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  1. innerdude

    If you have an interest in fantasy mapping -- Affinity suite 50% off

    If anyone here has an interest in trying their hand at fantasy mapping, the Affinity design suite applications (Affinity Photo, Affinity Designer, Affinity Publisher) are 50% regular price. This is an AMAZING deal for some equally amazing software. You won't find a better piece of image...
  2. innerdude

    Gaming as a way to satisfy basic human needs

    Article is specifically around video gaming, but there's enormous food for thought here for pen-and-paper as well: https://getpocket.com/explore/item/how-video-games-satisfy-basic-human-needs?utm_source=pocket-newtab Don't have time for lengthy commentary at the moment, but want to dive in...
  3. innerdude

    Beginning to Doubt That RPG Play Can Be Substantively "Character-Driven"

    I've been thinking a lot lately about how despite having a tremendous amount of fun with RPGs over the years, I continue have a sense of lack, or dissatisfaction with one particular aspect of my play experiences---namely, I have found it to be nigh impossible to drift into what I would consider...
  4. innerdude

    Help Me Understand the GURPS Design Perspective

    On the eve of our gaming group getting together tomorrow, I've found myself mustering very little enthusiasm for the current campaign. And I don't know if it's the system (GURPS 3e), the campaign (a supers setting riffed directly from Brandon Sanderson's Reckoners novels), the GM's handling of...
  5. innerdude

    "I'd Never Normally Play This, But . . . ." -- i.e., That One Time You Got Talked Into Going Way Outside Your Comfort Zone

    For 3 or 4 months now, one of my game group buddies has been asking to run a campaign after our last Savage Worlds campaign finished up. Well two weeks ago, the SW campaign ended on a high note. 2 days later, my buddy drops an email --- "Hey guys, I'm prepping for our new campaign! It's going...
  6. innerdude

    The MAYA Design Principle, or Why D&D's Future is Probably Going to Look Mostly Like Its Past

    Had to share this article, as it pretty much sums up the last 10 years of the D&D product line. In fact, the very first consumer product that came to mind when I read the MAYA principle was Dungeons and Dragons...
  7. innerdude

    Why does the stigma of the "jerk GM" still persist in our hobby?

    I began reflecting on this while authoring a reply in this thread, and it's stuck with me since then. Why is it that this particular hobby is so prone to producing narratives that involve having to put up with / get away from dysfunctional, misanthropic GMs? Why does this remain such a...
  8. innerdude

    Introducing Complications Without Forcing Players to Play the "Mother May I?" Game

    So I've been having a bit of an internal struggle recently over some of the challenges I recently introduced to my players. One of the players has been clearly signaling throughout the campaign that he'd like to set up his character as a sort of power-behind-the-scenes in the criminal...
  9. innerdude

    Was WotC On to Something When They Dumped the 3.x OGL?

    I ask this question because I'm curiously interested as a non-vested observer of what's happening with Pathfinder 2. More and more it feels like that the "lock in" to the 3.x OGL is going to be problematic for Paizo. But on another level I'm interested in this topic because the 20th...
  10. innerdude

    So what exactly is the root cause of the D&D rules' staying power?

    So I made my first real RPG purchase in over three years this week---I picked up a copy of Genesys RPG. I think it's pretty well known around here that I'm a big fan of Savage Worlds. Reading through Genesys evoked the same vibe I got when reading Savage Worlds for the first time. I could...
  11. innerdude

    Reading through Dungeon World, questions for GMs, RE: Initiating a GM "move"

    So I'm reading through Dungeon World, and really like the core concept a LOT. I can definitely see this being the type of game that my players would latch on to when they're in the mood for something less "tactical" and more free-flowing. That said, I'm a bit confused about a couple of specific...
  12. innerdude

    The (Un)Official, Metaversal Murphy's Laws of RPGs

    There is no RPG system so elegantly designed, refined, and balanced that a GM can't irretrievably screw it up in 60 seconds flat. As above, but substitute "player" for "GM." Attempts at system balance are laudable and necessary, and ultimately doomed to failure. The probability of rolling a...
  13. innerdude

    (LOTR) I don't normally ask for system recommendations, but when I do, it certainly doesn't involve Dos Equis

    So, I'm somewhat hesitant to throw this out here, for reasons I'll explain in a minute, but in a nutshell: If you were trying to create the best possible Lord of the Rings game for a group that is primarily "gamist" with touches of "narrativist" as its main modes of play, what system would you...
  14. innerdude

    5E If you've ever left D&D, what made you come back?

    I'm nearing my thousandth post on EnWorld now, and in the eight years I've been here, I've seen nearly all of the arguments (and participated in most of them :) ) around how D&D is constructed. But for the last 5 years my participation in these arguments has been purely as a bystander, as I've...
  15. innerdude

    Correlating Player Satisfaction, Combat Speed, and HP / Damage Modeling

    So lo and behold, for the first time in five years of play, I've found a chink in the armor of my unabashed love for Savage Worlds---and it's related to the toughness mechanic. Our current GM has basically been playing a game of "Up the Ante" when it comes to enemy's toughness ratings. For...
  16. innerdude

    PF Please Check Out / Support the Pathfinder Interface Zero Kickstarter

    So, I don't even play Pathfinder at all anymore, but I have to at least give a plug to Gun Metal Games' Kickstarter for Interface Zero for Pathfinder. A couple of years ago, I bought the Savage Worlds version of Interface Zero 2.0 in hardcover. I simply CANNOT STATE ENOUGH how amazing of a...
  17. innerdude

    5E I'm *GASP* Actually Going to Be Playing 5e in a Few Weeks -- What are the Character Creation Pitfalls to Avoid?

    For the first time in five years, I'm actually going to be playing a "D&D" game. A guy in my secondary group, who I've always promised if he ran a campaign I would join it, is running---surprise surprise---5e (the reason it's surprising is that he's usually a hardcore GURPS guy). I've looked...
  18. innerdude

    What's the Next Great Leap Forward in RPG Mechanics?

    So I've been thinking about this for some time, but the Unity RPG thread from today made me finally post this as a discussion topic. As stated, what is the next leap forward in RPG mechanics that will change the way we play? For example, the Advantage / Disadvantage mechanic has completely...
  19. innerdude

    5E Druids and Bards Ain't No Different - Stephen Lawhead's Pendragon Cycle

    So on a whim I picked up the first Pendragon book, "Taliesin," on Kindle a while back, and thoroughly enjoyed it. But I was most interested how, if Lawhead's historical research is to be believed, that the concept of a "druid" and a "bard," at least in the 200-400 A.D. time period in Britain...
  20. innerdude

    So You're Just Not "Feeling It" for 5e - What ARE you excited about?

    So 2 years ago I pretty much hopped off the D&D bandwagon entirely - in any form, natural, retroclone, or otherwise. While a part of me is excited to see an actual D&D-branded RPG product in print that I could at least conceivably play, ultimately the chances of 5e garnering any at-the-table...
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