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  1. Charlaquin

    D&D General DMs: where's your metagaming line?

    Only if your goal is for players never to make decisions involving that information. It’s only cheating if it’s against the rules. Which it isn’t at my table.
  2. Charlaquin

    D&D General D&D doesn't need Evil

    Yeah, I prefer to have multiple religions in my setting - some polytheist, some monotheist, some pantheist, etc. I even have some that I describe as “thanotheist,” where it’s believed that there was one true god, but that god is dead. But the thing is, for this to work, interventionist gods...
  3. Charlaquin

    D&D General D&D doesn't need Evil

    Yeah, D&D religion seems to be a weird form of monolatry, where a broad pantheon of gods is near-universally acknowledged to exist, but everyone devotes themselves to the worship of a single god… for reasons… Which kinda makes sense as what you’d get from a monotheist’s (mis)interpretation of...
  4. Charlaquin

    D&D General Why are "ugly evil orcs" so unpopular?

    Could it truly be? Is something new and productive actually going to come out of one of these threads? 🤩
  5. Charlaquin

    D&D General D&D doesn't need Evil

    This is my answer to the “why is it ok for demons/devils/mind flayers/whatever to be evil?” question. It doesn’t matter if you call them evil or not, their motivations are inherently antithetical to the existence and freedom of other life either way.
  6. Charlaquin

    D&D General Why are "ugly evil orcs" so unpopular?

    Quoting myself here to follow-up, because it occurs to me that we typically label entities that don’t have free will (like beasts and constructs) Unaligned rather than evil. So, I would say even if you go down this route, it’s questionable to call orcs always evil.
  7. Charlaquin

    D&D General Why are "ugly evil orcs" so unpopular?

    All fiction is subject to constant re-evaluation, and that re-evaluation runs in both directions - some villains become more nuanced, while others have their nuance called into question (see the D&D doesn’t need evil thread, where folks are arguing about whether Darth Vader’s face turn at the...
  8. Charlaquin

    D&D 5E If the DM forgets something about a boss, should the player remind him

    That’s true, we definitely weren’t. Though that’s because the DM let us use Inspiration to re-roll after the fact instead of just to give advantage on a roll before the fact, which had the effect of causing everyone to save their inspiration for failed death saves. Nice.
  9. Charlaquin

    D&D 5E If the DM forgets something about a boss, should the player remind him

    I played in a game where the DM tried this. In practice, it actually led to us pointing things out less often because we wouldn’t do it if we already had inspiration.
  10. Charlaquin

    D&D General Why are "ugly evil orcs" so unpopular?

    It also necessarily means orcs don’t have free will. Which… is certainly a route you could go down, but I don’t think it’s consistent with the way orcs have historically been portrayed in D&D. They certainly seem to think and make decisions like free-willed beings. I think a portrayal of orcs...
  11. Charlaquin

    D&D General Why are "ugly evil orcs" so unpopular?

    I don’t disagree, but I also don’t think you need always-evil orcs (or whatever other race) to have uncomplicated “kill monsters, save people” adventures. If you want them for your home game (and your players are up for it), by all means knock yourself out. But, I think that the books should not...
  12. Charlaquin

    D&D General D&D doesn't need Evil

    The dark and the light here are purely metaphysical concepts, which many would say are immaterial compared to the tangible effects of his actions. And to bring this back to the topic I think that’s what OP is getting at - you can have D&D without those purely metaphysical moral forces. You...
  13. Charlaquin

    D&D General Why are "ugly evil orcs" so unpopular?

    Sure, but also, our fiction doesn’t exist in a vacuum. We should be conscious and critical of the messages our fiction send. Sure, but how such impossible things are portrayed matters. Because again, the portrayal doesn’t exist in a vacuum. I would say fiction is never entirely divorced from...
  14. Charlaquin

    D&D General Why are "ugly evil orcs" so unpopular?

    Personally, I think uncomplicated good vs. evil stories get old far faster. I very rarely find myself wanting such simple conflict, but if you do, just make it a product of action rather than nature. Fascist regimes, cults, etc. Not sure I follow.
  15. Charlaquin

    D&D General D&D doesn't need Evil

    2500 years of philosophy say it’s not that cut and dried.
  16. Charlaquin

    D&D General D&D doesn't need Evil

    Yup.
  17. Charlaquin

    D&D General Why are "ugly evil orcs" so unpopular?

    Huh? I’m suggesting rebuilding the setting from the ground up to make the existence or nonexistence of gods a matter of faith rather than an objective fact. And add that to the list of things Keith Baker already figured out 17 years ago. Like I said, Warhammer 40K orcs are the go-to example...
  18. Charlaquin

    D&D General Why are "ugly evil orcs" so unpopular?

    I mean, either letting them be as diverse and nuanced as humans, or totally disconnecting them from anything resembling personhood. To put it glibly, either make them full-on fiends or “humans with prosthetics.”
  19. Charlaquin

    D&D General Why are "ugly evil orcs" so unpopular?

    Even that, I feel has some pretty gaping holes. If orcs are always evil because Gruumsh created them to be evil, why aren’t elves and dwarves always good? I agree, although I don’t think the majority of the player base is “there yet,” you know? I think if we follow the train of thought that has...
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