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  1. dragoner

    Designing Space Battle in RPG

    I look at spacecraft as NPC's mostly. One thing to think about is what style of space combat one wants, from hard sf out to space fantasy, that will give flavor. Usually some of the first things I look at are spacecraft rules, that will tell me a lot about the game. Reading your overview, it...
  2. dragoner

    On Behavioral Realism

    Since their "well acthully's" circle back with poor logic, more like how uneducated they are on the time period.
  3. dragoner

    On Behavioral Realism

    ^^^ This. Thinking about different situations, and realistic behavior. If people want to fall over themselves defending abhorrent behavior, that's on them.
  4. dragoner

    On Behavioral Realism

    Right. Rather than foolishly trying to defend them, before admitting what happened, you need to read more of the history as you fail to understand. The truth is that awful people would probably do awful things, realistically. Modern and future people, would be considered worse for doing similar.
  5. dragoner

    On Behavioral Realism

    on ignore you go ...
  6. dragoner

    On Behavioral Realism

    Right, because stoning them would have been better. Joan of Arc was burned for wearing men's clothing, and cats were killed in massive numbers due to superstitious ignorance right before the plague wiped out a third of everyone. Never-mind to loping off of people's privates as trophies ... what...
  7. dragoner

    On Behavioral Realism

    Yes, they did. The height of recorded activity, is precisely because the printing press had arrived after the 1400's, to allow records. They also did much worse, attacking Jewish people, and those they found apostate.
  8. dragoner

    On Behavioral Realism

    Things like burning infants to death, after accusing them of witchcraft, makes the never having bathed thing, not as big a deal. Medieval Europeans could be considered some of humanity at its lowest point, it's weird how they got to that point from the classical era. There is a documentary on...
  9. dragoner

    On Behavioral Realism

    Part of my feeling of the PC's wanting to sleep outside, is that they have presented a perfect opportunity to mess with them, like: PC's: "We're going to camp outside in the woods." Me: "Really?" Menacing chuckle, looks in book, rolls some dice, "Wow!" Evil laugh. "So who is taking first watch?"...
  10. dragoner

    Worlds of Design: Creativity and the Game Designer

    I am still in the play-testing phase of those rules, my idea is to try to be somewhat logical, yet still fast and minimal; yours are good if they are what you are looking for. Granted, neither are totally in the range of what players will be dealing with, unless they were foolish enough to...
  11. dragoner

    Worlds of Design: Creativity and the Game Designer

    I have had players that me recently for letting the dice fall where they may; however, Marc Miller is suggesting the opposite, in fact if the player is annoying... Nevertheless, it's also about how fast a Classic Traveller character can be rolled, later iterations, where rolling a character...
  12. dragoner

    Worlds of Design: Creativity and the Game Designer

    I think this is inspired as they are more than simple task rolls. The main thing is that Classic Traveller is much more free-form, and without playbooks. I know the criticism over time has been to make the rolls all 8+, except that the player loses on that deal, because a lot were like "mishap...
  13. dragoner

    Worlds of Design: Creativity and the Game Designer

    If the spinal mounts work for you, that is great. I think that they would work for smaller craft vs the larger, as the larger ships having to maneuver to bring them to bear could be an instance of the structural integrity of the ship becoming compromised. Rough calcs of converting Traveller...
  14. dragoner

    Worlds of Design: Creativity and the Game Designer

    It is a hard cover of Classic, The Traveller Book. I went back to Classic for this game due to two reasons: first it is the simplest of systems, so the easiest to modify with as few rules changes as possible; second, its personal combat is a chaotic, simultaneous, no initiative, deadly and fast...
  15. dragoner

    On Behavioral Realism

    I think the difference lies between realistic and mundane behavior; what I want is for things to be realistic, yet not descend into the mundane, which becomes boring. I mean, I work with spreadsheets all day, if I have to open one at the game table, I'm not happy. Credits are credits, we don't...
  16. dragoner

    Worlds of Design: Creativity and the Game Designer

    I just bought this from DTRPG for $20, it's all you need: I played mongoose for 10 years, it has too many problems, very long and whiffy combats, space combat gets even worse. Classic has some issues too, except for whatever it's worth, it's fast; plus Classic sticks more to the science...
  17. dragoner

    Sci Fi TTRPG Communities?

    Probably the best one could hope for is for some place like en world to start a separate subforum; however, the issue remains is that for communities to thrive or survive, they have to be tended like a garden. I think a lot of the older forums exist out of shear inertia.
  18. dragoner

    Sci Fi TTRPG Communities?

    I run a general one on facebook: https://www.facebook.com/groups/ScienceFictionRolePlayingGames/ There is also a Classic Traveller one there. Reddit also has an r/Traveller sub. I have run or belonged to rpg groups other places, personally I don't enjoy being admin or a mod, and on places like...
  19. dragoner

    On Behavioral Realism

    It is modern SF, year 2211, using a hacked Classic Traveller: Fusion Rockets and no easy Anti-Gravity. They are on a planet Pryp'yat orbiting Delta Trianguli, and they have used the resort as home base for a variety of adventures: going to the black market, navigating a corrupt bureaucracy, and...
  20. dragoner

    On Behavioral Realism

    Huh, the players in one game I'm running, just stayed at the best resort in town, gambled at the casino, went to the beach, bought nice cigars; the whole deal.
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