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  1. Libertad

    D&D 5E Is there something akin to a "Ranger's Guide" for 5e WotC adventures?

    This isn't character optimization so much as making suggestions so that Ranger PCs feel like their choices are meaningful, as well as for DMs having a handy reference to tell players things like "oh, undead hardly show up in this module, you should pick something else as your favored enemy."
  2. Libertad

    D&D 5E [Let's Read] Historica Arcanum: The City of Crescent

    This is our bestiary section, containing 36 humanoid/NPCs, 19 bestial monsters, and 8 djinn who are a new creature type of their own. The descriptive text for this section is written in an in-character format from the perspective of Osman, talking about his research into the world’s people and...
  3. Libertad

    D&D 5E Is there something akin to a "Ranger's Guide" for 5e WotC adventures?

    Nearly 6 years ago when I was running the Northlands Saga adventure path for my gaming group, I made a collected list of how frequently certain monsters and terrain appeared in the module. It was written in a style common to Character Optimization guides, showing what choices had the most...
  4. Libertad

    D&D 5E [Let's Read] Historica Arcanum: The City of Crescent

    The final act is the shortest of the book. At this point the PCs will assault the stronghold of their adversary as a dungeon crawl. One dungeon is the Janissary Hideout, the other the Ottoman Imperial Harem. It is possible in the Ghost of March route for the PCs to assault both if the...
  5. Libertad

    D&D 5E [Let's Read] Historica Arcanum: The City of Crescent

    I couldn’t help myself; I had to make one more post. We’re getting near the end of this book/adventure and I’m too antsy to wait until tomorrow. The PCs hit level 6 at the start of this Act. The Den of Snakes starts with either the Ghost or Mejid explaining that Shahmeran is a monster known as...
  6. Libertad

    D&D 5E [Let's Read] Historica Arcanum: The City of Crescent

    The PCs hit level 4 at the start of the Second Act, and while they have several means of entering the Undercity the most convenient route is Mosolite Nazif’s now-abandoned shop. The cats of the Council of the Ninth Life will attempt to stealthily follow the PCs, and their leader Sheraf will...
  7. Libertad

    D&D 5E [Let's Read] Historica Arcanum: The City of Crescent

    I'll be going into detail on it in the above post as well as the following ones, but there are a lot of problems with the adventure as presented; railroading is but one such thing. Which is a shame, as the adventure is by far the largest section of the book.
  8. Libertad

    D&D 5E [Let's Read] Historica Arcanum: The City of Crescent

    Now we really begin the adventure path! Like many other modules it uses the milestone system, where the PCs level up at predetermined points. However, there are parts of the adventure path which open up into a sandbox mode, letting the PCs explore Istanbul as they will, doing downtime and...
  9. Libertad

    D&D 5E [Let's Read] Historica Arcanum: The City of Crescent

    This chapter is actually the longest one of the book, covering the DM-facing material along with the adventure path itself. The latter is split up into four acts, but for this post we’ll cover the major locations, characters, and broad timeline of the adventure. Oddly enough, there is a...
  10. Libertad

    D&D 5E [Let's Read] Historica Arcanum: The City of Crescent

    Paladins gain additional abilities in regards to djinn. Lay on Hands can cure djinnstruck* effects, Divine Smite’s extra damage applies to djinn as well as fiends and undead, and they can sense creatures of the djinn type with Divine Sense. *This is a new pseudo-condition that comes from coming...
  11. Libertad

    D&D 5E [Let's Read] Historica Arcanum: The City of Crescent

    Making a character in Historica Arcanum is similar to making a character in other 5th Edition campaigns. The main difference is that PCs can choose any firearm as a martial weapon for starting equipment, and there are some general questions for story hooks for characters based on their race...
  12. Libertad

    D&D 5E [Let's Read] Historica Arcanum: The City of Crescent

    Official Site. Store Page. It goes without saying that the third party marketplace is a crowded affair, and it’s hard for individual products to stand out. This is magnified for first-time publishers, who often don’t have the staying power of name recognition or networking of their older peers...
  13. Libertad

    D&D 5E [Let's Read] The Tournament of Pigs

    The module says that this is theoretically possible, but it is not balanced for that. Between the fact that the death rate will still be high even for people with actual classes and the fact that it takes much longer to make 1st level characters (you have spells, racial features, proficiencies...
  14. Libertad

    D&D 5E [Let's Read] The Tournament of Pigs

    Official Site. Drive-Thru RPG Page. Content Warning: while not inevitable, some of the events in this module can result in harm to defenseless animals. Some of you who follow me on YouTube may recall that I did a video review of the Zero Level Rulebook. Turns out the publisher utilized it to...
  15. Libertad

    D&D 5E Solasta - is it worth playing?

    I streamed the main Crown of the Magister campaign and played through the Lost Valley twice. It's my opinion that LV is better, although in its initial release it had a lot of errors and glitches. The current release is a lot better, but certain endings are still locked out due to glitches so...
  16. Libertad

    Culture Feature: RPGs & Authors Beyond the Western Standard

    Sanctum Media is working with Ashraf Braden, a Ugandan game designer, in making Dungeon Crawl Classics content based off of the folklore of his country. The first two entries, are monsters, the Kakondo and the Lukwata.
  17. Libertad

    D&D 5E [Let's Read] The Delver's Guide to Beast World

    Chapter 13: Magic Items & Spells It wouldn’t be a proper high magic setting without a chapter full of eldritch loot and tricks! This chapter is relatively short at 11 pages, but these pages are packed with 18 magic items and 27 new spells, so you get quite a lot in spite of its brevity. Of the...
  18. Libertad

    D&D 5E [Let's Read] The Delver's Guide to Beast World

    Chapter 12: Wagon Customization ”You’ll come for the beasts, but you’ll stay for the wagons.” The delver’s primary mode of transport isn’t just for getting to Point A to Point B: it’s a combination vehicle, base of operations, mobile weapons platform, and depending on the customizations can be...
  19. Libertad

    D&D 5E [Let's Read] The Delver's Guide to Beast World

    Chapter 11: Classes This chapter is rather self-explanatory: it goes over how the various classes fit into the Beast World along with a new subclass for each of them. Artificer is an exception, for that class isn’t OGL. Barbarians aren’t technologically-primitive warriors too undisciplined to...
  20. Libertad

    D&D 5E [Let's Read] The Delver's Guide to Beast World

    Sadly, there isn't much in the way of representation Down Under. Edit: Opossums are marsupials, but they're not native to Australia. There is part of me that would like to try a deeper dive on sussing out the optimization potential of the various races, although I feel that is better served as...
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