log in or register to remove this ad

 

Search results

  1. N

    How Does Temporary Hit Points Stack?

    I do not think that the rules state anywhere (explicitly or implicitly through other similar situations) that.... If effect A provides 5 temp hps, effect B provides 10 temp hps, and the subject takes 7 damage, that effect A is now providing 5 temp hps, and effect B is now providing 3 temp hps...
  2. N

    How Does Temporary Hit Points Stack?

    The rules, as stated, seem to imply what you have just said. Unfortunately, those same rules as stated, do not explain what happens in this situation: source A: grants X temporary hit points on subject 1 (who has 50 original hp) source B: grants Y temporary hit points on subject 1 subject 1...
  3. N

    How Does Temporary Hit Points Stack?

    Although you cannot explicitly dispel the temporary hit points granted by a spell, the spell itself can be dispelled. The PHB clearly states that temporary hit points from a spell go away when the spell ends (see p. 146 of PHB). Since dispelling the spell ends it, the temporary hit points also...
  4. N

    How Does Temporary Hit Points Stack?

    Unfortunately, if you choose to allow multiple sources of temporary hit points, then there needs to be some sort of method to determine which source is the "active" one. The method you listed in the original post certainly seems reasonable: (summarizing below) Whenever a character takes damage...
  5. N

    How Does Temporary Hit Points Stack?

    Even if I were to follow the example I list below, I would still not allow temporary hit points from the same source to stack or overlap. Just take the most beneficial one and ignore all other temporary hit points from the same source. I do not know much about psionics, so I'll attempt to...
  6. N

    How Does Temporary Hit Points Stack?

    Personally, I do not allow temparary hit points to stack or overlap simply because it's the easiest thing to do. However, we can attempt to look at the actual rule.... Temporary Hit Points (p. 146 PHB) Certain effects, such as the aid spell, give a character temporary hit points. When a...
  7. N

    Spell Penetration is kinda bla

    Combat casting only applies to casting spells on the defensive. It does not apply to concentration checks required from taking damage while casting. Slightly different scenario: Enemies see someone casting a spell with a long casting time. Hmmm.... Cone of Cold (or other area damage spell)...
  8. N

    Cost for Magic Weapons

    Be a little cautious in upgrading specific weapons. Suppose a +1 holy, disrupting, undead bane, ghost touch greatsword existed as a specific weapon. Its listed market price would be 98350gp. If someone wanted to upgrade that weapon to have a +2 enhancement bonus, is should cost 30000gp...
  9. N

    Hypothetical Statistics Question

    Slightly more specific for a single encounter, average dice rolls on both sides favors the side expected to win the encounter (since expectations to win are based on average dice rolls from both sides.) Suppose the PCs are expected to win but it should be a "close-contest". Two options that...
  10. N

    Hypothetical Statistics Question

    One thing to consider: Greater chances in major fluctuations tend to increase PC mortality rate. Suppose everyone and everything exclusively uses this 3-11 weapon (spell, ability, whatever.) For any specific distribution, there is an equal chance for the dice to favor the PCs or their...
  11. N

    Hypothetical Statistics Question

    Those systems will have different probability distributions. In general, more dice correspond to more stability around the average (less likely to reach the end points of your desired range.) What do you mean by "*most* fair to all parties involved"?
  12. N

    Multiplier and resistance, which one goes first?

    Short answer: No, there are not any official rules governing vulnerability and resistance to the same attack (at least none that anyone I know have found.) Quick and easiest solution: Pick an order and stick with it. Rationalizations: Well, rationalizations exist for both methods.
  13. N

    Metamagic Rods and Item Creation

    How can a 1st level caster scribe a scroll at caster level 5? (edit) Oops, I think you're suggesting that the 1st level caster could not scribe that scroll with the rod.
  14. N

    Those tricksy skills: Hide and Move Silently!

    I'm assuming 3.5 edition. If this thread is using 3.0 rules, ignore this post. Hiding is not a "move-equivalent" action ("move-equivalent actions no longer exist, but that's the the point of this post.) Hiding is typically a non-action taken as part of a move. Meta-game thinking: Suppose a...
  15. N

    Complete Divine Feat Question

    You are interpruting the feat correctly. Explicit example: suppose a 14th level cleric uses that feat and increases his caster level by 2. He then casts an empowered flame strike.... Range: 260 feet (instead of 240') Caster Check to overcome SR: 1d20+16 (instead of 1d20+14) Damage: 1.5*16d6...
  16. N

    Cleaving after an AoO

    This was my point, or at least it was my (poorly phrased) point. The second example is a ridiculous interprutation of "by-the-book" interprutation of the rules. (The third example was simply pointing out how realistic interprutations can also be ridiculous.) As such (my first point), players...
  17. N

    Trip Attacks and holding a non-tripping weapon... seeking justification.

    Now that I have my PHB in front of me, I'll revise my opinion.... Description of Unarmed Attack: "Striking for damage with punches, kicks, and head butts..." Note: The description includes kicks and says nothing about being a monk. Trip "Make an unarmed melee touch attack against your...
  18. N

    Trip Attacks and holding a non-tripping weapon... seeking justification.

    In order to make an unarmed attack, a character needs to fullfill one of two criteria: 1) Monk class levels 2) Have a free hand Only monks are able to make unarmed attacks with legs (and probably some monsters as well, but I'll stick with PHB classes.) The rules of the game articles on wizards...
  19. N

    Cleaving after an AoO

    First: The easiest solution if AOO + cleave is causing a problem, as noted numerous times previously, is to rule 0 it. It is my opinion that people should follow the spirit of the rules rather than the letter of the rules. If players are abusing the AOO + cleave, then it should be disallowed...
  20. N

    Spellsword: Channel Spell (CW)

    If a spellsword channels a ray (or any spell capable of critical hits) into a melee weapon, can the spell crit? a) Caster level 6 scorching ray channeled into a rapier. The attack roll is a 20 and the threat is confirmed. Does the attack deal 4d6 or 8d6 of fire damage from the scorching ray...
Top