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    Nominate your MOST ANTICIPATED RPG of 2022

    Since Avatar Legends, The One Ring 2E, and Cy_Borg were already mentioned, here are my nominations: The Wildsea RPG by Ray Chou (was supposed to release this year but got delayed) Salvage Union by Leyline Press (delivery is December 2022, but hopefully still counts)
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    D&D 5E 5E Survivor - 5th Edition Survives! [+]

    Original Dungeons and Dragons 44 Advanced Dungeons and Dragons 49 Basic Dungeons and Dragons 51 B/X Dungeons and Dragons 50 BECMI Dungeons and Dragons 54 Advanced Dungeons and Dragons, 2nd Edition 48 Dungeons & Dragons, Rules Cyclopedia Edition 50 Classic Dungeons & Dragons 49 Dungeons &...
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    D&D 5E Making 5E Feel Old School

    Have you taken a look at Into the Unknown? It's a really cool OSR-like game built on 5e mechanics Into the Unknown - Book 1: Characters - O5R Games | Into the Unknown | DriveThruRPG.com
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    D&D 5E Removing Ability Score from offense

    I like the idea since it allows for more diverse character concept (the charismatic barbarian, the strong monk, the intelligent fighter, ...) without making you feel like you're not making full use of your class abilities. It also mostly solves the problem of racial stat bonuses pushing players...
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    D&D 5E Which subclasses dropped the ball and how did you fix them

    Here are mine: Berserker: The exhaustion caused by Frenzy is removed by a short rest. (rationale: current version is needlessly punishing, but removing it entirely also gets rid of the flavor.) Champion: Your maximum hit points are increased by 1 per level. In addition, Remarkable Athlete...
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    D&D General Taking the "Dungeons" out of D&D

    This actually sound really close to what D&D already provides. The Wheel of Time is one of the few settings where all the high-level magic of D&D doesn't feel out of place at all (except perhaps for resurrection magic). This makes me wonder how feasible it would be to reflavour a few aspects of...
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    D&D 5E Another monk thread! Fixing the Way of the 4 Elements

    Unearthed Arcana has an option that seems to be intended to fix the math of 4E monk: It's a bit boring as far as fixes go, but it does help a lot with keeping up the damage compared to other monks. Alternatively, my favorite "simple" fix is to simply reduce the cost of all elemental abilities...
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    D&D 5E Zero to Hero: Ability Score Increases every level?

    Very cool idea, though I'd allow players to use point buy with a greatly reduced total (say 9 points instead of the usual 27) to allow for some more diversity at level 1. Another idea to reinforce the zero-to-hero feeling would be to let the maximum for each ability score scale with level as...
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    D&D 5E Better Beasts?

    There's a cool supplement on the DM's guild that gives sidekick statblocks for all kinds of animals: https://www.dmsguild.com/product/293883/Animal-Sidekicks I'm hoping to use it in one of my games in the future.
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    D&D 5E Avernus Any Good?

    It's unlikely you'll find any good creatures in Avernus. It is one of the nine layers of hell, after all. Or that was my first thought upon reading the title of this thread, at least.
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    D&D 5E Your thoughts on these homebrew spells

    I believe this would be very exploitable as a source of temporary HP before the start of a battle, especially when combined with efficient out-of-combat healing such as healing spirit, prayer of healing, goodberry, or even just hit dice. If you intend it to be used as a source of in-combat...
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    D&D 5E Is Adventures in Middle Earth worth trying to get?

    Here's all the information we have right now: Fria Ligan | News I'd say it's best to wait until they announce what new books they will bring out.
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    D&D 5E Bigby's Hand & Drow Mages - understanding changes brought in with 5e

    1. 5e tries to simplify and consolidate many elements of previous editions, which is why you won't see many lesser/greater versions of the same spell like in 3.5. Likewise many similar spells have been combined into one. This makes things easier to remember and run at the table, at the cost of...
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    D&D 5E Decoupling ancestry and culture

    Did you know there's a full 70-page supplement that was recently released on the DM's Guild that does exactly this? It is great and I'll probably use it in my next game: Ancestry & Culture: An Alternative to Race in 5e - Arcanist Press | DriveThruRPG.com Edit: If you want to get it, it is...
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    The Tales From The Loop Starter Set Is Here

    I've received mine already! The production values are very high as expected from Fria Ligan, though the box feels a bit empty. I hope I'll get the opportunity to play it soon.
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    D&D General Custom Dice Curve

    Actually, an even better solution is to roll 1d12 and 2d6 and take the lowest result, which has an average of 5.01 according to anydice: AnyDice I doubt you will be able to find anything closer than that.
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    D&D General Custom Dice Curve

    Roll 3d6 and drop the highest is perfect for this: AnyDice
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    D&D 5E Is Duellist style too good without feats.

    Against the Tarrasque, AC 21 will help you exactly as much as AC 10. Maybe your DM is just not using the right enemies? ;)
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    D&D 5E Is Duellist style too good without feats.

    No, for my second post I took the same baseline for all percentages (chainmail + greatsword with no fighting style). Using percentages feels easier to compare different effects like +dmg and +hit, but you can just multiply with the baseline DPR to get absolute numbers if you prefer. The same...
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    D&D 5E Is Duellist style too good without feats.

    I'm not sure why we're discussing feats in a thread that's specifically about fighting styles in the absence of feats. That being said, it seems my previous comparison was comparing apples to oranges because the baseline for each fighting style is very different. So let's try again and compare...
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