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  1. Augreth

    Nominate your favorite TTRPG podcast of 2022

    Panda‘s Talking Games from the Misdirected Mark Network. Personal, funny, simply excellent!
  2. Augreth

    Adventure Writing Basics: Part 2

    As a GM I heartily disagree on this one :) The reason is simple: when I just skim an adventure, I want to understand what’s happening as quick as possible, and that’d be just from the headings. I think it’s not the designers job to help nosy players keep their nosiness in check. It’s their...
  3. Augreth

    Not DnD - Damn the Man, Save the Music!

    There was a live play podcast on the awesome show She‘s A Super Geek! It’s an early one from 2016, no. 23 on Apple Podcasts, but it’s hilarious :D
  4. Augreth

    Blog (A5E) Welcome to Elissar

    I agree, I don’t like it at all stylistically. On the positive side, I like the idea of using the art assets like the spider or the dwarf for illustrating what you can find in a region. On the negative side, it is hard to pin down why I don’t like it, exactly. I don’t want to be insulting, but...
  5. Augreth

    True Tales from Stranger Things: The Satanic Panic Comes to School

    Very interesting article! The satanic panic wasn’t a thing in Germany, and I was way too young to see any of it. But since my very first DM had a copy of the AD&D 1e monster manual, and I had the 2e MM, I did wonder why they renamed devils and demons. I simply figured Baatezu and Tanar‘ri...
  6. Augreth

    D&D 5E Radiant Citadel Articles Roundup

    Ajit George was interviewed by Teos Abadia on the Mastering Dungeons Podcast a couple of weeks ago :)
  7. Augreth

    D&D 5E Unearthed Arcana: Travelers of the Multiverse

    Here’s what WotC have to say about that: „[…] Monsters of the Multiverse, a comprehensive resource for players and Dungeon Masters alike, containing over 30 updated player character races […]“ (Rules Expansion Gift Set | Dungeons & Dragons)
  8. Augreth

    My First Game: Top Secret/SI

    „The Dark Eye“ from Germany was my first Pen&Paper, but it was quickly followed by Dragonlance (2e) :) Eye of the Beholder on the Amiga 500 introduced me to the realms before I even knew pen & paper games, and my friends and I were impressed by Yoda‘s massive 13d force ability, although we...
  9. Augreth

    Worlds of Design: Same Humanoids, Different Forehead

    Ha, didn’t know that. Something to think about …
  10. Augreth

    Worlds of Design: Same Humanoids, Different Forehead

    Examples for Abilites from cultural background: Dwarves: Stonecunning High Elves: Extra Language Wood Elves: Mask of the Wild Drow: Drow Magic Gnomes: Gnome Cunning Forrest Gnomes: Speak with small beasts All of these could be granted, btw, to people from a different race raised in the...
  11. Augreth

    Worlds of Design: Same Humanoids, Different Forehead

    There is no setting element that is not represented in the core rules. And all rules are setting elements, especially in D&D. D&D is no generic rules system. If it were it wouldn’t have any races at all but only a system for generating one. Other examples include its cosmology, which is very...
  12. Augreth

    Worlds of Design: Same Humanoids, Different Forehead

    History and culture, as many here already wrote. Plus relationships between the people: the elves once enslaved the orcs, so whenever our half-orc hero is near an elf or even an elven settlement, he totally freaks out, in anger or maybe in fear. Social structure and its influence on the...
  13. Augreth

    Welcome to Your NeverEnding Story

    I love the idea, but sadly I don’t like the visual style :( And I suspect my players won’t either… Are there plans to expand in this area?
  14. Augreth

    D&D 5E Medieval D&D Character Sheets

    I wholeheartedly agree about the skill grouping! Since there are no skill checks in D&D anymore, just ability checks, it simply doesn’t make sense not to group skills with the corresponding ability. That’s what I’m missing on dndbeyond, that in the skills section of your character sheet you...
  15. Augreth

    Playtest (A5E) Level Up Playtest Document #17: Journeys

    Oops, score not mod! Sorry for bothering 😐
  16. Augreth

    Playtest (A5E) Level Up Playtest Document #17: Journeys

    I‘d consider that a forced marsh. Normal speed should be every day travel, say from Waterdeep to Daggerford.
  17. Augreth

    Playtest (A5E) Level Up Playtest Document #17: Journeys

    „A creature can carry a number of Supply equal to its Strength score in addition to the rest of its gear.“ With Str 10-11 I‘d rather pass on some other gear and carry my own Supply. I know you want to keep it simple, but Str 10-11 is average, so the average person cannot carry 1 Supply by...
  18. Augreth

    Playtest (A5E) Level Up Playtest Document #17: Journeys

    „Mounts and pack animals“: the statement that „Mounts such as riding horses can only travel for about an hour a day at the gallop speed“ (first sentence in that paragraph) is repeated nearly literally at the beginning of the next paragraph.
  19. Augreth

    Playtest (A5E) Level Up Playtest Document #17: Journeys

    I think 24 miles a day are highly unrealistic for „normal“ speed, especially in armor. I remember that AD&D stated about 20 kilometers, and that’s about okay. 20-25km are manageable, that’s about 12-15 miles. That’s also what you find when googling for hiking distances. 24 miles are doable...