Search results

  1. Charlaquin

    WotC D&D Comunity Update for June 8th.

    Sure, but I’d imagine that’s been going on since the first packet. What I wonder I’d why now are they making a concerted effort to respond to such comments? I mean, maybe it’s just a matter of big corporations being slow to act, but I’m curious if something may have happened recently that...
  2. Charlaquin

    WotC D&D Comunity Update for June 8th.

    I wonder what prompted this wave of clarification. Has there been an upsurge in people complaining about the changes constituting a new edition? Like, more such complaints than there have been all along?
  3. Charlaquin

    Jeremy Crawford discusses what are the 2024 Fitfh Edition Core Rulebooks.

    I’d say D&D is winning the race, and they have historically not restricted themselves to small incremental changes only. Slow and steady might keep you in the race, but it takes a willingness to break into a sprint to actually win.
  4. Charlaquin

    Jeremy Crawford discusses what are the 2024 Fitfh Edition Core Rulebooks.

    I also enjoy playing 5e more, which is why I switched to it. But I don’t think 4e is a good example of bold experimentation and willingness to make significant changes being bad for the game. On the contrary, we wouldn’t have the great game that 5e is, had it not been for 4e. You can’t achieve...
  5. Charlaquin

    D&D 5E What Is the Iconic Artwork Of 5E?

    I really liked the halfling concept art in D&D Next, but didn’t really like how it panned out in the PHB
  6. Charlaquin

    Jeremy Crawford discusses what are the 2024 Fitfh Edition Core Rulebooks.

    I wonder if it might have gone over better if they had put that work in first.
  7. Charlaquin

    Jeremy Crawford discusses what are the 2024 Fitfh Edition Core Rulebooks.

    Seems like such a strange thing to get a bugaboo about when there's like actual meaningful design stuff to give feedback on. But, I suppose I care a lot more about design than the average D&D player
  8. Charlaquin

    Jeremy Crawford discusses what are the 2024 Fitfh Edition Core Rulebooks.

    I think even more so than unified subclass progression, this one left me questioning where the feedback is coming from on that matter. Are significant numbers of people really using their 200-word write-in sections to say "I noticed this word that isn't capitalized in the 2014 PHB is capitalized...
  9. Charlaquin

    Jeremy Crawford discusses what are the 2024 Fitfh Edition Core Rulebooks.

    And barring, like, Chess and Go, most of them are barely played.
  10. Charlaquin

    Jeremy Crawford discusses what are the 2024 Fitfh Edition Core Rulebooks.

    I can't imagine how the game would still be inter-operable after 50 years of even careful changes, unless none of those careful changes amounted to any shifts of the sort that could reasonably be described as "innovations."
  11. Charlaquin

    Jeremy Crawford discusses what are the 2024 Fitfh Edition Core Rulebooks.

    You don't even need to go outside gaming for an example. Call of Cthulu has barely changed since the 90s, and who plays that game? The same people who played it in the 90s. Meanwhile, Candela Obscura looks to do a way better job of being Call of Cthulu than Call of Cthulu did even in its heyday.
  12. Charlaquin

    Jeremy Crawford discusses what are the 2024 Fitfh Edition Core Rulebooks.

    Nah, Morrowind in Skyrim's engine wouldn't be Morrowind. It might still be a great game in its own right (and indeed, if constant scope and feature creep doesn't prevent Skywind from ever being finished, I'd love to play it one day), Morrowind had a fantastic setting and story. But you can't...
  13. Charlaquin

    Jeremy Crawford discusses what are the 2024 Fitfh Edition Core Rulebooks.

    I think anyone who believed that was even possible was fooling themselves. Game design as a discipline is constantly evolving. If a game doesn't keep up, it'll get left behind.
  14. Charlaquin

    Jeremy Crawford discusses what are the 2024 Fitfh Edition Core Rulebooks.

    Game design is 1,000% art. What you and your friends do at the table is also art, which may utilize the art the game designers made as a material, but that doesn't diminish the artistry of what they did. Again, I strongly disagree. D&D lives on, some of the ideas that were pioneered in 4e made...
  15. Charlaquin

    Jeremy Crawford discusses what are the 2024 Fitfh Edition Core Rulebooks.

    It was easily the best-designed edition of D&D to date, and contrary to the popular narrative, it was successful in its own right. Even if it had been a commercial failure though, it would have still have been an excellent game with a substantial and passionate audience. Again, not being a...
  16. Charlaquin

    Jeremy Crawford discusses what are the 2024 Fitfh Edition Core Rulebooks.

    Failures like what? Hurt how? No game system is without flaws, but not every system is truly great. Experimentation and innovation is how greatness is achieved.
  17. Charlaquin

    Jeremy Crawford discusses what are the 2024 Fitfh Edition Core Rulebooks.

    🤷‍♀️ as a player and not a publisher, I have the luxury of not caring if the game sells substantially or grows constantly; on the contrary, I think the pursuit of those things only hurts the quality of the art. I’m on the side of art. The cool thing about being willing to change is that if a...
  18. Charlaquin

    Jeremy Crawford discusses what are the 2024 Fitfh Edition Core Rulebooks.

    I mean, I’m sure the game will be fine. The question is if it could have been even better had it spent that time experimenting, innovating, and iterating in bold ways instead of conservatively trying to change as little as possible at a time.
Top