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    D&D 5E Magical Metals and Alloys: We Need More

    Double post, apologies.
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    D&D 5E Magical Metals and Alloys: We Need More

    People might like this. Just some stuff I've compiled over time. Quick Reference for Smithing Nuts like me. Item Make Crafting DC Effect Normal Item 10 Masterwork Item 20 As per PHB Dire/Elfcraft/Devanian +5 +2 Weapon Damage/Weight Reduction Perfect 35 Custom +1/+1 for Wielder (innate)...
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    D&D 5E How on earth is this balanced?! Twilight cleric, more in-play evidence

    For the level it gets the ability at, it's OP when compared against other similar abilities. That's all we are saying. At higher levels, sure, it's not a stand out. But compared to everything else out there in a vacuum, it's not balanced. Having to deliberately take steps to neutralize a basic...
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    Quasi-Playtest: OSR Fighter

    It may not sound like much, but each dice roll now comes, by your own words, with framing a scene. Now multiply by three to six or more. Then include henchman. Now include the bad guys. Then add in the normal conversation and tactical planning that goes on at the table. I'm just pointing out...
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    Quasi-Playtest: OSR Fighter

    LEt me point out something. You are making combat involved, with a lot of dice rolling, with all these defense and parry and whatnot actions. That's not OSR. OSR was pretty plain, with only how to do initiative, and the optional weapon speed and vs. AC table slowing it down... and they were...
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    D&D 5E How on earth is this balanced?! Twilight cleric, more in-play evidence

    Another way of saying this is that the spell is either giving Fast Healing 10+ for a minute, OR is Casting Mass Cure Light Wounds on everyone for a minute. Sure, it's wasted if nobody attacks. The point is, it is damage ablation, and is just as useful as actual healing during a fight. Even if...
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    Quasi-Playtest: OSR Fighter

    Are there no hit point bonuses for Constitution? Because that will instantly change the ratios. A no-magic rogue should be as tough as a Casting Melee. Seriously, having no magic means you're tougher. That's why I made the difference between a casting rogue and a non-caster. A rogue with no...
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    Quasi-Playtest: OSR Fighter

    4 hp per level is equal to a d7 for Hit Dice. Fighters are supposed to be tough because they do get hit and take damage more, getting into melee. Thus, I think it is low. More hit points is the 'magic' of the fighting classes. My rule of thumb is primary melee, secondary melee, partial Casters...
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    Thread Game: Change/Add/Subtract a Letter, Ruin a D&D Creature

    Hrm. What did you change that from? Remember you're only allowed to add, remove, or change one letter...
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    Thread Game: Change/Add/Subtract a Letter, Ruin a D&D Creature

    Back Ooze - Only attacks if it gets sneak attack damage!
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    D&D 5E D&D Magic the Gathering alternate magic system

    my only note there is mechanics vs reality again. Sure, from a story standpoint, making them go to each and every land they want to bind is totally proper and thematic. In a game, it's a colossal bore, especially if everyone has different lands. Thus, I mentioned the tokens, which they can...
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    D&D 5E D&D Magic the Gathering alternate magic system

    The problem here is mechanics vs reality. One of the early books had 'lands' represented by tokens taken from places people had visited, representing what they could draw on. You could kill someone and take their tokens, and thus access to their Lands. In game terms, you could simply do this...
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    D&D 5E D&D Magic the Gathering alternate magic system

    Excellent and thoughtful article. I will note that a different spell point system is the psionic system, which has been replicated by WoTC in several editions for points. In that one, 1st level = 1 point, every additional level is 2 points. It seems to represent the scaling idea of magic better...
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    Thread Game: Change/Add/Subtract a Letter, Ruin a D&D Creature

    Sorry Janz, but... Rackshasa: the female of the species with all the curves. and you forgot... Mork: Not harmless if riled, but can throw off some zinger one-liners. Acts like he comes from a different world.
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    D&D 5E D&D Magic the Gathering alternate magic system

    A related mechanic from 3e comes from the dragonspawn creatures. Tiamat's Blessing let the dragonspawn share its elemental resistances with any other dragonspawn within 5 feet or riding it. Thus a mixed group of dragonspawn could be immune to multiple kinds of elemental energy.
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    D&D 5E D&D Magic the Gathering alternate magic system

    Another way of looking at the standard Classes are that they are what allows you to wield Gold Magical effects, as they cross colors, and are a signature of a planeswalker. Restricting others to single colors, specific combos (Ravnica guilds) or bordering/allied colors (certain other...
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    D&D 5E D&D Magic the Gathering alternate magic system

    Three of those also map to Alignments, however. I'd go Black: Intellect and Charisma, with Intellect dominant if Evil. Pragmatic to the Core. Blue: Intellect all the way, disregarding almost everything else. White: Charisma and Wisdom. Zealots are part of Law, Good is wise. Green: Wisdom with...
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    D&D 5E D&D Magic the Gathering alternate magic system

    Instead of calling them Pacts and Patrons, you could just call them ties to lands :)
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    D&D 5E D&D Magic the Gathering alternate magic system

    There ya go. Someone already made a system for it, exactly what the OP wanted.
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    D&D 5E D&D Magic the Gathering alternate magic system

    Some planeswalkers can be pretty average. I'd basically just say it's a template that allows them to plane shift 1/x, and gives someone who might not have had it the potential of magic. That renders planeswalkers themselves just people who can do a certain something, and EXPERIENCED...
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