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    D&D 5E DM combat tactics

    Well, then, I guess it's good thing the Joint Chiefs of Staff know more about military strategy and tactics than you do. If they couldn't tell the difference between strategy and tactics, we'd really be in some trouble, huh?
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    D&D 5E DM combat tactics

    Nope. Not at all. A strategy defines the goal you're after, in terms of the larger context you're trying to achieve. For example, "disrupt, degrade, and defeat violent extremist organizations" defines what I want done in order to keep my country safe from attack by such forces. It doesn't...
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    D&D 5E DM combat tactics

    No, there is a huge gap between tactics and strategies. For example, the US has a National Military Strategy. It states 3 objectives: Deter, deny, and defeat state adversaries.  Disrupt, degrade, and defeat violent extremist organizations.  Strengthen our global network of allies and...
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    D&D 5E DM combat tactics

    Which shows what you know of military terminology. Tactics are "an action or strategy carefully planned to achieve a specific end." That says nothing about the level or numbers involved. And for your edification, the Soviet Red Army considered divisional units and below to be "tactical"...
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    D&D 5E DM combat tactics

    I disagree. As the old axiom goes, "Quantity has a quality all its own." The Soviet Red Army in Western Europe outnumbered NATO forces 3 or 4 to 1 normally, and could be expected to achieve 6 to 1 or greater at the point of effort. Mass is also a principle of war, where you concentrate...
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    D&D 5E Unarmored Defense and Surprise

    The OP keeps quoting "Rulings, not Rules". In the words of the inestimable Inigo Montoya, I do not think that means what you think it means. Rulings are for situation where the rules don't cover a given situation. The early days of Chainmail, Basic & Expert, and 1st Ed left a lot of room...
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    D&D 5E Crafting Scrolls and Brewing Potions

    Nope. The PHB rules are for crafting non-magical items. The DMG has the rules for crafting magic items. The first line in the PHB section is, "You can craft nonmagical objects..." whereas the DMG section is titled, "Crafting A Magic Item". Also, the PHB crafting is 5 gp/day, not 2.5 gp/day...
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    D&D 5E Crafting Scrolls and Brewing Potions

    A Common magic item is 100 gp. A consumable version is 50 gp. Crafting for magic items is at the rate of 25 gp/day (DMG p 129), so that's 2 days.
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    Errata for Monster Manual and DMG Posted

    Actually, the text of the errata reads, “If the prerequisite is to be a spellcaster, a creature qualifies if it can cast at least one spell using its traits or features, not using a magic item or the like.” Ability Score Improvement is listed on each class' table as a Feature. And since you...
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    D&D 5E Weapon Properties Removed?

    Some items specifically say what kind of weapon they are (sunblade is a long sword, for example) while others (Vicious weapon) can be any type as determined by the DM. However, the WoTC team has said in SA that you can reskin just about anything, as the DM. If you want a flametongue mace, go...
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    D&D 5E Errata for MM & DMG?

    Per Sage Advice, errata for the MM and DMG are coming in December. @JeremyECrawford A recent printing of the Monster Manual notes some changes. Is there a list of the MM Errata coming to the website? — Jody L. Johnson (@Toys4Jody) December 7, 2015 Sage Advice later this month will provide the...
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    D&D 5E Help on Final Fight

    Wow. You guys are awesome! There's some really great ideas here. I don't want to punish the players for taking a long rest, but there are consequences. The yuan-ti drug operation is region-wide, covering 4 different countries to one degree or another. This locale is crucial because of the...
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    D&D 5E Help on Final Fight

    My players took a long rest before the final fight, instead of the short rest I was expecting. I'm looking for advice on how to logically change the final fight now that the bad guys have had 8+ hours to get ready. The Situation: The party found the hidden entrance to the sewer that the...
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    FG is expensive, but as a DM, it's well worth the investment to have all the information at your fingertips. I can create new monsters as needed, or copy existing ones and makes changes based on the DMG guidelines. Maps are easy to import and share, as are tokens. Creating story entries for...
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    D&D 5E Increasing spell power

    Thanks for the corrections. As noted, I didn't expect to get all the spells on the first run through. I can't quite figure out how "Hex" got in there, though. Maybe I was Hexed on Int when making the list....
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    D&D 5E Increasing spell power

    I have scanned in the spells chapter and did a search first for "at the end of each turn" and then for "saving throw".
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    D&D 5E Increasing spell power

    I did a search on the PHB spell list for spells which have a saving throw at the end of each of the target's turns and one saving throw only. The number after the spell is the level, and the 'c' after the number means its a Concentration spell: Saving throw at the end of each turn Blinding...
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    D&D 5E Why do you multiclass?

    Looking at it from a non-RP/strictly mechanical sense, MC only makes sense if you know ahead of time that your campaign is not going 1-20. Or even approaching the highest levels. MCing then provides more capability and variety in abilities for those lower levels, before the single classes...
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    D&D 5E Reflecting on advantage and disadvantage.

    I like the mechanic. It's simple, can apply in any number of situations, and is easily understood. As far as the binary state goes, that helps prevent players from 'Advantage hunting', or trying to metagame to gain as many Advantages as they can. Plus, as mentioned before, using Inspiration...
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    [ENDED] Contest! Create Your Sci-Fi Character With [WOIN] Future Careers!

    Aha. I forgot the scores translated into dice pools. For Health, I just added the scores directly as d6s. And then for the Defenses, I just listed the score number, not the Dice Pool. I'll go back and edit. This is my first time with WOIN, so it's a learning curve. It reminds me of...