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    Level Up (A5E) Barbarians without "reckless attack"

    Fair point. But that means negating up to 2 crits per monster, regardless of everything. Players hit and critted way more often than any singular creature, so I think it's ok for them to be treated differently in some regards. Otherwise if I want pure simulationism (PCs and NPCs abide exactly to...
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    Level Up (A5E) Barbarians without "reckless attack"

    I'd personally allow some NPC to use the Sacrifice Shield maneuver. But if I see one of my players unsatisfied by their character due to this kind of mechanics issue, I'd refrain to use that trick too often as I don't want to be an adversarial dm.
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    Level Up (A5E) Barbarians without "reckless attack"

    Point taken about dash and disengage. But if we allow monsters to negate crits by sacrificing shields and taking fatigue, we might as well just remove crits altogether. Rules for negating crits were likely put in place to reduce the unpleasant swinginess of 5e combat to the players detriment...
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    Level Up (A5E) Barbarians without "reckless attack"

    I totally see your point, which is why I'd reiterate that those options are specifically discussed in the Adventurer's guide and are not in the Monstrous Managerie. Specific monsters may have legendary actions that do negate some effects, but in the *5e asymmetric design philosophy there's no...
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    Level Up (A5E) Barbarians without "reckless attack"

    I'm also not fond of this expertise/disadvantage asymmetry and I agree that it makes the use of this action very situational. That said, I think PTA was not designed to replace reckless assault, but to introduce some forms of forced movement resulting in more tactical repositioning (pressing...
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    Level Up (A5E) Barbarians without "reckless attack"

    I understand that can feel underwhelming for the player, I think the negative aspects are being a bit exaggerated: First of all the possibility of sacrificing the shield is something that all PCs can do, but not necessarily NPCs can do. It makes sense that they can do so, but it's not guaranteed...
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    Level Up (A5E) Random LU Feedback

    I read your update and I agree with you about size up. First thing I'd rule that the fighter needs a check with a DC that depends on the CR of the target (or opposed by the target's deception, if the target is actually trying to conceal it) Also, it would make sense to me that to size someone up...
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    Level Up (A5E) Marshal's Miraculous Protector: how does it work?

    I'm wondering how this feature would interact with the Warding Bond spell. If a cleric casts Warding Bond on the Marshall and an ally gets critted, the marshall could take the hit instead, but the damage could be split between him and the cleric, aiding in the overall survivability of the party...
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    Level Up (A5E) A couple of spell questions

    Well, even a sword and board character benefits from the bonus attack with the shield, if the weapon has the defense property. My main point is that there shouldn't be an obviously worse choice. I'm not sure. I mean, the main problem of the original cantrip is the casting time, but still gives...
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    Level Up (A5E) A couple of spell questions

    My rationale for the expertise dice was that I'd want this cantrip to be useful for both spellcasters and non spellcasters. Swapping 1 bonus action for just 1d4 on a single attack is rarely a good swap it if you can just make another (bonus) attack instead. Also, I wanted this cantrip to retain...
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    Level Up (A5E) A couple of spell questions

    Also Arcane Muscles doesn't scale with level. In general I'm not fond of this lack of level scaling for some cantrips. I'm wondering if changing the normal True Strike as follows would make it interesting: "Casting time: 1 bonus action. Duration: concentration (1 minute, see text). Effect: for...
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    D&D 5E 5e Updates: Monstrous Compendium

    Awesome I hadn't noticed! Thanks a lot :)
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    D&D 5E 5e Updates: Monstrous Compendium

    This thread is a gold mine! Are there any plans to convert the contents to an alphabetically or CR indexed resource page? This would massively increase its usefulness as one can see at a glance what's available or browse more easily than in a 60+ pages thread.
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    Level Up (A5E) Help me make a necromancer archetype

    I like this "shaman" take on the druid.
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    Level Up (A5E) Help me make a necromancer archetype

    One small thing I noticed when reading the published description (sorry for being late): is it acceptable that Touch of Death can grant temp HP even if the killed creature is not living or undead (like a construct)? Also: the CR of the undead created by Create Minion scales with total character...
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    Level Up (A5E) Help me make a necromancer archetype

    I think this feature becomes particularly interesting when you consider multiclassing, especially in adept
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    Level Up (A5E) Help me make a necromancer archetype

    I like what's here so far, and although I agree with WarDriveWorley that having some branching options would be cool, I see your point too of those being too many choices. As a suggestion, I think it could be cool to have some more necromancy spells that specifically bolster the theme of being...
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    Level Up (A5E) Improvised Weapons: Ever the Smart Move?

    Jumping in quite late in the thread, and answering with a question: "Should it? And why?" Weapons, especially the ones requiring some training, evolved to exist for a very simple reason: a rock may hurt someone from a distance, but an arrow fired from a bow goes way faster, way further, and the...
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    Level Up (A5E) Future archetypes with pets

    It's very probable, I just don't follow many "celebrities" at all. I totally agree. My comment wasn't really to crap on the very good ideas written so far, but just to propose a different way than generating more archetypes. Personally, I don't really like the exponential increase of...
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