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    I saw this cool SF RPG on Kickstarter and now can't find it....

    Hmm, it's not Salvage Union.... I think it's Across a Thousand Dead Worlds! Yes it is! Thanks for Retreater and Grendel—I'll check it out to see if it's as cool as my first impression! (The system looked okay to me to start with, but that's first impressions for you!)
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    I saw this cool SF RPG on Kickstarter and now can't find it....

    I saw a cool RPG on one of Egg's kickstarter round-ups a while ago, but now I can't find it or remember the name. Here's what I remember: It was a science-fiction RPG. It used a 1d20+add stuff core resolution mechanic, but wasn't d20 system (D&D-derived) It was a dark, post-collapse setting...
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    D&D 5E Character Build - World's Greatest Detective

    Any suggestions on how to do a detective build in 5E? Rogue optimised for Perception? Bard with Sage background? I'm just after some thoughts before I tinker around with my next build.
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    Congratulations to the 2015 ENnies Nominees!

    Check out King of Dragon Pass for tablets
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    The Center of Time

    Seregal stands in front of the city. "At last," he cries, surveying the front door. "Now, how do we get in?" He frowns; this place doesn't quite resemble the original story he heard. "Echo? Is the map showing anything useful?" he asks.
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    Brainstorming DEFENSE

    Or you could make DEFENCE equal to the attack dice pool (or some relation thereof) and just roll it each round.
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    N.E.W. Playtest Feedback - Prison Planet - System Notes - Sessions 2 and 3

    Morrus - My players (who are so enclined) have enjoyed building and tweaking characters within the career system. However, if you optimise, it's easy to build a high stat character or a character with an effective stat/skill combo like the one I mentioned above. I think the main issue is that...
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    N.E.W. Playtest Feedback - Prison Planet - System Notes - Sessions 2 and 3

    I have a player who specialises in optimising and breaking systems! His current character is: 6d6 to stealth - 2 AGI (Starting), Felan (+2 AGI), Scavenger (+1 AGI), Street Thug (+1 AGI), Burglar (+2 AGI), Infiltrator (+1 AGI), Burglar (+2 AGI). So that's 11 AGI to start with, or 4d6, and...
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    The Center of Time

    Seregal sees Echo and Antor move on, refusing the offer his rope. "Perhaps it didn't look very safe," Seregal muses, scratching at his beard. "Well, I'll just go forward along here and see if I can bring that bridge up." Seregal starts to move forward on the bridge, balancing carefully, to...
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    N.E.W. Playtest Feedback - Prison Planet - System Notes - Sessions 2 and 3

    Here is some feedback from sessions 2 (Block Wars) and 3 (Outbreak) of Prison Planet. See links for story notes. Playtest comments from Session 2 and 3 of Prison Planet: System System feels very swingy to players, especially as dicepools increase. One player said it was fun building a...
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    N.E.W. Playtest - Prison Planet

    3: Outbreak After the Block Wars, the PCs could relax a little and work on their scams and plans in the confines of Tartarus. Freddie was invited to have dinner with the Governor, and showed up with the rest of the PC group. The Governor's room was covered in naval paraphernalia, and soon he...
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    N.E.W. Playtest - Prison Planet

    Session 2: Block Wars The PCs were still bashed around and bullied by the gang that ruled their block, the Blood Dogs. They were ordered to process some new prisoners, and went down and rescued Tyke, a computer hacker who claimed she was wrongfully prisoned by the government, and Rachel...
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    The Center of Time

    Seregal quickly lashes his rope to the cable and trails it down. It's about 50 foot, so dangles about 10 feet above where Antor, Echo and Duncan are. The end of the rope whips about in the wind. "Can you reach it?" he calls out. "I can have a go at pulling you up. Otherwise..." Distracted...
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    The Center of Time

    Seregal waves down at Antor. "Everything's fine!" he shouts back. "I'm glad those creatures are gone! I think this bridge actually leads to the city. I want to follow it! Maybe you should all come up here!" He pulls his rope from his pack and waves it around, like an offer.
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    The Center of Time

    Seregal looks around the bridge, staring into the distance. "I wonder where this goes?" he asks Ohm. He carefully teeters back and forth, and is lucky that he's trained in balancing. He squints down at the commotion below. "Echo? Duncan?" he calls out. "Is everything all right?" He...
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    The Center of Time

    Seregal keeps sneaking along the path, not really noticing that Xaion has been kidnapped! He's too excited by the final approach the city and his chance to scout and explore the road; absently trusting the fine warriors in the party to deal with the situation; thinking that the chronal feeders...
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    New N.E.W. Career Tree

    Hi Morrus, One of my players got creative and let me know how he'd design N.E.W's career system! He's designed his own systems before and enjoys tinkering with systems and builds. I don't know how useful you'll find it as you're only supposed to point what isn't working during playtesting, as...
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    N.E.W. Playtest - Prison Planet

    It's based on the Mongoose Traveller adventure, although heavily modified. When I run published adventures, I improvise a lot and it drifts quite a bit away from the source material. I think it's a great idea for a sandbox, and will see what the PCs start to do when pressure is applied! Movie...
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    N.E.W. Playtest Feedback - Prison Planet - System Notes - Session 1

    Thanks for getting back to me. I've just got some more clarifications to your responses! Does REP, LUC and TECH start at 0 or 2? Can you tighten this up in the next draft and include more examples? I know you want to keep it open for GM decisions, but I didn't find enough information in the...
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    The Center of Time

    Seregal sneaks along cautiously, hand reaching into his belt pouch for one of his cyphers. "Good idea," he says. "I'm reasonably quick. I'll see what I can see." He cautiously moves forward, scouting out the area to see if he can find a safe way forward for the group. Trained in Stealth...
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