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  1. m0dredus

    Homebrew Homebrew: Gunslinger Ranger Archetype and accompanying Gunfighter Combat Tradition

    I'm also not ashamed to say that one reason I did it is because I had trouble thinking of unique or interesting late-level features. I'd considered making a 1-20 class but I was just really struggling to give it it's own identity. What wound up happening is I made some subclasses that were like...
  2. m0dredus

    Homebrew Homebrew: Gunslinger Ranger Archetype and accompanying Gunfighter Combat Tradition

    Hello everyone! I've been working on a while on spinning up a workable Gunslinger class for A5E, and quickly realized I needed to make an accompanying Combat Tradition and set of maneuvers. I would love some input on these before I let my player use it. I tried to make this all work with the RAW...
  3. m0dredus

    D&D General Influence of official D&D lore on your home games?

    I use a fair bit of FR lore, specifically when it comes to names and locations. I also they to make sure that all official character options have a place in the world and are similar in tone to their FR versions. I just don't want to have to tell the player who want's to make classic Orc-Warrior...
  4. m0dredus

    Level Up (A5E) Choose a page: Adventurer's Guide

    Real Cats (not shape-changed into) in my games have 30ft True Sight. Accept no substitutes!
  5. m0dredus

    Level Up (A5E) Choose a page: Adventurer's Guide

    You are a kind and just deity.
  6. m0dredus

    Level Up (A5E) A New Type of Feat Suggestion: Martial Arts Styles

    Yeah, I think so too. Maybe feats that give you a collection of 3 maneuvers known, and maybe increases the DC and attack rolls made with them by 1. Something that makes you better at those maneuvers. Oh, maybe even like, "After using Maneuver X, using Maneuver Y or Z before the end of your next...
  7. m0dredus

    Level Up (A5E) Actions in Combat

    I'd love to see an explainer article regarding the design philosophy behind the PtA/FB actions and range/reach/melee weapons, since they are all very finnicky and I can forsee them leading to a lot of confusion at the table. Specifically clarification regarding ranged attacks benefitting from...
  8. m0dredus

    Level Up (A5E) Choose a page: Adventurer's Guide

    You are a Cleric (Saint) in my book :)
  9. m0dredus

    Level Up (A5E) Choose a page: Adventurer's Guide

    Cheese is an important part of a well balanced sandwich.
  10. m0dredus

    Level Up (A5E) Choose a page: Adventurer's Guide

    Hm, interesting. I believe they've moved away from this in recent feats though. For example, from the Shadow Touched Feat in Tasha's: You learn the invisibility spell and one 1st-level spell of your choice. The 1st-level spell must be from the illusion or necromancy school of magic. You can...
  11. m0dredus

    Level Up (A5E) Choose a page: Adventurer's Guide

    I'm quite sure that you can cast them with any spell points/slots you have available to you. 5e has never siloed spell slots that I know of. You either have them or your don't - they aren't restricted to class. EDIT: RPGMajor has proven this is false in the case of Magic Initiate, specifically...
  12. m0dredus

    Level Up (A5E) Choose a page: Adventurer's Guide

    Curses! "Balance in All Things" is just a random archetype feature? I thought it was it's own section after the Archetypes based on the Table of Contents layout. Oh well, luckily not long to wait now!
  13. m0dredus

    Level Up (A5E) Choose a page: Adventurer's Guide

    159 or 160, whichever has more Warpriest on it! 160 if you're gonna make me guess :)
  14. m0dredus

    Master of Nine expansion?

    Hey all, I've recently been looking into the Master of Nine prestige class from BoNS. My problem is one many have posted on before me: "I want a character that has the level 9 maneuvers of each discipline." Though instead of taking a bunch of multiclasses, prestige classes, bloodlines, magic...
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