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    D&D 5E Treantmonk's Guide to Everything Xanathar

    Good stuff. I do think you need to take another look at the Divine Soul. Divine Magic is insane, a sky-blue ability that is rated purple - not because of what it does, but because of the number of spells known that sorcs get. But what if every spell known you have is the highest-rated spell of...
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    D&D 5E Feats: Toughness, Inspiring Leader, Healer, and Magic Initiate

    I've had some success with a few of these feats. Toughness I took on a bear totem barbarian at level 12. It gave a nice boost of 24 HP, but was effectively twice as good thanks to rage resists. Those 24HP let him soak 48 damage, and that continued to scale. Leadership I took on a vhuman bard...
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    D&D 5E Interesting Race/Class/Background combinations

    I like using a Background to show some character growth over time. Anyasa is the weird elven witch living alone on the outskirts of a human village. She might brew the peasants a 'love potion' or magically help mend their tools, but mostly keeps to herself. She's even got a black cat familiar...
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    D&D 5E The Blade Lock- A Mini Guide.

    Great guide, this matches what I've seen in play. I've played a dragonborn bladelock, and some details I've noticed: Whenever you gain a new warlock level you can retrain one invocation. Fiendish Vigor is a great candidate for that, as the 8 THP you gain (recast until maxed) is a huge buffer...
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    D&D 5E Ariadna, the allmighty druid

    We don't have drowning rules yet, but in the final playtest it eventually set your HP to 0. A 'fish out of water' would just turn back into a giant.
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    D&D 5E Ariadna, the allmighty druid

    5e combat is essentially rocket tag (fast combat that is over quickly), so that is completely normal. You do have to look at encounter math a bit. Blag is worth 5k XP. A trio of ambush drakes brings the total to 5300. Against a group of four 10th level characters, that is just a medium...
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    D&D 5E now that FR is the generic setting, is darksun also by extension?

    Dark Sun was originally 'War World', designed for 2e and not based on something earlier like all the other settings at the time. It was also designed to sell both Battlesystem and the Psionics Handbook.
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    D&D 5E now that FR is the generic setting, is darksun also by extension?

    They do have thri-kreen with "psionics" in the monster manual. But the psionics are just spells for now. Blur and things like that. You could run a DS game with that as the basic idea. No playable psionics, and if an npc should have some just assign them a few similar spells.
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    D&D 5E Horde of the Dragon Queen minis list

    I already painted my Langdedrosa: He's a Reaper Bones 'dragonman'. And for kobolds, also Reaper: Not pre-painted, but I'm sharing anyway ;)
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    D&D 5E Does anyone who got an mm at Gencon want to offer up spoilers to us?

    Looking through my MM, on the lizardfolk page and a few others it looks almost like a printing error. There is red and black text slightly overlapping that gives a fuzzy effect, like my glasses were off or something. Hard to read. Most pages look normal though. Anyone else with a MM notice that?
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    D&D 5E Monster Manual soon to be in the wild!

    Haha, I guess that's one way to pay for Gencon. The MM's we got there for all-access were also signed by the dev team, a nice bonus. It is a gorgeous book, with a good array of monsters. Wish it had a listing of monsters by CR though.
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    D&D 5E Review of New Players Handbook Posted at Acts of Geek...

    It's been kinda funny watching as their site's review progresses. They have posted up parts 1 and 2 in addition to the "4.75 stars" art/layout review. And now they are finding problems with the layout...
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    D&D 5E Hoard of the Dragon Queen early release as well?

    Amazon shows my copy of HOTDQ landing on the 19th, which is the day after I return from Gencon so that will work out great.
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    D&D 5E WHOH - Fighters get 4 attacks. Barb/Paladin gets 2 and all else gets 1???

    Though now that I look at it, you might not be able to stack the Extra Attack ability just by taking 5th-level of a bunch of fighting classes. It's basically the same ability, so maybe if you already had it from Fighter you might not get it from Barbarian.
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    D&D 5E WHOH - Fighters get 4 attacks. Barb/Paladin gets 2 and all else gets 1???

    A barb5/fighter6 will do more DPS than a pure 11th-level character of either class, at the expense of the survival-oriented higher level abilities. You get the same Extra Attack progression as the fighter, advantage on the attacks, Action Surge gives 3 more attacks. You also get a fighting...
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    D&D 5E [Rules Question] Two-handed Weapons and Somatic Components

    I'm assuming you can let go with one hand to cast a spell, then put your hand back to swing later. In the meantime you aren't "using" the 2-hander, just holding onto it. The somatic component thing is also an issue for clerics and the like - if you have a shield strapped to one arm, a mace in...
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    D&D 5E Skill selection and Rogue's Expertise (and grappling?)

    A raging barbarian is still the best grappler, since they get advantage to the Strength roll. But a Strength-based rogue could be feasible (medium armor dwarf, etc) and would be really good at it too. In 5e you don't have to be 'really good' at most things. But it certainly helps. Because of...
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    D&D 5E What Campaign Setting Do You Plan On Using?

    I'll probably run ToD in the Realms, I run a lot of Realms anyway. Ravenloft seems to really fit 5e's style for some reason too. What I really want is to run some Dark Sun. I've already written up the setting for 5e, with defiling rules and divine magic adjustments and whatnot, I just need to...
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    D&D 5E Roll the die

    Wild Magic is one of those things you really need to run by a DM first. That phrase "The DM CAN have you roll a d20" is key. The entire subclass pretty much depends on DM buy-in. Having to bug the DM each time you cast ("Can I roll for a surge?") will get annoying to everyone pretty quickly, so...
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    D&D 5E KO with melee attacks only...?

    Yeah I'm with you there, magic kills. I tend to think of vancian-style spells as formulas that can't just be modified on the fly without special training. But a nonlethal arrow doesn't make much sense either. If the archer has a supply of special blunted arrows or something, sure, but a...