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  1. M

    D&D 5E Removing INT, replacing it with?

    It would take some explaining, but you could replace it with something like quick (QCK), for ability to think quickly. You could move warlocks and bards into QCK casters, leaving sorcerers and paladins as more "force of will" charisma casters. I suspect rangers and arcane trickster thieves...
  2. M

    D&D 5E The Gods in your Pantheon, Where Do They Live?

    Mine live on the Wheel, but only in the transition realms between the alignments, so Pandemonium, Ysgard, the Beastlands, etc. The main alignment ones (Mt. Celestia, the 9 Hells, the Abyss, etc.) are to set in their ways for even a god to make changes in. Although gods like to brag about...
  3. M

    D&D 5E 5e Lists of Monsters, Spells, Races, Feats, Etc.

    Happy New Year! Version 7.0a on the front page includes all the monster from chapter 7 of Strixhaven.
  4. M

    D&D 5E 5e Lists of Monsters, Spells, Races, Feats, Etc.

    Version 6.0y on the front page has all the monsters of CR 6 or less from Chapter 7 of Strixhaven. Have a Merry Christmas!
  5. M

    D&D 5E 5e Lists of Monsters, Spells, Races, Feats, Etc.

    Thanks. The changes should show up in the next update on Saturday.
  6. M

    D&D General The cosmology of your homebrew campaign

    Mine tends to be Great Wheel (although it actually forms a shell around the multiverse, largely protecting it from the Far Realm), but souls are split apart after death with the LG part going to Mt. Celestia, the CE part going to the Abyss, etc. Outsiders can be formed by the two biggest parts...
  7. M

    D&D 5E 5e Lists of Monsters, Spells, Races, Feats, Etc.

    Not off the top of my head. There are a bunch of spell lists similar to this one (and including a few things I wish I had thought to include like damage type(s), hmmm, maybe for the 5.5 or 6e version....), but I don't know of any that include the description in a spreadsheet (or...
  8. M

    D&D 5E 5e Lists of Monsters, Spells, Races, Feats, Etc.

    Version 6.0X on the front page has all the character options in Chapter 2 of Strixhaven and all the monsters of CR 1 or less from Chapter 7, which includes all the mascots.
  9. M

    D&D 5E 5e Lists of Monsters, Spells, Races, Feats, Etc.

    Version 6.0w on the front page has all the monsters from Fizban's Treasury of Dragons. I also have all the monsters of CR 12 or less from Total Party Kill Bestiary vol 2.
  10. M

    D&D 5E 5e Lists of Monsters, Spells, Races, Feats, Etc.

    Version 6.0v on the front page has all the player options and spells from chapters 1 and 2 of Fizban's Treasury of Dragons. Additionally all monsters from chapter 6 with CR 1 or less (or were on the same page as a monster with CR 1 or less). Finally, I had started Total Party Kill Bestiary vol...
  11. M

    D&D General Crown Chimeras

    Dragon Turtle/Bulette
  12. M

    D&D 5E 5e Lists of Monsters, Spells, Races, Feats, Etc.

    On the front page, version 6.0u has everything from Wild Beyond the Witchlight.
  13. M

    5.5E An idea on ASI's and varied Ancestries/Heritages

    Seems workable to me. I also think they could give each race advantage on a check. So orcs and half orcs would be a little better at climbing or carrying stuff, but no better at hitting things or escaping a grapple, and gnomes are a little better at escaping a maze spell, but their spell...
  14. M

    D&D 5E An Idea to Revise the Frightened Condition

    From a DM perspective, I would rather have a separate condition and divvie up which spell gets which. I was thinking Staggered to cover "freezing": can't take reactions, cut speed in half, and disadvantage on dex and wisdom saving throws. Of course, if we are adding conditions, Enraged (can't...
  15. M

    D&D 5E What bonus spells should Divine Soul, Shadow, Storm, Draconic, and Wild Magic Sorcerers get?

    For something like this, I am not too worried about the PHB spell list, since 5.5 may have more spells in the 5.5 PHB. Divine: 1st level: Divine Favor, Shield of Faith 2nd: Find Steed, Spiritual Weapon 3rd: Spirit Guardians, Remove Curse 4th: Guardian of Faith, Find Greater Steed 5th: Contact...
  16. M

    D&D 5E 5e Lists of Monsters, Spells, Races, Feats, Etc.

    I wasn't planning on updating it quite so soon, but version 6.0t (on the front page) has the races from the newest UA (Travelers of the Multiverse) plus everything from the Wild Beyond the Witchlight chapter 3 and all the monsters/NPC's in the appendices B and C with CR 1 or less.
  17. M

    D&D 5E 5e Lists of Monsters, Spells, Races, Feats, Etc.

    Version 6.0s (on the front page) has everything from the Wild Beyond the Witchlight chapter 2 and Appendix A (magic items).
  18. M

    D&D 5E Could the Sorcerer get a Shaman subclass

    Mechanically it would probably be the primal version of the divine soul sorcerer (able to take spells from the druids' list instead of the clerics') who could spend sp's on a suped up familiar. Whether that would be better than a druid subclass, a cleric one, a warlock patron, some kind of...
  19. M

    D&D 5E 5e Lists of Monsters, Spells, Races, Feats, Etc.

    Version 6.0r (on the first page) has the information from the introduction and 1st chapter of the Wild Beyond the Witchlight.
  20. M

    D&D General The Role and Purpose of Evil Gods

    I think it was 2e that had the notion that the demon lords were getting power from the Abyss to make other parts of the universe easier to absorb into the Abyss (and if that wasn't how things worked in 4e, it really should have been). Of course that was a long time ago, and I don't have the...
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