I would like to ask you to take a moment to complete the short survey (under 2 min) below, asking TTRPG players to rank their most enjoyable elements of play. I'll share the results in the next week or so. Please feel free to share this as well. Thanks
Link to Survey Microsoft Forms
I was on his Patreon for awhile. They're fine. I believe he pays people to write most of them and doesn't write them himself. They're smash and bash, but are as fun as anything else. For the price of the Patreon it seems pretty worth it if you need lots of options for adventures.
By all means do that if you like it and can maintain players for it. Even then, the goal isn't to kill the players but to challenge them against very lethal dangers.
I see this discussed in various places. I don't see how this enhances a game. Between spells that do multiple hits like magic missile or scorching ray, and the number of foes with multi-attack. I don't see how DMs don't kill players in almost every fight someone goes down. Everyone should...
Maybe some (read: all) of your reply came off as passive aggressive and combative?
You're bundling up all the effects of exhaustion into a single line. All that doesn't happen with a single level and you don't enter a death spiral just by going down once. You don't suffer significant combat...
I have no idea what you're on about and if you want to make a dismissive claim like that, particularly about ALL replies, you probably should back that up in some way. I haven't read every single house rule here but no house rule I'm reading here invalidates combat healing or creates a death...
Of course. The original point still stands. If there wasn't a fit problem with death saves we would see those house rules spread across an equal number of systems. A few subsystems seem to get the vast majority of focus in terms of house rules.
Good article. Like a lot of DMs this kind of hits home. I've had a few games where players just walk away at the end of a game, particularly a VTT, leaving everything where they left it like a bunch of 3 year olds. Next week they come back at the late minute confused and it takes them 10 (or...
I think think it's about impressions, it's about baselines. Once you have a standard, every character is going to be assessed as above or below that standard (or meet it). Most players do not want a character below the standard. However, using a system where variation is the norm, it becomes...
Yes it's exactly the same. If you look at the anydice, I actually am using 3d5+3 as the model, but the system is more typically described as 3d6/reroll 1s and I didn't want people reacting to that and have to explain it's exactly the same all the time.
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