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    Taking nominations for best RPG Podcasts of 2018!

    The Play Better Podcast has some of the best actual RPG play out there, and there regular podcasts are very informative about new games coming out. http://playbetter.libsyn.com/. Give it a listen if you haven’t discovered it yet.
  2. O

    Has there been a seond edition of the Star Trek Adventures CR?

    So, I really enjoy Modiphius's Star Trek Adventures RPG, and I love the gorgeous core rulebook. However, as was detailed here in a couple threads when the book first came out, there were a lot of typos and mistakes that needed correcting in the first edition. Also, my pre-ordered book had a...
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    A 308-Page Paperback WOIN Core Rulebook For Under $10!

    Truthfully, I only know some of them. WOIN stands for “What’s OLD is NEW,” which is a lovely pun used as the general name for the generic system that Morrus designed. OLD is the fantasy incarnation of WOIN, NEW is the sci-fi version, and NOW is the modern/contemporary equivalent. Despite OLD...
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    A 308-Page Paperback WOIN Core Rulebook For Under $10!

    Excellent news! I look forward to it.
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    A 308-Page Paperback WOIN Core Rulebook For Under $10!

    That would make me very happy. I’d pick up a handful of them for table copies at that price.
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    A 308-Page Paperback WOIN Core Rulebook For Under $10!

    Looks good! Any plans to do a similar digest book for O.L.D.?
  7. O

    Star Trek Adventures: Now that the full rules are out, what do you think?

    Well, if you're interested to see how other folks have done it, several people have done various write-ups of the characters over on the Modiphius boards. A couple of general suggestions based on your remarks: (1) Actually, languages and communication fall more under command than engineering...
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    Star Trek Adventures: Now that the full rules are out, what do you think?

    Leaving semantics aside for moment, I really am trying to understand what you wrote. You corrected Lyle and me that you didn't mean "all gamers," and you corrected me to say that it was not your implication that "gamer" would refer only to the subset of gamers I described above. So my question...
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    Star Trek Adventures: Now that the full rules are out, what do you think?

    Then, in the interests of clarity, would you mind explaining what you meant? If you weren't implying "all gamers" and you weren't using the term "gamers" to specifically refer only to people who like to min-max or dungeon crawl, I have no idea what your original post is arguing.
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    Star Trek Adventures: Now that the full rules are out, what do you think?

    So then your implication is....if you don't like min-maxing or kicking-down-the-door style you're not a "gamer"? (Or heck, even exclusively like. Because I play games like that and enjoy them AND I also enjoy playing Star Trek.) If your argument is that you are not a true gamer unless you play...
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    Star Trek Adventures: Now that the full rules are out, what do you think?

    I disagree with that statement on a couple of fronts. First, there is no such thing as a game that will appeal to all players, not even D&D. That's why there are so many different systems on the market today. Heck, the second-ever RPG, Tunnels and Trolls, came about because Ken St. Andre saw...
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    Star Trek Adventures: Now that the full rules are out, what do you think?

    I'm not trying to delve back into the "snowball" thing yet again, but throwing 4-5 dice at a difficulty 2 is a huge waste of resources unless that difficulty 2 task was some kind of "must succeed" test that prevented them from otherwise advancing in the adventure. One extra die and/or an assist...
  13. O

    Star Trek Adventures: Now that the full rules are out, what do you think?

    Heh, I like it, but I have no idea what the recipe for virtual gunpowder would be. Also, does that make Morrus a Metron?
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    Star Trek Adventures: Now that the full rules are out, what do you think?

    2d roll IS a normal roll. That's the default unless you choose to buy more dice. If most players you've seen choose to spend their limited resources to buy extra dice on nearly every roll, including rolls that are of little consequence and rolls that should be a fairly easy success anyway...
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    Star Trek Adventures: Now that the full rules are out, what do you think?

    Right. Rolling a 20 is 5%. Rolling a 1 is 5%. So rolling a 1 or a 20 is 10%. That's what I was trying to get at. Getting a complication at 9.5% means you're less likely to get a complication than you are rolling a crit OR automatic miss in D&D. (Right? I doubt my math skills now. It's a...
  16. O

    Star Trek Adventures: Now that the full rules are out, what do you think?

    Fair enough. What I meant was an automatic miss on a 1, in which the case the math still holds. (I think.....)
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    Star Trek Adventures: Now that the full rules are out, what do you think?

    So, let's start off with this point. I'm in no way "vehemently pro-2d20." There are quite a few posts I made on this board, and many others on the Modiphius boards, where I point out things I don't like in the system or things other don't or wouldn't like. In fact, my first post in this very...
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    Star Trek Adventures: Now that the full rules are out, what do you think?

    Except that, the fact that the chance of rolling a complication can vary based upon the number of dice in your pool (a) wasn't in dispute, (b) wasn't raised by anyone until you, and (c) has nothing to do with Aramis's points or mine. You didn't address my argument or bolster Aramis's point; you...
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    Star Trek Adventures: Now that the full rules are out, what do you think?

    (Deleted accidental double post.)
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    Star Trek Adventures: Now that the full rules are out, what do you think?

    Right, yes, I know what I was doing. Refuting his point was exactly what I was doing. Aramis and I have been discussing and debating the game, both here and over on the Modiphius boards, since the playtest started. If you read his posts, did you read the thread where he first made the claim of...
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