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  1. OptionalRule

    D&D General Survey to Rank Enjoyable Elements of TTRPGs

    It addresses the talk that's really emerged about everyone wanting to do off crazy custom actions.
  2. OptionalRule

    D&D General Survey to Rank Enjoyable Elements of TTRPGs

    Thanks. That more would be interesting but I wanted to keep it as short as possible. I'm riffing on some GDC surveys.
  3. OptionalRule

    D&D General Survey to Rank Enjoyable Elements of TTRPGs

    I would like to ask you to take a moment to complete the short survey (under 2 min) below, asking TTRPG players to rank their most enjoyable elements of play. I'll share the results in the next week or so. Please feel free to share this as well. Thanks Link to Survey Microsoft Forms
  4. OptionalRule

    D&D 5E DMDave Adventure Thoughts?

    You produce so much content my mind boggles. Much respect!
  5. OptionalRule

    D&D 5E DMDave Adventure Thoughts?

    I was on his Patreon for awhile. They're fine. I believe he pays people to write most of them and doesn't write them himself. They're smash and bash, but are as fun as anything else. For the price of the Patreon it seems pretty worth it if you need lots of options for adventures.
  6. OptionalRule

    D&D 5E How Would You Implement Skill Deficiencies in D&D 5e?

    I wouldn't. I do have instances where I only allow rolls by someone proficient though.
  7. OptionalRule

    D&D 5E Death Saves & Pop-Up Healing

    By all means do that if you like it and can maintain players for it. Even then, the goal isn't to kill the players but to challenge them against very lethal dangers.
  8. OptionalRule

    D&D 5E Death Saves & Pop-Up Healing

    I see this discussed in various places. I don't see how this enhances a game. Between spells that do multiple hits like magic missile or scorching ray, and the number of foes with multi-attack. I don't see how DMs don't kill players in almost every fight someone goes down. Everyone should...
  9. OptionalRule

    D&D 5E Death Saves & Pop-Up Healing

    Maybe some (read: all) of your reply came off as passive aggressive and combative? You're bundling up all the effects of exhaustion into a single line. All that doesn't happen with a single level and you don't enter a death spiral just by going down once. You don't suffer significant combat...
  10. OptionalRule

    D&D 5E Death Saves & Pop-Up Healing

    I have no idea what you're on about and if you want to make a dismissive claim like that, particularly about ALL replies, you probably should back that up in some way. I haven't read every single house rule here but no house rule I'm reading here invalidates combat healing or creates a death...
  11. OptionalRule

    D&D 5E Death Saves & Pop-Up Healing

    Of course. The original point still stands. If there wasn't a fit problem with death saves we would see those house rules spread across an equal number of systems. A few subsystems seem to get the vast majority of focus in terms of house rules.
  12. OptionalRule

    D&D 5E Death Saves & Pop-Up Healing

    How are all the replies here dismissing that?
  13. OptionalRule

    It's Your Turn to Play

    Next level freak out comes when you make all dice rolls without breaking intense eye contact with the DM.
  14. OptionalRule

    It's Your Turn to Play

    Good article. Like a lot of DMs this kind of hits home. I've had a few games where players just walk away at the end of a game, particularly a VTT, leaving everything where they left it like a bunch of 3 year olds. Next week they come back at the late minute confused and it takes them 10 (or...
  15. OptionalRule

    D&D General Sampling Random Ability Scores

    Easy, that means Achilles passes the tortoise.
  16. OptionalRule

    D&D General Sampling Random Ability Scores

    This is why I roll all my abilities inside a black box that cannot be observed, then my abilities are all values at the same time.
  17. OptionalRule

    D&D General Sampling Random Ability Scores

    I think think it's about impressions, it's about baselines. Once you have a standard, every character is going to be assessed as above or below that standard (or meet it). Most players do not want a character below the standard. However, using a system where variation is the norm, it becomes...
  18. OptionalRule

    D&D 5E Calculating a fist-sized diamond

    So basically, like the value spread of magic items. Got it!
  19. OptionalRule

    D&D General Sampling Random Ability Scores

    Yes it's exactly the same. If you look at the anydice, I actually am using 3d5+3 as the model, but the system is more typically described as 3d6/reroll 1s and I didn't want people reacting to that and have to explain it's exactly the same all the time.
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