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    D&D 5E Thoughts on Improving Martials

    I agree that it's something of an issue, although I think the problem is as much that casters & spell choices are too convoluted as it is that martials are too simple (one reason we need a witch and/or shaman class!) I also always use feats, which mitigates it to a large degree. Otherwise, I've...
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    D&D 5E 5e witches, your preferred implementation?

    I don't disagree, and that's more or less what I meant when I used the qualifier of a theme supporting a full class. There is definitely some subjectivity with that, but a general rule of thumb is - a.) is it common in whatever world you're playing in, and b.) is it a "large" enough concept that...
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    D&D 5E 5e witches, your preferred implementation?

    So what about me enjoying fleshing out concepts as new classes for my world as a DM? Or people just generally discussing these things on the board? What exactly is so wrong about that that you feel the need to naysay it in a discussion instead of just ignoring it?
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    D&D 5E 5e witches, your preferred implementation?

    Of course that would be impossible. That's not what anyone is trying to do. Instead, people are taking note of well-established concepts that are missing or really refined concepts that can't be approximated well by existing classes. There's no rational reason to act like there's anything wrong...
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    D&D 5E 5e witches, your preferred implementation?

    You are 100% correct. Frankly, it's a hivemind problem and it turns into a debate in every single thread like this, which is absurd. That's not to mention the idea that every new concept should be done as a subclass just leads to subclass bloat, which after a point, gets even worse than class...
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    D&D 5E 5e witches, your preferred implementation?

    My favorite is a homebrew "Occultist" class that contains concepts for various primal archetypes in its subclasses including shamans, witches, and oracles. All of these concepts blend arcane and divine within a primal theme, which opens up tons of player options without class bloat and provides...
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    D&D 5E 5e witches, your preferred implementation?

    edit: accidental dup.
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    D&D 5E What do you think should be done with alignment?

    You missed one - replacing it with something more like ability scores: I currently use a secondary ability score supplement that handles morality through "tertiary" ability scores that change dynamically through character action and can be utilized in die rolls: Honor, Empathy, and Piety.
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    D&D 5E The Dual Wielding Ranger: How Aragorn, Drizzt, and Dual-Wielding Led to the Ranger's Loss of Identity

    The problem is that basically any existing class could be conceptualized as a subclass of a different class. ALL of these lines are arbitrary, which makes it silly to act like classes HAVE to be designed around a precise uniqueness.
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    D&D 5E The Dual Wielding Ranger: How Aragorn, Drizzt, and Dual-Wielding Led to the Ranger's Loss of Identity

    Except that it placed arbitrary restrictions on the concept of a ranger in a pointless effort to mechanically differentiate it more from a fighter. Why, for example, would no ranger be able to use a two-handed weapon effectively? Likewise, why would a fighter not be able to pursue archery...
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    D&D 5E The Dual Wielding Ranger: How Aragorn, Drizzt, and Dual-Wielding Led to the Ranger's Loss of Identity

    Not only that, but the ranger has expanded alongside this shift - which is why you have subclasses like planar stalkers and gloomwalkers in 5e. Honestly, being an expert wandering loner with unusually good tracking/hunting/survival skills is very much a solid core identity for a D&D class.
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    D&D 5E The Dual Wielding Ranger: How Aragorn, Drizzt, and Dual-Wielding Led to the Ranger's Loss of Identity

    The main problem with rangers is nothing other than peoples' fixation on the idea that classes must be mechanically "pure" and unique in some significant way, which is unnecessary in cooperative tabletop gaming and it's kind of a new trend inspired at least in part by video game logic (I'm not...
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    5.5E Change to Basic Class / Subclass design?

    If I'm understanding you correctly, I kind of agree with this. To be honest I think this is something that could have been handled much better in 5e. They weren't bold enough in committing to cleaning up the base class options by reducing the # and backing out features to give more design space...
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    Immoral player characters in RPGs

    The overarching point I think you're making is that it's really a table by table "agreement" whether that agreement is literal or simply plays out organically through the soft dynamics of the group at play. Ultimately, I suppose this isn't really a matter of right and wrong (like with most...
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    Immoral player characters in RPGs

    Impact, huh? So it seems to me that you are admitting that your emotions are the problem here. Otherwise my statement would have had no impact whatsoever, and we wouldn't be having this silly conversation. How disappointing all of this is. Contrary to what Robin DiAngelo might have taught you...
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    Immoral player characters in RPGs

    That's funny. I see no hyperbole or emotion in that post. It was merely a statement on my philosophy regarding the roles of players including the GM. Maybe you're just injecting your own bias?
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    D&D 5E A different take on Alignment

    This doesn't seem like a very objective critique if I'm being honest. I had no issues with alignment in 4e and in fact I preferred it to all prior incarnations because it felt just a bit more properly abstracted, IMO the way alignment should. The way it felt prior to 4th was an overly simplistic...
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    Immoral player characters in RPGs

    Condescension, again? If you feel I overstated my point, perhaps you should examine your own interaction style. Otherwise, my point stands.
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    Immoral player characters in RPGs

    It appears you missed my point.
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