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  1. Celebrim

    Social Distancing and Dragons

    So, recommendations on how to set up a functional online RPG? Never even considered it until the fate of the world was on the line. Details would be welcome.
  2. Celebrim

    Emotional Spillover – Handling Real Emotions in an Unreal Situation, Part 1

    Everyone experiences emotions at the table. That’s why we play. But not all emotions are healthy or wanted. Most experienced Role Players can probably recall times when they experienced unwanted emotions, or when the emotions that they had experienced in play like frustration, disappointment, or...
  3. Celebrim

    Pathfinder 1E Your experiences with "Skull & Shackles"

    So, I decided to take a break from GMing, after a steady 10 years of doing prep week in and week out, and graciously one of my players with only a little bit of prior GMing experience stepped up to the job. After discussing what we wanted to do, the group decide to play a Pathfinder AP, and...
  4. Celebrim

    D&D General Variant HP per HD

    So, I've been doing randomly rolled hit points basically forever. I've also tended to do max hit points at 1st level to make it easier for me as a GM to create an interesting heroic adventure for the mundane tier while minimizing the chance of random unavoidable death. But I've long been...
  5. Celebrim

    Call of Cthulhu as a Horror Game

    I have just finished a year long CoC campaign. It ended much as you might expect, with a near TPK and the mentally shaken badly wounded survivors fleeing out of a doomed New England town ahead of unendurable horrors. I can't say that I was fully satisfied with the campaign. Part of that is...
  6. Celebrim

    Coolest Monsters Introduced After the 1e Era

    I started playing in the early 80's and much of that set my preferences as a DM for content. Part of that of course is owing to the fact that the 1e designers got to grab the low hanging fruit and do the obvious things that first come to mind when you think of fantasy. In terms of monsters...
  7. Celebrim

    RPG Legal Advice

    I'm always impressed by the ability of the PC's to not only get in legal trouble, but to compound their legal trouble by behaving absolutely bizarrely, often in an effort to avoid legal trouble. I have some knowledge of the law, specifically for this sort of thing, but invariably the PC's...
  8. Celebrim

    Cthulhu, Guns, and a Sanity Check

    Call of Cthulhu very famously declares that knowledge of archeology or the Dewey decimal system is at least as important for ensuring the survival of investigators as being well armed. This is supposedly because of the alien, inscrutable nature, of the foe and its nigh immunity to the weapons...
  9. Celebrim

    [PEACH] House Rules for Call of Cthulhu (roughly 5e, 1920's setting)

    Call of Cthulhu House Rules SAN score is generated separately from POW (2d6+6 x 5). Movement rate (MOV) is STR+DEX / 3 (rounded up). Roughly, this is how many paces you may move in a round. Aging Rules: Investigators are assumed by middle aged and roughly between the ages of 31 and 44...
  10. Celebrim

    Call of Cthulhu and PC Spellcasters

    So, previously I've only run CoC for one shots, and sort of had the attitude that if anyone survives a scenario with their sanity intact that I was doing it wrong. But now I'm thinking of running one of the classic campaigns with the intention of somewhat more extended play, which means not...
  11. Celebrim

    Superpowers PC's have that are NOT on any character sheet

    Based on my experience as a DM, all of the following exceptionally useful powers and abilities are taken for 'free' by the vast majority of players. Somehow though, they never seem to wind up spelled out on the character sheet, they are just assumed by the player. 1) Extra Limbs: All PC's have...
  12. Celebrim

    D&D 1E Revised and rebalanced dragons for 1e AD&D

    Hit Dice by Chromatic Dragon Species Age Category Category Name AC Move Rate Small White White Black Green Blue Red Huge Red 1 Hatchling 2 12"/24" C 1+3 1+3 1+3 1+3 2+6 2+6 2+6 2 Very Young 1 12"/24" C 2+8 2+8 3+12 3+12 4+16 4+16 4+16 3 Young 0...
  13. Celebrim

    How many age categories should dragons have?

    I have a pointless but engrossing pet project I'm working on inspired by an earlier thread. My question is simple. There have been a lot of variations over the years between editions and dragon articles, but how many age categories do you think dragons ought to have?
  14. Celebrim

    Which of you geeks...

    ...is speaking to my kids at their career day? Rumor has it that one of the 'grown ups' at my kid's career day is a "D&D designer". Now, I realize not all reporting from my crew is accurate, but it seems highly unlikely that if the reporting is accurate, you aren't someone on the forums. So...
  15. Celebrim

    Suggest monsters for a mega-dungeon

    So, I'm doing something I haven't really done since I was a much younger DM and cared much less about consistency - populating a mega-dungeon. I need suggestions for truly interesting monsters with little ecological impact - things you can just throw in a room for a 1000 years and still expect...
  16. Celebrim

    D&D 1E A Guide to 1e AD&D Monsters to Challenge a Party of 13th level and Higher

    If you’ve ever DMed a 1e AD&D party past name level, you quickly discover that most everything in the game is designed for characters of 10th level or less. If well equipped, a party of around 8-12 10th or 11th level characters can reasonably expect to overcome any monster in the game...
  17. Celebrim

    Theory crafting 'Contact Spirit' spell

    For some time now, I've wanted a generic 'Contact Spirit' spell. Unfortunately, as with any sort of divination, all the mechanics I can think of are both complex and require quite a bit of DM input. However, I really want this as a spell, so here is where my thinking is at present: Contact...
  18. Celebrim

    Quickviper

    Quickviper Environment: Any Temperate/Any Tropical Rarity: Rare (Fame +9) No Appearing: 1d10 Percent in Lair: 0% Treasure Type: Incidental AL: Always N Favored Class: - Quickviper, Hatchling Diminutive Aberration CR: 3 HD: 1d8-4(hp 1) Init: +8 (+4 Dex, +4 Improved Initiative) Spd: 20 ft. /...
  19. Celebrim

    Capricorn

    Capricorn Environment: Coastal Rarity: Rare (Fame +4) No Appearing: 1d6 (2d20) Percent in Lair: 20% Treasure Type: Incidental AL: Usually CG Favored Class: Akashic Capricorn, Female or Young Male Medium Magical Beast [Amphibious, Earth, Water] CR: 2 HD: 3d10+11 (hp 28) Init: +1 (Dex) Spd: 15...
  20. Celebrim

    Playing Like Celebrim - Guidelines for Stunts

    Guidelines for Handling Stunts Invariably, particularly during combat, players will propose actions that do not easily or at least obviously correspond to normal combat maneuvers. Usually these players are seeking some sort of advantage they imagine that they can obtain in the situation by...
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