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  1. Imaro

    D&D 5E Do you think 5e is deadly enough and do you finish off downed characters?

    This sounds cool. I may adopt this for my current Ravenloft campaign. I've been thinking of a way to have lasting "wounds" and this is a pretty elegant way to model that without creating new/extra rules. I'm curious do you do anything different with how exhaustion is recovered or do you keep...
  2. Imaro

    D&D 5E Do you think 5e is deadly enough and do you finish off downed characters?

    Yeah not sure what happened there but tried to clean it up after the fact. Not true... If it's left up to chance... say rolling death saves, rolling enough damage to kill outright, failing a save that results in death, etc. that's random. The outcome is not known beforehand it's random...
  3. Imaro

    D&D 5E Do you think 5e is deadly enough and do you finish off downed characters?

    No... a choice with a known outcome is being made... thats not random That can be a solution as well... though is there a fundamental difference in the result... a dead character is a dead character right?
  4. Imaro

    D&D 5E Do you think 5e is deadly enough and do you finish off downed characters?

    Are you looking to make fights deadlier? Also i would argue the DM purposefully choosing to kill a character via a coup de grace (I actually think this is from 3e not 5e but same difference) is the opposite of random death.
  5. Imaro

    D&D 5E Do you think 5e is deadly enough and do you finish off downed characters?

    Wouldn't these be the same as those others hanging around just waiting to attack, shoot arrows at, fireball anyone who downs a foe so they can't actually kill the downed foe?
  6. Imaro

    D&D 5E Do you think 5e is deadly enough and do you finish off downed characters?

    Why is your comrade not attacking him? Why is he free to hurl fireballs and arrows at you? Can you reach him and attack... if not you should permanently remove a threat vs. possibly stopping another. This is so situation dependent that I'm not going to get in to it here... but there are...
  7. Imaro

    D&D 5E Do you think 5e is deadly enough and do you finish off downed characters?

    Yes so is not making general statements based on very specific circumstances that were already addressed. In a 5v5 if the other 4 gladiators are fighting my comrades and not attacking me... why would I not finish off an enemy that can potentially pop back up if healed? In 2 Jedi vs an army of...
  8. Imaro

    D&D 5E Do you think 5e is deadly enough and do you finish off downed characters?

    In a world with D&D healing... why doesn't this make sense? Does it make sense to leave an enemy to your back that could potentially pop back up and strike you down when it would take less than 6 seconds to guarantee he doesn't?
  9. Imaro

    D&D 5E Do you think 5e is deadly enough and do you finish off downed characters?

    You keep relying on one very specific example.
  10. Imaro

    D&D 5E Do you think 5e is deadly enough and do you finish off downed characters?

    This makes no sense... you are not being attacked unless an opponent is specifically attacking you (either ranged or melee) , plain and simple and that fact is not dependent on the factors you listed. Also 99%... where are you getting this number?
  11. Imaro

    D&D 5E Do you think 5e is deadly enough and do you finish off downed characters?

    So in this specific example it doesn't apply... all combat is not ranged 1 vs. many (especially in D&D which is what we are discussing)... so my example doesn't work against me since I said when you have the opportunity and are not being attacked.
  12. Imaro

    D&D 5E Do you think 5e is deadly enough and do you finish off downed characters?

    Yep, that's why it's not for me, but for those who think combat in 5e is too easy... is this too much? If not why not use it?
  13. Imaro

    D&D 5E Do you think 5e is deadly enough and do you finish off downed characters?

    Quick healing doesn't need to be plentiful... just a known. Here's a question if 5% of the world's population could only die if stabbed through the heart, as a soldier are you going to make sure if given the chance to stab someone you killed through the heart... or always assume you're not...
  14. Imaro

    D&D 5E Do you think 5e is deadly enough and do you finish off downed characters?

    I would assume combatants in general would know about clerics, druids, healing magic, etc. Maybe not your run of the mill commoner but those who are battle experienced definitely would know of these things even if they hadn't experienced them directly. Animals on the other hand are looking for...
  15. Imaro

    D&D 5E Do you think 5e is deadly enough and do you finish off downed characters?

    But in a world with quick healing and magic... wouldn't tactics change? Anyway, not trying to argue against how you run your game just thinking if combat isn't deadly enough but there are tools to make it so... why not use them?
  16. Imaro

    D&D 5E Do you think 5e is deadly enough and do you finish off downed characters?

    What is more compelling than... I want this guy dead... if that's not the case is it the opposition's motivation that makes your combats less deadly?
  17. Imaro

    D&D 5E Do you think 5e is deadly enough and do you finish off downed characters?

    I don't do this but it does make alot of sense. I mainly stay away from it because this year I am introducing two new players to our group and so far 5e combat without finishing characters off has been deadly enough.
  18. Imaro

    D&D 5E Do you think 5e is deadly enough and do you finish off downed characters?

    So this just came up in another thread but I've seen the sentiment that 5e combat is too easy bandied about by quite a few on this site and I'm just curious how many think combat is or isn't too deadly and whether they finish off downed characters by attacking them when unconscious. I'm...
  19. Imaro

    D&D 5E Is D&D combat fun?

    This has definitely not been my experience in 5e, casters are still squishy (Except for clerics/druids which, let's be honest, really have never been) and are easier to take down than the melee classes. The only exception to this I've seen is a caster purposefully built to be less squishy and...
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