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  1. xoth.publishing

    Release [Xoth.Net Publishing] The Jewel of Khadim Bey, new sword and sorcery adventure module for 5E

    Daring thieves entered the grand palace last night and stole a fabled emerald from the bey of Zul-Bazzir. But one of the thieves was betrayed, and now asks you for help to get revenge! Will you ally with a thief to steal back the Jewel of Khadim Bey? "The Jewel of Khadim Bey" is a...
  2. xoth.publishing

    D&D 5E Free 60+ page Guide to Sword & Sorcery for 5E D&D

    Yes, I noticed I'm able to create hyperlinks, for example in the Table of Contents on page 2, which can then be clicked to jump to a specific chapter. But not sure how useful this is, as you need to go back to page 2 to navigate somewhere else. "Real" bookmarks are better, as they typically show...
  3. xoth.publishing

    D&D 5E Free 60+ page Guide to Sword & Sorcery for 5E D&D

    Unfortunately, this does not seem possible in the tool I'm using (MS Publisher). Would love to be proven wrong!
  4. xoth.publishing

    D&D 5E Free 60+ page Guide to Sword & Sorcery for 5E D&D

    There is a new update of the Player's Guide available (version 1.14). The changes in this version include: Lowered prices for alchemical powders. Incorporated bane/bless effect directly in description of Invoke Akhlathu. Masterwork weapons and shields now have a small chance to resist...
  5. xoth.publishing

    D&D 5E Free 60+ page Guide to Sword & Sorcery for 5E D&D

    Good points. I have a bunch of Harold Lamb books and I've read several of the Cossak/Mongol stories. While they are what I would call "swords & just a touch of sorcery", they are excellent inspiration for adventures in Xoth or any other classic S&S setting. (y)
  6. xoth.publishing

    D&D 5E Free 60+ page Guide to Sword & Sorcery for 5E D&D

    Note that depending on culture, you can already do this using the rules from the Player's Guide. Examples include (GMs can of course elaborate as they see fit): Civilizeds get inspiration for spending money to impress peers or superiors Enlighteneds get inspiration for spending money on...
  7. xoth.publishing

    D&D 5E Free 60+ page Guide to Sword & Sorcery for 5E D&D

    With inspiration as written, you can only have 1 point of inspiration so you keep saving it for "something important". If you have more points to spend, it's easier to spend one (and thus it becomes easier to remember that you have them). Check out the rule in the Player's Guide that lets you...
  8. xoth.publishing

    Release [Xoth.Net Publishing] The Spider-God's Bride, new sword and sorcery adventure module for 5E

    The mission is simple: Escort a Lamuran lord and his entourage on a visit to the city of Zul-Bazzir. The road to Zul-Bazzir is perilous, but it is after arrival that things truly take a turn for the worse! Can you avoid getting entangled in the webs of intrigue spun by the cult of the...
  9. xoth.publishing

    D&D 5E Free 60+ page Guide to Sword & Sorcery for 5E D&D

    Thanks, glad you like it! Yeah, it's quite a severe (but situational) hindrance. On the other hand, having a +1 permanent bonus to AC, and always having advantage on Perception, are pretty sweet benefits, so I'd say it evens out. (And the other cultures have pretty severe drawbacks as well.)...
  10. xoth.publishing

    D&D 5E Free 60+ page Guide to Sword & Sorcery for 5E D&D

    Healing Word and Mass Healing Word can be cast anytime the above condition is met (in fact, the cultist cannot cast them in any other way). The spells do not need to be prepared and do not count against the number of prepared spells.
  11. xoth.publishing

    Release [Xoth.Net Publishing] The Necromancer's Knife, new sword and sorcery adventure module for 5E

    In Belthaar, city of dark alleys, strange cults, and rival sorcerers, a threat rises from beyond the grave! Can you solve the mystery of the Necromancer's Knife before it is too late? "The Necromancer's Knife" is a stand-alone sword and sorcery adventure module for character levels 1-2...
  12. xoth.publishing

    D&D 5E Free 60+ page Guide to Sword & Sorcery for 5E D&D

    And yet you seem to suggest that these players will consider "EVERY turn choose whether to invoke Aklathu now or later"...? That sounds more like something the math-heads would do? We're talking about quite rarely tossing a 20-sided die to see if you get a high or a low number. Not exactly what...
  13. xoth.publishing

    D&D 5E Free 60+ page Guide to Sword & Sorcery for 5E D&D

    So on one hand you claim the benefit is hardly worth the trouble, and on the other hand you're asking me to simplify the rule because players will consider using it every round? If your players are min-maxers who would spend a few extra seconds "every single round of the day" considering...
  14. xoth.publishing

    Gamemastering advice on preparing adventures for Sword & Sorcery campaigns

    There is a battle in Hour of the Dragon. There is a battle in The Scarlet Citadel. There is a battle in A Witch Shall be Born. There is a battle in The People of the Black Circle. There is a battle in Black Colossus. There is (an offstage) battle in The Slithering Shadow. There is (an offstage)...
  15. xoth.publishing

    Gamemastering advice on preparing adventures for Sword & Sorcery campaigns

    I thought we were talking about your players? I kinda assumed that the person running the game would already be "in the mood"... Not sure I can give any more useful advice... except, as others have mentioned, get together as a group and discuss what kind of game/genre you want to play... and if...
  16. xoth.publishing

    Gamemastering advice on preparing adventures for Sword & Sorcery campaigns

    Here's how I would approach it: Ask them to read a couple of the classic stories, such as Tower of the Elephant, Queen of the Black Coast, or Red Nails. The stories are not that long and can be found for free online. Hopefully the players will be fired up for a S&S campaign based on the...
  17. xoth.publishing

    D&D 5E Free 60+ page Guide to Sword & Sorcery for 5E D&D

    Thanks for your detailed feedback. I like the suggestion of moving the effect descriptions inline, instead of referring to the spells. As for the rest... I see you are coming at this from a very specific "everything must be balanced" viewpoint: "If it has a cost, the net average needs to be...
  18. xoth.publishing

    Gamemastering advice on preparing adventures for Sword & Sorcery campaigns

    I'm a bit late to the party here (having been on vacation :cool:), but my advice would be to check out the following thread and download the Player's Guide discussed here: https://www.enworld.org/threads/free-60-page-guide-to-sword-sorcery-for-5e-d-d.667490/ Then in terms of running actual...
  19. xoth.publishing

    D&D 5E Free 60+ page Guide to Sword & Sorcery for 5E D&D

    There is a new update of the Player's Guide available (version 1.13). The changes in this version include: Replaced Al-Tawir in the Cults of Xoth chapter with Ahyada. (Al-Tawir is more suited for NPC cultists and will return, along with the other "evil" cults, in a future Game Master's Guide...
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