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    Fighter brainstorm

    Why can't people who are apparently incapable of handling manoeuvres or the like simply... not use them? Why do they have to be taken away from everyone else? I submit that a battlemaster who simply uses zero manoeuvres isn't significantly less powerful than a champion anyway.
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    D&D General Dice Fudging and Twist Endings

    Please ignore this message!
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    D&D General When is the last time you DMed a game?

    Thursday (5 days ago)
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    D&D General Dice Fudging and Twist Endings

    Yeah. This is the difference I'm seeing in the thread: Most of us think it's the GM's job to create hopefully exciting encounters. Some of us also think that it's the GM's job to stage manage those encounters to make sure they actually are exciting. Some of us prefer to just let it play out...
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    D&D General Dice Fudging and Twist Endings

    100%. 'It's for the good of the game, it increases everyone's fun. However if they ever found out, it would cause big problems.'
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    D&D General Dice Fudging and Twist Endings

    Just fudge it ;-)
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    D&D General Dice Fudging and Twist Endings

    I ran a game of WFRP 1e last night where the group were attacked by a frenzied troll. I rolled everything out in the open and declared the relevant stats when they came up. As it played out one PC got badly hurt and then an allied NPC got the death blow on it before anything worse could happen...
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    D&D General Dice Fudging and Twist Endings

    For me it's not about perfection because there isn't a right or wrong answer. Let's just roll to see what happens. If a PC fails, or dies, or whatever - fine. I've run D&D 2e, WFRP, Rolemaster, and Other Worlds over the last few years and never fudged once. I actually make fudging impossible...
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    D&D General Dice Fudging and Twist Endings

    But the point of my response is that fudging wasn't necessary in the first place. Instead of secretly mitigating or ignoring a 'bad' roll, the GM can openly re-interpret the result in a way that still messes up the character but lets play continue more smoothly.
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    D&D General Dice Fudging and Twist Endings

    Yeah. I ran Rolemaster not so long ago, with zero fudging and all rolls made in the open with OBs etc stated in advance. I made one rule change, which was to give each PC a single fate point in the manner of WFRP - basically a one-use get out of jail free card. Worked fine.
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    D&D General Dice Fudging and Twist Endings

    Stakes here is really a shorthand, a statement of intent. There is normally still room for some interpretation of the roll by the GM depending on whether it was a normal failure or a crit, etc. Note that as the example you provided was an attack roll, in D&D the stakes of this are normally...
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    D&D General Dice Fudging and Twist Endings

    I think fudging reduces uncertainty by removing wild swings in fortune from the menu. If the players get a lucky crit or three against the villain in the first round... oh look, turns out he had more hit points than that after all. If the villain gets a lucky crit against a PC that may well kill...
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    D&D General Dice Fudging and Twist Endings

    For sure. I deliberately remove all possibility of fudging from my toolbox. I always state the target numbers beforehand and roll things out in the open. Sometimes I have the players roll things for me. In a recent session the players' cart took a nasty hit at high speed and I wrote a quick d6...
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    D&D General Dice Fudging and Twist Endings

    I think for me it's about the process more than the result. If genuine story things are at stake and we roll dice for it, that's exciting and unpredictable. Sometimes this will lead to unexpected outcomes where we are all (players and GM alike) taken aback. Sometimes it will lead to the...
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    D&D General Dice Fudging and Twist Endings

    But the outcome of my participation is subject to a secret veto. 'Sorry, that's a failure'. 'Yay, that was a success after all'.
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    D&D General Dice Fudging and Twist Endings

    If it's the GM's job to put on a show and entertain me, using deception if necessary, then I am an audience member rather than a participant. I want to be a participant.
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    D&D General Dice Fudging and Twist Endings

    It's been explained by the post of mine you quoted. Not sure how much work 'touch on' is doing here, but OK. Are we only talking about your game? Have your players expressed dissatisfaction? I'm not sure I understand what you mean.
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    D&D General Dice Fudging and Twist Endings

    The difference is consent. We (generally) accept that the GM has control over monster tactics and world events. As these are largely visible we also have the opportunity to speak up if a particular action doesn't seem plausible or fair, and potentially convince the GM to do something different...
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    D&D General Dice Fudging and Twist Endings

    Never fudge. The best twist endings are the ones the dice generate.
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    I should write a book called "Diary of an RPG Hoarder"

    Note that if you do write this hoarding book, it will only be one more thing we all have to find shelf space for.
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