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  1. aia_2

    Where do publishers get maps? And more map questions!

    Btw if you're actively searching a "mapper", i can introduce a very kind and professional guy i recently met!
  2. aia_2

    Where do publishers get maps? And more map questions!

    In places like these: https://www.dragonsfoot.org/forums/viewforum.php?f=42 https://forum.rpg.net/index.php?forums/game-freelancing.12/ ...i know little about this and these are the two places i found (pls consider that i an not on fb or any other social...)
  3. aia_2

    Unwritten DMing rules: the use of dice

    Hello, i just wanted to hear the ideas/experiences on some points about what is your though on the use of dice to reach top level of DMing. 1. Do you always keep hidden the dice results? If not, in which circumstances you disclose them? 2. Do you cheat to keep "balance" or "consistency"? Why...
  4. aia_2

    Where do publishers get maps? And more map questions!

    Afaik there are either freelance cartographers or hired ones... Needless to say a publisher has to be large enough to have an in-house cartographer (i am not sure whether or not wotc has an in-house one). All the other questions have not a single reply as they change from case to case! The best...
  5. aia_2

    Worlds of Design: Modern vs. Medieval Maps

    True but to be historically consistent...
  6. aia_2

    Worlds of Design: Modern vs. Medieval Maps

    Key question! This is definitely essential: precision (for a GM) vs realistic imprecision (for a PC)?
  7. aia_2

    D&D General Favorite Puzzles in Published Adventures?

    Hi, sorry if i come always to that reply: my favorite puzzles are in Amber Castle. Re to the fact puzzles could be disappointing, i am curious if that experience is somehow tied to the fact that the brain called to work on the puzzle is the one of the player and not the one of the PC (i.e. if a...
  8. aia_2

    RPG Design - Resolution system

    Hi, in my current designing experience i had the luck to figure out a resolution system which fits my need! I can't say it is unique as i don't know whetheror not someone else already designed it but it is somehow unhortodox (compared to any version of d&d!). Ok, now my 2 cents: 1st cent: first...
  9. aia_2

    What would you pay for a book?

    I plan to sell it with a mark up of 5 bucks, so that the final price should be in the range of 15 usd... According to the post of the blog no one would buy it for it is considered "low quality"... As a matter of fact i don't think so but at the same time i don't want to rip money for a playtest...
  10. aia_2

    What would you pay for a book?

    I understand your point and agree with you... However now i have a "nasty" question... Take my example: i have a rulebook of approx 220 pages, hardcover, digest-size. It is the playtest version so nearly no artworks in it. Instead of artwork i added many personal comments on the rules i draw for...
  11. aia_2

    What would you pay for a book?

    A detail which should change any concept on the costs: we are now talking about "marginal" (or variable costs)... What is missing is the hard core part of the costs: the fixed one! They are not negligible and any analyisi should take them into account... Here an useful insight mainly by Morrus...
  12. aia_2

    Revisiting Old Modules

    Well there are so many to mention from the past that i will leave only some of the ones "not licensed" just to enlarge the scope: * All the modules from The Companions: https://rpggeek.com/rpgseries/5256/islandian-campaign-series Suffice to say that TSR planned to re-edit all these modules in a...
  13. aia_2

    What would you pay for a book?

    Yes ok, but that post is so confusing as it throws in too many concepts without a clear reason (or this is my perception to my eyes!)... Two comments based on the fact that after the first reading i was more or less thinking the same thoughts as you... But the more i thought to that post, the...
  14. aia_2

    What would you pay for a book?

    Sorry, maybe i am getting old: i read that post twice... I still don't get the main messages... Are we paying without any reason PDFs? Are physical book over or underpriced? The writing seems interesting but i am striving to understand the overall message...
  15. aia_2

    RPG mainstream direction

    Ah, sorry! In my landscape i forgot another essential feature: we are moving with a quick pace towards the dematerialization... We will likely have no more books or paper in the next years, especially for "leisure" reasons... This is another aspect the inteligentia of D&D should consider as well...
  16. aia_2

    What would you pay for a book?

    Eheheh... Got it! I am a collector as well and i fully understand you! And in any case i will let you know when i will publish my game then!
  17. aia_2

    RPG mainstream direction

    I really hope you are right but let me add that the top executives of Kodak used to think the same thought...
  18. aia_2

    What would you pay for a book?

    Man, you're very generous! (Otherwise you are a collector... And this is not a positive thing! :-D )
  19. aia_2

    RPG mainstream direction

    I fully agree that D&D was and is the mainstream. My question is that, given the current development of human behavior and capabilities, i have some doubts that D&D will be the mainstream if it keeps the actual approach (large ruleset, many options/classes/mainly useless add-ons...). It is like...
  20. aia_2

    RPG theory: readings

    During the summer i read the Kobold guide to game design and found it a very pleasant and interesting! Wolfgang Baur approach is very helpful and i found very often aligned with his thoughts! It is not a recent book (i believe the current one is the 3rd edition) but i do reccomend it.
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