Search results

  1. J

    Into the Woods

    Terry AC: 20; HP: 35/35; HD: 4/4; Passive Per/Inv: 18/9; Spells: 0/4 0/3; Channel: 0/1; Eyes of Night: 5/5 "I have one last spell. I'm going to use it to cast Prayer of Healing, which should help revive us all, but it takes 10 minutes to cast. Make sure the door is secure," Terry says. "But we...
  2. J

    D&D 5E (IC) Scourge of Daggerford

    Escella Bok AC 14; HP 32/33; HD 1/1d8 2/5d6 PP18 SSdc 13 Slots 4/4 1/3 2/2 SP 5/5 "Yeah, I think we're good. I'm good at least. So how do we want to approach the gnoll camp. Helgrim, have you seen the camp recently?"
  3. J

    D&D 5E (IC) Scourge of Daggerford

    Escella isn't interested in a brief scout with some healing.
  4. J

    D&D 5E (IC) Scourge of Daggerford

    Escella searches the gnolls, particularly #1, looking for unusual equipment. She will also use whatever arcane knowledge she can muster to figure out what kind of potion the gnoll might have taken, to no avail. Investigation? (Perception is another +5 if it applies): 1D20+3 = [10]+3 = 13...
  5. J

    Into the Woods

    (Terry attacked the one next to her originally before moving.)
  6. J

    Into the Woods

    "I don't know," Terry says. "But the ghouls will not be afraid of me much longer."
  7. J

    D&D 5E (IC) Scourge of Daggerford

    Escella Bok AC 14; HP 7/33; HD 1/1d8 2/5d6 PP18 SSdc 13 Slots 4/4 1/3 2/2 SP 5/5 "Do we have any healing? As usually I ended up getting pincushioned somehow," Escella says.
  8. J

    Into the Woods

    Terry AC: 20; HP: 23/35; HD: 4/4; Passive Per/Inv: 18/9; Spells: 0/4 1/3; Channel: 0/1; Eyes of Night: 5/5 Spell: Spiritual Weapon (2 rounds left) Terry moves around the zombie to cast spare the dying to Albrect as her spiritual weapon floats over and strikes at the zombie (3). She says, "Let...
  9. J

    D&D 5E (IC) Scourge of Daggerford

    Escella Bok AC 14; HP 7/33; HD 1/1d8 2/5d6 PP18 SSdc 13 Slots 4/4 1/3 2/2 SP 5/5 Escella sends another volley of blasts at the gnoll (Gn5) on the path, killing him. Then she ducks behind the tree trunk for cover against the gnoll (Gn4) creeping out to the west. 2 Eldritch blasts at gnoll5...
  10. J

    (OOC) Scourge of Daggerford (Full)

    At a table, in real time, forgetting you have bless, which was cast 10 minutes ago, and remembering 20 minutes later would be really disruptive. PBP, forgetting you have bless, which was cast 4 days ago, and remembering 6 hours later is usually not very disruptive. The difference in timing...
  11. J

    D&D 5E (IC) Scourge of Daggerford

    Escella Bok AC 14; HP 7/33; HD 1/1d8 2/5d6 PP18 SSdc 13 Slots 4/4 1/3 2/2 SP 5/5 Escella launches two eldritch blasts at gnoll3. "Perhaps we should retreat back across the river?" Escella calls out. She backs up 20 feet. I don't think gnoll3 has more than 3/4 cover from Escella and thus, with...
  12. J

    D&D 5E (IC) Scourge of Daggerford

    Well, she has one level of rogue. Would need a second one to get that feature. Escella Bok AC 14; HP 7/33; HD 1/1d8 2/5d6 PP18 SSdc 13 Slots 4/4 1/3 2/2 SP 5/5 Escella misses the gnoll with another chaos bolt. Chaos bolt at gnoll: 1D20+6 = [2]+6 = 8 2D8+2D6 = [4, 7]+[6, 6] = 23
  13. J

    D&D 5E (IC) Scourge of Daggerford

    Can Escella get advantage hiding in the underbrush or does she have take a turn to hide then a turn to attack?
  14. J

    Into the Woods

    Gertrude is struck by the blunt, ghost-like hammer once again from behind as Terry sees to Bimpnott. At first it seems as though Gertrude takes the blow as she has taken all the various blows she's received. She stands over the firbolg seemingly unaware of the hammer. What Terry couldn't see was...
  15. J

    D&D 5E (IC) Scourge of Daggerford

    last round Escella moved to Z32
  16. J

    (OOC) Scourge of Daggerford (Full)

    I thought she just took 20-odd damage. Did I subtract wrong? We started out the fight full.
  17. J

    D&D 5E (IC) Scourge of Daggerford

    Escella Bok AC 14; HP 8/33; HD 1/1d8 2/5d6 PP18 SSdc 13 Slots 4/4 3/3 2/2 SP 5/5 Escella retreats to Z33 for some cover and then sends a 2nd level chaos bolt at the gnoll. Arcane light fills her hand swarming with eight different colors, when it hits the orc, it is red and fire rushes across...
  18. J

    Into the Woods

    Terry AC: 20; HP: 23/35; HD: 4/4; Passive Per/Inv: 18/9; Spells: 0/4 1/3; Channel: 0/1; Eyes of Night: 5/5 Spell: Spiritual Weapon (3 rounds left) Terry reaches down to Bimpnott and casts spare the dying. She then sends her spiritual weapon to attack Gertrude (or the zombie if Gertrude is...
  19. J

    D&D 5E (IC) Scourge of Daggerford

    "No, take them out as fast as possible," Escella says pulling two arrows out of her body.
  20. J

    D&D 5E (IC) Scourge of Daggerford

    Escellla unleashes two eldritch blasts at the same gnoll Lionel attacked. EB at gnoll2: 1D20+8 = [12]+8 = 20 1D10+3 = [4]+3 = 7 1D20+8 = [7]+8 = 15 1D10+3 = [2]+3 = 5 (Two hits for 12 total damage.)
Top