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    D&D 5E Tweaking the Monk's progression to help remove the impression of dead levels

    Edited. Any thoughts on the discussion at hand?
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    D&D 5E Tweaking the Monk's progression to help remove the impression of dead levels

    That's actually a pretty good idea, I might steal that for future sessions :). However, I still think it's a disappointing feature for most players (not saying it's necessarily bad, but, again, I think most monk players think they're playing a fighting character and don't much count social...
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    D&D 5E Tweaking the Monk's progression to help remove the impression of dead levels

    DISCLAIMER: The poll is just to see if my assumption about Timeless Body is correct, please don't make it a focal point of discussion. I am not setting out to reshape the Monk into a Fighter or Barbarian. It has different unique selling points, I hope to reinforce these while making it still...
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    Pathfinder 2E Looking for feedback on a Homebrew Class: the Puppet Master

    All right, first off, thanks for answering and sorry for the late response (I kind of gave up hoping for feedback after the first day or so). I changed some things according to your advice: -Puppet manipulation now specifically states the target has to avoid hazards when moving. -A lot of...
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    Pathfinder 2E Looking for feedback on a Homebrew Class: the Puppet Master

    Here's the link: PF2e Scribe Basically this class wants to be an always-on buffer for the whole party, and offensively it takes control of enemies (or willing allies) and uses them to strike in its place. I'd love to hear feedback especially on any broken wording that doesn't interact as...
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    D&D 5E [SPOILERS] Enhancing Tomb of Annihilation

    My DM ran Acererak with better spells, and facing him after the Atropal was really tough. My paladin had three levels of exhaustion already, and had taken a bunch of damage from falling into lava. Acererak was flying around blasting us with fireballs while our sorcerer tried to damage him, to no...
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    D&D 5E (Spoilers) Running Tomb of Annihilation up to higher levels

    Dang, that must have been intense. We tried attacking full on and got roflstomped (although that was partially due to the ranger healing enemies and then firing into my paladin's back to get into the good graces of the snake people -a bit late for that since we were already attacking)
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    D&D 5E (Spoilers) Running Tomb of Annihilation up to higher levels

    I actually plan on triggering the Death Curse (ingame) weeks after the party arrives in Chult. I will try to give them plenty of hooks to do other interesting things and gather loot, hopefully giving them faint hints as to what's to come, then have the Soulmonger activate in spectacular fashion...
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    D&D 5E (Spoilers) Running Tomb of Annihilation up to higher levels

    First off, sorry for the late replies, I’ traveling atm and don’t have my pc on me to check regularly. But. We started at Sindra’s mansion, then she teleported us to Port Nyazaru. We walked around for a bit, but we basically just looked for people to bring us into the jungle and find wherever...
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    D&D 5E (Spoilers) Running Tomb of Annihilation up to higher levels

    Much obliged, thank you :) Anything else other than fleshing out Mezro?
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    D&D 5E (Spoilers) Running Tomb of Annihilation up to higher levels

    Yeah, I do want them to meet him, and then have him leave (and be mostly tied up in combat offscreen during encounters, using the ring to just save from hairy situations) Our problem was mostly that our cleric went rogue (no pun indtended) and sparked an inter-party battle, so we were already...
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    D&D 5E (Spoilers) Running Tomb of Annihilation up to higher levels

    We just did a couple of (near TPK) random encounters in the jungle and the red dragon's lair, which resulted in three more deaths
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    D&D 5E (Spoilers) Running Tomb of Annihilation up to higher levels

    So after playing through ToA as a player (with our party suffering 25 deaths throughout the course of our campaign) I am prepping to run it myself for another group. However. I like to add modules I DM to my homebrew setting, giving new flavors and explanations for things. And I wanted to add...
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    Survivor Magic Items (Misc. A-C)- BAG OF TRICKS WINS!

    Alchemy Jug 30 Bag of Holding 24 + 1 = 25 (Iconic) Bag of Tricks 29 Broom of Flying 26 Carpet of Flying 27 Crystal Ball 10 Crystal Ball of Telepathy 6 -2 = 4 (just thinning the herd) Cube of Force 22 Cubic Gate 20
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    Gnomes and Paladins the RPG

    Indeed, quite disturbing and apocalyptic.
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    ecole-bosch-vision-de-tondal2_0.jpg

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    Survivor Magic Clothing Part II- HELM OF COMPREHENDING LANGUAGES WINS!

    Oh alright, I just thought, you know, having put Goggles in that another pair of magical glasses would fit in the category *shrug*
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    D&D 5E Players think Strahd isn't actually so bad. (Spoilers)

    (Realize this might be getting out of hand for a sinple advice thread, what with all the context and whatnot. Should I turn this into a Storytime?) Alright, so last night we played the dinner at Ravenloft (which the players loved) and I have a couple new ideas running around in my head...
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    D&D 5E Players think Strahd isn't actually so bad. (Spoilers)

    It was Strahd killed the Abbot in my campaign (in OP). He only ever helped the party (well there was that whole -I wanted some grimdark so the Abbot murdered Ireena and used her to make Vasillka prettier- but e did heal their wounds)
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