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    Too many cultists

    It may be for the style of D&D you and your group typically play, but organised crime has figured large in some of the games I have run, and will run. Despite the fact much of the rules are given over to combat, killing everything should rarely be the whole point of a campaign. Intrigue and the...
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    Narrative Dungeons

    Corridors don't have to be boring... ;P
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    5e Hardcore: Monster Manual

    All three fighters have girdles of storm giant strength... Good lord - what campaign is this supposed to be IN? The point stands. This is a whiteroom monster and no actual campaign would warrants it's use UNLESS as a world ending monster, or in the extreme corner case that from low level the...
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    5e Hardcore: Monster Manual

    1) OK then - the wizards die even faster - check. 2) Disintegrate is a RAY - and you don't want to go using rays on Big T..... 3) So what? They run out of effective spell slots a VERY long time before Big T. has so much as a scratch on the paintwork!! Also - you have the three Fighters at...
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    5e Hardcore: Monster Manual

    1) Read the epic advancement rules in the DMG. 2) 20th or below? I have just shown how 4 30th lvl damage-specialised wizards cannot kill the T. with the best (by far) damaging spell in the game... 3) Other spell will be less effective the way you have this monster statted - check them all out...
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    5e Hardcore: Monster Manual

    990 HP/ 30HP/round regeneration and 21+4 damage per round each from 4 x 30th level Evoker Wizards dropping Meteor Swarm on the Big T. - who have all taken an extra 9 9th level spells and of course the 24 Int possible with the epic rules. 1st round: 920 HP after 4 Meteor Swarms 2nd round: 850 HP...
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    5e Hardcore: Monster Manual

    Some great stuff here! The Primordial Tarrasque needs a lot more thought though. If swallowed, you have to do 70 damage to have a chance of it regurgitating you - and the save for the Tarrasque is DC 20 Con save - which it has +19 in.... basically you aren't ever getting out. Also, the...
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    Conan: Adventures in an Age Undreamed Of - Detailed Review from a GM and Player

    A Review Conan: Adventures in an Age Undreamed Of By Modiphius Just as an intro here, I have read a number of reviews of this system and listened to some too, and haven’t yet come across one that didn’t make some odd mistakes in their explanations about how the rules worked, or what was what in...
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    Talking Gaming With Satine Phoenix, Part One

    Cergorach you conflate two different things. The people at CR and indeed this presenter are actually all good at two things - the art of D&D, and presenting the game in a good light, as the fun group challenge it is. Your point about appearance is entirely general. The vast majority of...
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    5E Swords & Sorcery House Rules

    Here are some S&S house rules I have used for running Primeval Thule. Feel free to use them yourself and report back on how you like them, or if you discover issues in-play. These have been played from 1st to 7th levels in the campaign, and been modified a few times, but I am sure they could be...