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  1. M

    D&D 4E Charop DPR and nova: accuracy vs. damage

    In general, the more straightforward way of looking at it is: How much damage do you do on average with a punch? Pretend for a second that it is 20 damage. Say you hit on a 5. So 15 regular punches = 300 damage. Add +1 = hit on a 4. So 16 regular punches = 320 damage. Can you do more than 20...
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    D&D 5E Is the Default Playstyle of 5E "Monty Haul?"

    I'm the Andy listed at about minutes 9-11. But basically, the "typical campaign" of 5e says you get about 1 consumable per level and 1 permanent, number changing magic item every 4 levels. So if you're handing out more magic items than that, your campaign might have to really ramp up difficulty...
  3. M

    WotC Welcome to Dragon Talk: by Shelly Mazzanoble and Greg Tito.

    I'm the Andy Pearlman mentioned on 364 around minutes 9-11.
  4. M

    D&D 5E D&D Next playtest post mortem by Mike Mearls and Rodney Thompson. From seven years ago.

    You just give a boost at every proficiency +1 step. So 5, 9, 13 and 17.
  5. M

    D&D 5E D&D Next playtest post mortem by Mike Mearls and Rodney Thompson. From seven years ago.

    Right. Where 5e doesn't use 4e/2 math, it is usually something of a disaster within the system at higher levels. All saves should go up by +4 from 1-20, both on player and monster side, so levels 9-20 work better and less rocket tag.
  6. M

    D&D 5E D&D Next playtest post mortem by Mike Mearls and Rodney Thompson. From seven years ago.

    The reason proficiency starts at +2 is so 16 mod(+3)+2 = +5 or hits AC 13, the standard CR 1/8-CR 3 AC, on an 8. Or 65% of the time, essentially 2/3rds of the time. Which is basically what 4e does. Just in general, 5e uses a ton of 4e/2 math. You can expect to roughly go up +9 to hit over 19...
  7. M

    D&D 5E D&D Next playtest post mortem by Mike Mearls and Rodney Thompson. From seven years ago.

    I think, intelligence can definitely influence fighting style. Does someone have a tell? How do you use spatial awareness? D&D tends to represent that by level and experience, but... There's this great example of Andre Agassi owning Boris Becker on the tennis court because he realized Becker...
  8. M

    D&D 5E D&D Next playtest post mortem by Mike Mearls and Rodney Thompson. From seven years ago.

    Hard to know exactly without access to how they're using the data, but... Seems better. They at least ask 1st edition played and have email addresses. They should ask favorite edition & classes in every playtest. Get that baseline going. If my email address on the playtest survey about Rangers...
  9. M

    D&D 5E D&D Next playtest post mortem by Mike Mearls and Rodney Thompson. From seven years ago.

    Right. I'm saying their survey structure wasn't even designed to determine that.
  10. M

    D&D 5E D&D Next playtest post mortem by Mike Mearls and Rodney Thompson. From seven years ago.

    Yeah, you need to establish who is being truthful, what percentages belong to which groups, and if you're testing for something very specific, that you're actually valuing people who truly care about that specific thing over everyone else. None of which WotC did in their poll design in Next.
  11. M

    D&D 5E D&D Next playtest post mortem by Mike Mearls and Rodney Thompson. From seven years ago.

    Just one thing I'd note about the data they're using. They had really horrifically bad survey design in multiple ways. You can see the outcome in Ranger, which the October 2013 showed people were generally really happy with the Ranger. Really, surveys need to establish baselines. Who is taking...
  12. M

    D&D 5E D&D Next playtest post mortem by Mike Mearls and Rodney Thompson. From seven years ago.

    Also, treasure troves are insanely high amounts of gold post level 4 and there's no default spot to spend gold except on healing potions. 30000 gold —11-16 average treasure trove = 600 potions of healing... To use 2nd wind as a specific example, 2nd wind is almost always an emergency healing...
  13. M

    D&D General Variation on Themes(by MwaO)

    Included link to Variation on Themes handbook — a Leader theme added to a set of Leader steps can be helpful as an example.
  14. M

    D&D 4E The Book of Five Traditions: A 4e Monk Handbook

    Updated Dance of the Stinging Hornet to point out how 4e uses the same basic language elsewhere in other powers and monsters, specifically Invigorating Stride and a couple of Green Dragons to 'use not-melee-basic-standard-action' as part of a power with an undefined action.
  15. M

    D&D 4E 4e ask a simple question, get a simple answer

    In general, PCs should average about Level+15 AC and Level+13 in the NADs. Defenders tend to be Level+17 & 14 in the NADs(often an extra +1 to NADs and then Heavy Shield equivalent for +2 AC/Ref) Here's a link to the 4e Discord — info is much faster there and there are about 3000 people on it...
  16. M

    D&D 4E 4e ask a simple question, get a simple answer

    Masterwork bonus is part of the armor bonus(Plate is +8 as an example at 1st, +14 at 30th). Defenses should go up by +1 per level. Level/2+Enhancement +6 = +21, which is not +29. Neither is Level/2+Enhancement +6+4(Dex or Int+8/2) = +25. So for whatever reasons, if you look on page 345 of Heroes...
  17. M

    D&D 4E 4e ask a simple question, get a simple answer

    Inherent bonuses are essentially the enhancement bonus. And they're a little unclear about this, but if you have a +3 Magic Armor, it should be by definition masterwork. And that just means it is some free bonus to keep the math correct. As an example, a level 16 Fighter who normally wears...
  18. M

    D&D 4E 4e Poachable Powers List: A list of good powers to poach from other classes

    I'd view it as a Sky Blue. It might very well be a Gold Power from a Warlord standpoint, but it still isn't powerful enough to make everyone into a Warlord by itself. Particularly in the other combats of the day.
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