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  1. innerdude

    If it's "crunch" that you want, where do you want it and why?

    I've been thinking lately about how much "crunch" I actually want in my games. I've only recently embarked on GM-ing FFG Star Wars, which is by all accounts a "medium crunch" system. Generally I'd agree with that statement, as so far it seems to be a bit lighter than Savage Worlds, but certainly...
  2. innerdude

    What does it take / how long does it take to "get into" a character?

    I had an interesting experience a few weeks ago. We were building level 5 characters for a very, very short 5e, 3-session mini-adventure. And I'm not sure what happened, but I somehow stumbled on a really interesting character concept and personality that resonated with me. I ended up playing...
  3. innerdude

    Need some refreshers on sandbox / scene framing GM techniques (FFG / Genesys)

    So after a sharp right into PbtA GM-ing with Ironsworn this year, I'm going to be running an FFG Star Wars game starting in January. And I'm actually a bit nervous about it, because I haven't flexed those GM muscles in a while. In the "Apocalypse World" thread from earlier this year, I brought...
  4. innerdude

    Structuring a "Score" in Forged In the Dark

    So I backed the Court of Blades kickstarter a few months ago, and only now just started digging into the "preview" PDF. Everything I've read so far has been tremendously compelling, and very much in line with what I hoped it would be when I backed it. The "preview" is a 90-95% complete set of...
  5. innerdude

    Oddest pairings of mechanics, setting, and intended player market?

    So this thread is inspired by a particular system I picked up in the last year, and am totally enthralled with most of the core mechanics, but find myself baffled around some of the design decisions and the implied setting. The system in question: Spellbound Kingdoms The reasons I love the...
  6. innerdude

    That Thread in Which We Ruminate on the Confluence of Actor Stance, Immersion, and "Playing as if I Was My Character"

    So in the "What is the point of GM's notes?" thread, several posters brought up that one of the highest priorities for sandbox-style play is to experience a "living world," but to only do so through the viewpoint of the character. In almost every case this was described as only being properly...
  7. innerdude

    D&D General You're Hasbro/WotC Marketing - What Do You Do for the 50-year Anniversary in 2024?

    Back in 2014 when 5e was released, the 50-year anniversary was still a decade away. Well in the blink of an eye, it seems, 7 years have passed and we're now less than 3 years from 2024. So just like the subject line says, if you're in charge of Hasbro/WotC marketing, what do you do to mark...
  8. innerdude

    Trying out Ironsworn for the first time tonight - PbtA tips I could pass on to the group?

    So we're trying out Ironsworn with my main play group tonight for the first time. 2 of the 5 players have previous, if limited experience with PbtA from our Dungeon World experiment a couple of years ago. What are some notes, tips, play details you think would be useful for the players to...
  9. innerdude

    If you have an interest in fantasy mapping -- Affinity suite 50% off

    If anyone here has an interest in trying their hand at fantasy mapping, the Affinity design suite applications (Affinity Photo, Affinity Designer, Affinity Publisher) are 50% regular price. This is an AMAZING deal for some equally amazing software. You won't find a better piece of image...
  10. innerdude

    Gaming as a way to satisfy basic human needs

    Article is specifically around video gaming, but there's enormous food for thought here for pen-and-paper as well: https://getpocket.com/explore/item/how-video-games-satisfy-basic-human-needs?utm_source=pocket-newtab Don't have time for lengthy commentary at the moment, but want to dive in...
  11. innerdude

    Beginning to Doubt That RPG Play Can Be Substantively "Character-Driven"

    I've been thinking a lot lately about how despite having a tremendous amount of fun with RPGs over the years, I continue have a sense of lack, or dissatisfaction with one particular aspect of my play experiences---namely, I have found it to be nigh impossible to drift into what I would consider...
  12. innerdude

    Help Me Understand the GURPS Design Perspective

    On the eve of our gaming group getting together tomorrow, I've found myself mustering very little enthusiasm for the current campaign. And I don't know if it's the system (GURPS 3e), the campaign (a supers setting riffed directly from Brandon Sanderson's Reckoners novels), the GM's handling of...
  13. innerdude

    "I'd Never Normally Play This, But . . . ." -- i.e., That One Time You Got Talked Into Going Way Outside Your Comfort Zone

    For 3 or 4 months now, one of my game group buddies has been asking to run a campaign after our last Savage Worlds campaign finished up. Well two weeks ago, the SW campaign ended on a high note. 2 days later, my buddy drops an email --- "Hey guys, I'm prepping for our new campaign! It's going...
  14. innerdude

    The MAYA Design Principle, or Why D&D's Future is Probably Going to Look Mostly Like Its Past

    Had to share this article, as it pretty much sums up the last 10 years of the D&D product line. In fact, the very first consumer product that came to mind when I read the MAYA principle was Dungeons and Dragons...
  15. innerdude

    Why does the stigma of the "jerk GM" still persist in our hobby?

    I began reflecting on this while authoring a reply in this thread, and it's stuck with me since then. Why is it that this particular hobby is so prone to producing narratives that involve having to put up with / get away from dysfunctional, misanthropic GMs? Why does this remain such a...
  16. innerdude

    Introducing Complications Without Forcing Players to Play the "Mother May I?" Game

    So I've been having a bit of an internal struggle recently over some of the challenges I recently introduced to my players. One of the players has been clearly signaling throughout the campaign that he'd like to set up his character as a sort of power-behind-the-scenes in the criminal...
  17. innerdude

    Was WotC On to Something When They Dumped the 3.x OGL?

    I ask this question because I'm curiously interested as a non-vested observer of what's happening with Pathfinder 2. More and more it feels like that the "lock in" to the 3.x OGL is going to be problematic for Paizo. But on another level I'm interested in this topic because the 20th...
  18. innerdude

    So what exactly is the root cause of the D&D rules' staying power?

    So I made my first real RPG purchase in over three years this week---I picked up a copy of Genesys RPG. I think it's pretty well known around here that I'm a big fan of Savage Worlds. Reading through Genesys evoked the same vibe I got when reading Savage Worlds for the first time. I could...
  19. innerdude

    Reading through Dungeon World, questions for GMs, RE: Initiating a GM "move"

    So I'm reading through Dungeon World, and really like the core concept a LOT. I can definitely see this being the type of game that my players would latch on to when they're in the mood for something less "tactical" and more free-flowing. That said, I'm a bit confused about a couple of specific...
  20. innerdude

    The (Un)Official, Metaversal Murphy's Laws of RPGs

    There is no RPG system so elegantly designed, refined, and balanced that a GM can't irretrievably screw it up in 60 seconds flat. As above, but substitute "player" for "GM." Attempts at system balance are laudable and necessary, and ultimately doomed to failure. The probability of rolling a...
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