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    Playtest (A5E) Level Up Playtest Document #2: Fighter

    Will archetypes be as per players handbook or are they getting a rewrite too? Would be nice to see an example archetype along with the class for a fuller picture. Overall, love what you've done. Knacks are a nice addition and Maneuvers are what I'd hoped for. Interesting choices to make (except...
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    Level Up (A5E) Darkvision

    I don't think it's fair to say a stealthy character scouting is hogging the spotlight. While D&D is a group activity, not every character needs to be equally involved every moment. During a social encounter you'll usual find the high charisma characters taking the lead and the 8 charisma fighter...
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    Level Up (A5E) Darkvision

    Proposal: don't make Darkvision a default feature for any heritage. Let it be a choice of gift or heritage feature. In the playtest document several cultures give Darkvision as a feature as a result of living in the dark, possibly requiring special concoctions to bring it on (presumably to...
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    Blog (A5E) Class Balance In A5E: How Much Damage Should A Damage Dealer Deal?

    What do the results look like if you average the nova and at will damage die each class? In my experience playing a caster, most combat will be a mix of slotted spells and cantrips, not one or the other. Eg start a slotted concentration spell in round one, then pink away with cantrips for a...
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    Playtest (A5E) Level Up Playtest Document #1: Origins

    Eladrin feature Twilight Step says it can be used "once between tests". I assume this means refresh after either short or long rest? Halling gift Tuft Feet feature about difficult terrain could be written in a clearer manner. Difficult terrain doesn't 'half your speed' it costs 2ft of speed for...
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    Playtest (A5E) Level Up Playtest Document #1: Origins

    Gut reaction, love that the focus is on features to make heritage and culture stand out, not ability score bonuses. Looking forward to reading all the detail soon.
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    Level Up (A5E) Improving spells

    I like it for tighter, specific classification, like fire or lightning. Not so much for generic lists like arcane or divine, it would make spell lists pretty homogenous.
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    Level Up (A5E) Improving spells

    Would some tags be dependant on the caster, rather than the spell? Eg Fireball has the arcane tag when cast by a wizard, but the divine tag when cast by a cleric of a fire god? Yes to tags and dynamic lists.
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    Level Up (A5E) Improving spells

    Shorter general lists for each class. Longer lists of bonus spells for subclasses. Makes subclasses more unique.
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    Level Up (A5E) Removing medium armor and adding strength to all armors as minimum ratings.

    I'm more in favour of adding secondary features to existing armour as had been suggested. Class features could also be used to add more differentiation. Beyond the Defense fighting style, there could be options to specialise further in particular classes of armour, eg pick up a little DR in...
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    Level Up (A5E) Removing medium armor and adding strength to all armors as minimum ratings.

    It feels weird that an average strengthed person couldn't wear the most basic light armour without penalty. I don't think wearing a leather coat should drop your speed by a third. Do you need a light armour that's only for characters with 20 strength? What does that even look like? Is it like...
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    Level Up (A5E) Should AD&D5E remove simple/martial weapon category as exotic weapons were removed from 5E?

    Remember, guns became popular because it was very to train new recruits on mass to load and fire them. Weeks rather than the years it took to train archers. You could certainly group up simple weapons and say proficiency in one gives proficiency in all. Crossbows for example. But there is a...
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    Level Up (A5E) Should AD&D5E remove simple/martial weapon category as exotic weapons were removed from 5E?

    There is a whole world of difference between weapons, even ones that look similar. Different grips, stances, ways of striking. The difference between a slashing blade and piercing, or 1 handed vs 2 handed. Training definitely required. Sure, you could pick it up and swing it, but that's not the...
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    Level Up (A5E) Should AD&D5E remove simple/martial weapon category as exotic weapons were removed from 5E?

    On a serious note, I think having differentiation is important and would be happy to have more not less. I don't understand why every class gets weapon proficiencies though? I don't remember Harry Potter going to his knife fighting class in any of the books. Why does a Scholar Wizard know how...
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    Level Up (A5E) Should AD&D5E remove simple/martial weapon category as exotic weapons were removed from 5E?

    But what about the Weapon Master feat? If everyone was proficient in all weapons, this feat would become worthless!
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    Level Up (A5E) Strength vs Dexterity imbalance cannot be solved without addressing the Melee vs Ranged Imbalance.

    5e has been out for years and I don't see Conan and Gimli disappearing. Perfectly balanced or not, people are still playing melee characters. Let's not blow the issue out of proportion. I'm all for bumping up the effectiveness of shields, in melee as well as vs ranged. A bonus action Raise...
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    Level Up (A5E) Strength vs Dexterity imbalance cannot be solved without addressing the Melee vs Ranged Imbalance.

    So the idea is you need X value of STR to load a crossbow by hand? You could preload a heavy crossbow with a windlass, but after the first shot need to switch to hand/light, assuming you didn't have the STR required for heavy? With an extra bump to heavy crossbow damage (2d8), I could see...
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    Level Up (A5E) Strength vs Dexterity imbalance cannot be solved without addressing the Melee vs Ranged Imbalance.

    I'm not sure what you're suggesting here? Does the crossbow have a STR rating or are you still taking about the STR of the firer? If the first, hand, light and heavy already simulate different STR of crossbows. If the second, why doors the users STR change the damage output? The power of a...
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    Level Up (A5E) Strength vs Dexterity imbalance cannot be solved without addressing the Melee vs Ranged Imbalance.

    Can't say I've ever seen an entire party of archers. But if players all make the same archer character to maximise effectiveness, that's fine by me for them to do well in open field ambush. I think it will be up to the DM to come up with challenging encounters for that party. Adding penalties...
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