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    The Shadowcaster v2.2

    I had actually tried using the warlock chassis originally, but was disappointed with its lackluster spellcasting ability and cantrip spam. You *can* change the spellcasting ability to charisma to keep it in line with the 3e version, just be mindful of the multiclassing shenanigans possible. As...
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    The Shadowcaster v2.2

    Bumping for feedback. Also here is the most current version on homebrewery, best seen in chrome.
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    The Shadowcaster v2.2 13 pages of homebrew content, a new class, two archetypes and spell abilities. Similar to the Unearthed Arcana's Mystic, the Shadowcaster, or shadow adept, is a user of the shadow weave and is sure to throw off...
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    D&D 5E XP tracking vs. story progresion leveling, an observation

    Those are all excellent ideas, and somewhat similar to what I was already doing. It's not so much that they sneak around a given encounter, rather they make things fairly trivial. Instead of fighting a bandit camp, they'll get into the bandit leaders tent, charm him into being an ally, then...
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    Shadowcaster Redux! (Possible Mystic archetype) Please review!

    I've been working on this homebrew for the last few months. A whopping 13 pages featuring a new class, 2 archetypes, and dozens of new abilities and spells. After a lot of tinkering, I've decided that this base class would likely work best as an archetype for the Unearthed Arcana's Mystic...
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    D&D 5E What is the highest level you normally play to?

    Highest my group has gotten is to around 14th level. Usually most games end around 6th to 9th level, with a handful getting to 11th or 12th. When I run games, I get tpk's around 5th, but when they survive that they get to at least 9th or so before we switch campaigns.
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    D&D 5E XP tracking vs. story progresion leveling, an observation

    I find it awfully difficult to use xp because my players are so averse to combat. They usually find another way to deal with most encounters and so I am forced to ballpark how much xp they actually recieve in a given session. After a year or two of doing that, I threw my hands up into the air...
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    D&D 5E Unnatural Magic -- Ideas?

    Ill add in another vote for shadow magic. Specifically, you can play off the reflections of regular magic or abusing the weave if that's something that exists in your setting. If not that, then maybe another kind of psionic casting? Something akin to using the warp like in warhammer 40k?