid difficult-second-album syndrome with a game that neatly blends weird sci-fi mysteries and teenage drama, though sometimes...
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    Bree-Land Region Guide: A Review

    In the Lord of the Rings the quaint little town of Bree marked the place where a dangerous journey grew into a true adventure. Now, with the Bree-Land Region Guide it can easily play the same role for the Adventures in Middle-Earth, framing the party’s first few steps from humdrum civilisation...
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    WFRPG Starter Set Review: Nailing the Fundamentals

    They did, but apparently the RPG side of things is a little different so they get to keep it going? Games Workshop is an inscrutable beast... C7 are also working on an Age of Sigmar game too, which is scheduled to hit shelves this year I think. They said it's going to be a completely different...
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    WFRPG Starter Set Review: Nailing the Fundamentals

    I agree that the corebook can be a little dense, but I was quite pleased that they manged to get the main rules down to a couple of reference sheets for this starter set. Like any mid-ish weight RPG it can take some getting used to, but the reference sheets should always be handy during your...
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    WFRPG Starter Set Review: Nailing the Fundamentals

    There are a few fairly simple elements needed to make a solid RPG starter set, and while Warhammer Fantasy RPG 4E’s attempt won’t blow any minds it absolutely nails the fundamentals that new players need to get a game running. When you prise open the box – or possibly unzip the PDFs –...
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    D&D Basic Rules Updated

    Seems like the Basic Rules have also been updated to match the latest round of errata. Lots of references to "your spells" changed to "your [CLASS] spells", for example. Not wildly significant, but cool nonetheless.
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    What's the Best Holiday to Game? U.K. Edition

    Last week Mike Tresca took an American perspective on the best holidays for dropping fireballs on your friends and family, but how do things fare for those of us living beyond the reach of star-spangled banners and thanksgiving turkeys? Well, here’s the resident Brit to fill you in on how we do...
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    Big Changes At White Wolf Following Controversy

    I was umm-ing and ahh-ing over a big ol' post, but I think this is a better summary than I could come up with. In any case, I'm real disappointed in the WW team. I was one of the folks who was turned off V5 by all the controversy over the beta (alpha? whatever), but was actually won back by the...
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    Unmasking Masks of Nyarlathotep

    Unless they were 12 hours long apiece, just 14 sessions is a pretty stellar pace for rocking through MoN, even the original version.
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