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    2000AD Vampifan's Converted Figures from the Judge Dredd Rulebook

    Here are my conversions of the four Judge characters who appear in the appendix of the Judge Dredd and the Worlds of 2000 AD rulebook. From left to right are Med Judge Halsey, Psi Judge Devi, Street Judge Morris and Tek Judge Novak. You can read more about them on my blog here -...
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    2000AD Vampifan's review of Judge Dredd and the Worlds of 2000 AD

    Please click on the links below to view my reviews of Judge Dredd and the Worlds of 2000 AD rulebook, Games Master's Screen and the Counters set.
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    2000AD Named characters from Judge Dredd

    One thing I am wondering about the Judge Dredd game is the lack of stats for named characters from the series - Judges and Perps. To date we have stats for Judge Dredd in 2099, but that was an add-on that didn't appear in the rulebook. I presume you do have plans for including them in the...
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    Starship Combat in N.E.W. - a Tutorial

    I have just posted a tutorial on how starship combat works in N.E.W. using the Tactical Combat rules with the Newtonian Movement option on my blog. Here's the link to it - This was the encounter that I played in...
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    Daleks vs Cybermen - a primer in N.E.W. Combat

    I recently posted a two part batrep on my WOIN blog, designed to showcase how combat works in N.E.W. featuring a small scale skirmish between Cybermen and Daleks. You can view part 1, the introduction, here -
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    WOIN Vampifan's WOIN Blog

    I have just started a new blog which is dedicated to all of the WOIN games by EN Publishing. You can check it out here - Initially, the blog will be concentrating on the N.E.W. RPG, as that is the game I am most familiar with. Please feel free to check it out.
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    A few questions about starship design.

    Having designed the characters I need for my NEW campaign, I have turned my attention to creating a starship for them - a Class IV Scout. First of all, let me say what a great resource the Starship Builder download is. It takes all the hard work out of the design process. :cool: I have the...
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    Range of Thrown Weapons

    In the section on melee weapons in the NEW rulebook, a number of weapons (hand axe, knife and spear) have the Thrown descriptor. But there are no rules to show how far. What is the range increment for such thrown weapons?
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    Perception Dice Pool

    Looking at the sample characters in the NEW rulebook I noticed that they all have Perception stats. I know that Perception is a skill but what attribute is it based on to form its dice pool? Surely, there should be some mention of this in the section on derived statistics?